When you mean 0x0 to 0x1 do you mean 0x0 to 0xFFF or something else ?
Thanks for this
Thanks for this
Last edited by ryuutseku85,
see above, it's the full memory range from 0x00000000 to 0xFFFFFFFF, 0x0 to 0xF is the very first digit, splits it up into 16 chunksWhen you mean 0x0 to 0x1 do you mean 0x0 to 0xFFF or something else ?
Thanks for this
"The quick brown fox jumps over 13 lazy dogs" ..Not sure what relevance it has yet.
The quote is commonly used in writing because it utilizes every letter in the alphabet. On wikapedia I found this info on the saying.
"""In the age of computers, this pangram is commonly used to display font samples and for testing computer keyboards. In cryptography, it is commonly used as a test vector for hash and encryption algorithms to verify their implementation, as well as to ensure alphabetic character set compatibility. Microsoft Word has a command to auto-type the sentence, in versions up to Word 2003, using the command =rand(), and in Microsoft Office Word 2007 and later using the command =rand.old().[10]"""
That is NOT what the message says.Like I revealed earlier. That text is found in the system font files without the 13.
Starting NUS Download. Please be patient!
Downloading Title 00050010-1000400 v15702...
[=] Storing Encrypted Content...
- Downloading TMD...
+ Downloading TMD Failed...
Download failed: "Downloading TMD Failed:
The remote server returned an error: (401) Unauthorized. ):"
NUS Download Finished.
Try unwizard I test it last night and it workHey @NWPlayer123 . I know this is a bump but the curiosity hasn't killed the cat yet and I tried downloading the 5.5.1 kernel with your nus grabber and this happened.
Do you think nintendo updated their servers?
Same errorTry unwizard I test it last night and it work
https://gbatemp.net/threads/nusgrabber-stopped-working.422286/#post-6247940Same error
tarting NUS Download. Please be patient!
Downloading Title 00050010-1000400 v15702...
[=] Storing Encrypted Content...
- Downloading TMD...
+ Downloading TMD Failed...
Download failed: "Downloading TMD Failed:
The remote server returned an error: (401) Unauthorized."
Edit: I also including the keys for decrypting
I guess we know what that maintenance update was
And it was already fixed.I guess we know what that maintenance update was
Get rid of the "-" and add a A ( from head ) at the endSame error
tarting NUS Download. Please be patient!
Downloading Title 00050010-1000400 v15702...
[=] Storing Encrypted Content...
- Downloading TMD...
+ Downloading TMD Failed...
Download failed: "Downloading TMD Failed:
The remote server returned an error: (401) Unauthorized."
Edit: I also including the keys for decrypting
You are amazing!Get rid of the "-" and add a A ( from head ) at the end
Lol thanks but I am not , the person who create the program and explain how to use it are.You are amazing!
Lol thanks but I am not , the person who create the program and explain are
Basic usage: press D to convert to data (there's a "carousel" rotate thing between different data types, first byte then short then word, can change it in options), you can select a number of bytes and hit A to make a string (I usually exclude the 00 null byte at the end and either convert it to byte short or word or if it's 3 bytes, select and hit A to turn it into one line), C lets you turn data into code (all instructions are 4 bytes so if the addr is not 0, 4, 8, C it's probably gonna complain), Q if you left stack pointer stuff on when compiling will turn the +var_8 to just the normal number.So I have another question in IDA view every seg000: 00007804 spits out a dd and a bunch of crap after that ... How if I can convert those to strings?
Basic usage: press D to convert to data (there's a "carousel" rotate thing between different data types, first byte then short then word, can change it in options), you can select a number of bytes and hit A to make a string (I usually exclude the 00 null byte at the end and either convert it to byte short or word or if it's 3 bytes, select and hit A to turn it into one line), C lets you turn data into code (all instructions are 4 bytes so if the addr is not 0, 4, 8, C it's probably gonna complain), Q if you left stack pointer stuff on when compiling will turn the +var_8 to just the normal number.
So I have another question in IDA view every seg000: 00007804 spits out a dd and a bunch of crap after that ... How if I can convert those to strings?
To add to this, q will automatically turn 4 bytes at the cursor into a word. ctrl-o will attempt to convert into an offset (you can select a whole range of words and it'll attempt to turn as many as possible into offsets). You can also change words into floats as well, but you may need to go setup the data types in the database settings. Then float will be added to the cycle when you press D. (or just press q, then D). And iirc L is an alignment directive. (especially useful in the kernel.img since the functions are seperated by null bytes, alignment's will clean it right up). Alt-q will bring up a dialog to convert to any structures you define (like the memory table entries for example). Lastly, you can press P in a code location to attempt to convert it to a function, which will also run auto-analysis on it.
As far as strings go, there are more than one kind of string you can convert to. Sometimes you may need to convert to unicode and such. You can either change the default string type in settings, or you can use edit->strings->[option].
Tru, I've rarely seen Unicode strings tho, either it's 1-byte ASCII or if it's a first party Nintendo game it'll probably have Japanese comments in Shift-JIS (you'll need to go to Options -> ASCII String Style -> Change encoding or set default encoding, right click and Insert then type in Shift-JIS [as spelled]) which you can tell when it ends cause each char takes up two bytes and you scroll down till you hit a null byte like usual. Also, wh, I never knew that alignment thing existed, how would I combine more than 4 bytes in .bss to eg a .space 0x30 cause I never figured it out and IDA gets some stuff wrong in disassemblyTo add to this, q will automatically turn 4 bytes at the cursor into a word. ctrl-o will attempt to convert into an offset (you can select a whole range of words and it'll attempt to turn as many as possible into offsets). You can also change words into floats as well, but you may need to go setup the data types in the database settings. Then float will be added to the cycle when you press D. (or just press q, then D). And iirc L is an alignment directive. (especially useful in the kernel.img since the functions are seperated by null bytes, alignment's will clean it right up). Alt-q will bring up a dialog to convert to any structures you define (like the memory table entries for example). Lastly, you can press P in a code location to attempt to convert it to a function, which will also run auto-analysis on it.
As far as strings go, there are more than one kind of string you can convert to. Sometimes you may need to convert to unicode and such. You can either change the default string type in settings, or you can use edit->strings->[option].