FAT (in this thread) is FAT32 and still only supports files up to 4GB (or 2GB on the wii).TheShadowRunner said:Waiting for rev15 to support FAT, but why not go all the way to FAT32?
FAT32 would support those big games without splitting.
FAT (in this thread) is FAT32 and still only supports files up to 4GB (or 2GB on the wii).TheShadowRunner said:Waiting for rev15 to support FAT, but why not go all the way to FAT32?
FAT32 would support those big games without splitting.
TheShadowRunner said:Waiting for rev15 to support FAT, but why not go all the way to FAT32?
FAT32 would support those big games without splitting.
mousex said:FAT (in this thread) is FAT32 and still only supports files up to 4GB (or 2GB on the wii).TheShadowRunner said:Waiting for rev15 to support FAT, but why not go all the way to FAT32?
FAT32 would support those big games without splitting.
laurozza said:No, same size when you convert an ISO into a .wbfs file.nash79 said:In FAT, a 500MB (in WBFS) game would take 4GB right?
There's a command line file called WBFS_File 1.5. It's in the Configurable USB Loader thread. It's kind of complicated if you don't know that stuff so luckily if you're on windows you can use Wii Backup Manager.bosman said:laurozza said:No, same size when you convert an ISO into a .wbfs file.nash79 said:In FAT, a 500MB (in WBFS) game would take 4GB right?
So the way I'm reading this is that we will need an FAT32 manager of some sort or a program to convert the ISO to WBFS before it can be transferred to disc.
Is this correct?
What is the FAT convert program by the way if one exist?
OOPMan said:I have a question?
Has no one considered doing an ext2/3/4 driver for use with loaders? ext4 is far superior to FAT32 and WBFS and also benefits from heavy mainstream linux development.
Also, windows users can access ext2/3/4 partitons using the ext2ifs driver for windows.
Seems to be made of win to me...
TheShadowRunner said:Waiting for rev15 to support FAT, but why not go all the way to FAT32?
FAT32 would support those big games without splitting.
lol. it does support fat32.
And for dual layer games, it simply splits them. It has no adverse effects on load time.
Honestly, fat32 is a much better solution, as no extra partitioning is needed.
So, you Always have the full space of the drive available to you, instead of 2 limited size partitions.
The games take up no extra room.
You can use the same partition for homebrew as well as usb loading, and whatever else you like (I store movies for my ps3 on the same 1TB drive)
To defragment all you need to do is hook it up to your pc and defragment it with your favorite program to do so just as you would for any hard drive in your computer, as opposed to WBFS which has no defrag program made for it.
.WBFS format games can easily be converted back and forth between .iso and .wbfs
There really is no con to using a fat32 drive aside from some loaders not using the format (all the good ones do) and herme's cios only being usable for it (hermes cIOS is far more stable)
QUOTE(mrbudders @ Dec 11 2009, 03:55 PM) I have a 1t.b. external dive that i want to use for avi files and for iso files. I want to be able to access the iso files when connecting to wii. And I want to access the avi files when connected to pc or dvd/usb drive. What do I need to do to accomplish this? Or is it evenn possible?