So, I skimmed every page, and saw someone had this problem too, but where using ironhax so their fix wont work for me. After I run HANS, and what not, it just has a rainbow pixel screen, and thats it. not sure what the problem is.
Okay, I think I almost have this. I wrote 88 07 00 00 at 0xa404. (At 0x4, it was e8 a3 00 00) So essentially, write 04 a4 00 00 at 0x4 and change 0x8 from 85 to 86? And every time I add a new pointer, change 0x4 to reflect the most recent one? (or perhaps the one furthest up? I'm not exactly sure)Look at the bytes at 0x4. Reverse those bytes and add 0x20 to it. Go to that offset. Now go backwards by 0x4 and write out a pointer to the offset where you added the support. To write out the pointer take the offset, reverse it and minus 0x20. So since you wrote something at 0x7a8 subtracting 0x20 makes it become 0x788. Then you reverse the bytes to make it become 88 07 00 00. That's what you write out. Then you need to change the pointer at 0x4 and the bytes at 0x8 to accommodate the new size and starting position.
E4 A3. Remember to minus 0x20 when you want to point to something. Outside of that everything's correct~Okay, I think I almost have this. I wrote 88 07 00 00 at 0xa404. (At 0x4, it was e8 a3 00 00) So essentially, write 04 a4 00 00 at 0x4 and change 0x8 from 85 to 86? And every time I add a new pointer, change 0x4 to reflect the most recent one? (or perhaps the one furthest up? I'm not exactly sure)
E4 A3. Remember to minus 0x20 when you want to point to something. Outside of that everything's correct~
I haven't tried classes yet, I'll probably do that next! (Right after figuring out if editing an existing support w/character editor screws this up).So you where also able to add classes to characters without crashing?
Cool!
I also have a list of PID labels somewhere, although it seems you don't need it anymore
I haven't tried classes yet, I'll probably do that next! (Right after figuring out if editing an existing support w/character editor screws this up).
Yep! That's what I was planning on. Also, I'll probably do the same for Flavia, Say'ri, Anna, and Tiki so they can also have kids w/o trouble.Well, for classes, it's mostly only necessary to give the male options to the mothers who only have female children.
Off the top off my head, these are;
Sumia (Cynthia)
Cordelia (Severa)
Tharja (Noire)
Nowi (Nah)
Sully (Kjelle)
Basically, just add the male counterparts to these 5, so that someone like say, Tharja!Inigo doesn't get screwed over by not inheriting anything.
By the way, how do you know which hex ids belongs to which character?Yep! That's what I was planning on. Also, I'll probably do the same for Flavia, Say'ri, Anna, and Tiki so they can also have kids w/o trouble.
OK, when I put this on my sd card it isn't showing up on the homebrew menu.
Ya, ya, I get that games that allow character customization are supposed to be personal and make you feel like you're part of the game, but this is going to extreme measures to twist the developers' original creation into something they didn't intend, and all so that certain people can derive some weird satisfaction of having the game imply that Chrom wants to stick his phallus into Gaius's anal orifice (which is the most disgusting orifice of the human body, male or female). There are better ways of having your opinions heard. If you don't like a certain aspect of a game, you can choose to boycott it, or write the developers. In fact, you're getting what you want with Fire Emblem Fates. So why is there a need to go and tamper with this one? I suppose you'd prefer if Mario and Zelda, or Dirk from Dragon's Lair were trying to save a prince instead of a princess, right? Are we going to see hacks of those games in the same fashion? Jeez, why don't hackers spend time trying to do more useful things, like improving the game engine or controls of games that perform poorly?
And now you've crossed the line from trying to support your opinion, to antagonizing me for expressing mine.
And no, I don't have a problem with people doing with their own personal life what they feel comfortable with, as long as it doesn't make other people feel uncomfortable. It's when people go and openly brag or make known that they're a homosexual, shoving it down other peoples throats, as if they really care, that I get annoyed. A person's sexual preference should remain that. Personal. It also should not be a defining trait of who that person is. I don't hear straight people exclaiming how straight they are and begging for attention because of that fact. It just amazes me the lengths some people will go for the implication of same sex intercourse in a video game. Just...Wow.
0x0000 Nobody
0XB7C4 Avatar_M
0XB7D5 Avatar_F
0XB7E6 Avatar_N
0XB7F9 Chrom
0XB804 Lissa
0XB80D Frederick
0XB81C Virion
0XB82B Sully
0XB836 Vaike
0XB843 Stahl
0XB84E Miriel
0XB85B Kellam
0XB866 Sumia
0XB871 Lon'qu
0XB87E Ricken
0XB889 Maribelle
0XB898 Panne
0XB8A7 Gaius
0XB8B2 Cordelia
0XB8BF Gregor
0XB8CA Nowi
0XB8D3 Libra
0XB8DE Tharja
0XB8EB Olivia
0XB8FA Cherche
0XB907 Henry
0XB914 Lucina
0XB91F Say'ri
0XB92A Basilio
0XB939 Flavia
0XB948 Donnel
0XB951 Anna
0XB95C Owain
0XB967 Inigo
0XB974 Brady
0XB981 Kjelle
0XB98E Cynthia
0XB99B Severa
0XB9A6 Gerome
0XB9B5 Morgan_M
0XB9C2 Morgan_F
0XB9CF Yarne
0XB9E0 Laurent
0XB9EB Noire
0XB9F8 Nah
0XBA01 Tiki
0XBA0A Gangrel
0XBA19 Walhart
0XBA2A Emmeryn
0XBA37 Yen'fay
0XBA42 Aversa
0XBA51 Priam
0XBA5C Marth_FE1
0XBA69 Dummy
0XBA74 Unpromoted_Monster
0XBA81 Promoted_Monster
0XBA8E Merchant
If that were the case, I'd be more concerned about the future of the human race than who screws who in a videogame.I'm just assuming if the roles were reversed, Gay was the new normal and straight was the new minority, if you were straight, you would want yourself represented by a game that has stuff to do with marriage, right?
You know the point I was trying to make though lol.If that were the case, I'd be more concerned about the future of the human race than who screws who in a videogame.
All those are pointing to labels in the static.bin file. Pretty much everything in the file points to a label. If you shift the address you fuck everything up. Hence why I didn't want to just add the pointers in the file and had to look for free space. I also think I can add another character but really that's all theoryOh, so it turns out the nm2 module already has these values in a .txt file, this should be considerably easier.
Code:0x0000 Nobody 0XB7C4 Avatar_M 0XB7D5 Avatar_F 0XB7E6 Avatar_N 0XB7F9 Chrom 0XB804 Lissa 0XB80D Frederick 0XB81C Virion 0XB82B Sully 0XB836 Vaike 0XB843 Stahl 0XB84E Miriel 0XB85B Kellam 0XB866 Sumia 0XB871 Lon'qu 0XB87E Ricken 0XB889 Maribelle 0XB898 Panne 0XB8A7 Gaius 0XB8B2 Cordelia 0XB8BF Gregor 0XB8CA Nowi 0XB8D3 Libra 0XB8DE Tharja 0XB8EB Olivia 0XB8FA Cherche 0XB907 Henry 0XB914 Lucina 0XB91F Say'ri 0XB92A Basilio 0XB939 Flavia 0XB948 Donnel 0XB951 Anna 0XB95C Owain 0XB967 Inigo 0XB974 Brady 0XB981 Kjelle 0XB98E Cynthia 0XB99B Severa 0XB9A6 Gerome 0XB9B5 Morgan_M 0XB9C2 Morgan_F 0XB9CF Yarne 0XB9E0 Laurent 0XB9EB Noire 0XB9F8 Nah 0XBA01 Tiki 0XBA0A Gangrel 0XBA19 Walhart 0XBA2A Emmeryn 0XBA37 Yen'fay 0XBA42 Aversa 0XBA51 Priam 0XBA5C Marth_FE1 0XBA69 Dummy 0XBA74 Unpromoted_Monster 0XBA81 Promoted_Monster 0XBA8E Merchant
Ooh, ooh, wonderful, wonderful! *round of applause* I'll probably need to get around to figuring how to do that, later, too... but one thing at a time! I'm curious, just how far up in static.bin.lz can I keep adding in pointers? Aka how many more pointers can I add? (I didn't move Priam yet cuz I was worried I'd screw everything up, maybe I need to?)
Doop, doop~
All those are pointing to labels in the static.bin file. Pretty much everything in the file points to a label. If you shift the address you fuck everything up. Hence why I didn't want to just add the pointers in the file and had to look for free space. I also think I can add another character but really that's all theoryand way too much work.
I'm curious, what does your static.bin look like after you've added Chrom and Cordelia to each other's support pool?Ooh, ooh, wonderful, wonderful! *round of applause* I'll probably need to get around to figuring how to do that, later, too... but one thing at a time! I'm curious, just how far up in static.bin.lz can I keep adding in pointers? Aka how many more pointers can I add? (I didn't move Priam yet cuz I was worried I'd screw everything up, maybe I need to?)