A while ago I remember somebody imported some models and textures from Ocarina of Time 3D and inserted it in the N64 version on an emulator. I hope this will be possible with this.
Uv info is retained!
You haven't messed with Ocarina of Time 3D have you, if you have...
It's an all in one app. It is called every file explorer, and will replace mkds course modifier. It will have a plugin for 3ds
Nope, but I can >:-)
Intriguing, methinks I have a question regarding a very specific character.
Zelda is not *that* detailed, I am sure. :-P
Oh, not referring to Zelda, but a boss character later on in the game. Maybe I should ask this via PM if that would be better.
You're among friends. There's a lot of potential in the 3D screen if you know what I mean .Um, well, yeah, anyways. *Ahem*.
You're among friends. There's a lot of potential in the 3D screen if you know what I mean .
Yeah, I remember that same video. I think it was related to these two uploaders?A while ago I remember somebody imported some models and textures from Ocarina of Time 3D and inserted it in the N64 version on an emulator. I hope this will be possible with this.
Wait, so it'll be able to view Nintendo 3DS models AND Wii/GC models and animations?!
Oh myyyy god that's amazing
Can you implement the format Spirit Tracks/Phantom Hourglass uses, too? This sounds godlike!
Oh, and if you want to implement support for OOT3D's files you can probably steal some code from xdaniel's viewer.
I am not sure if the first version will have a plugin for gcn and wii, but it is on the planning.
I don't want to steal code. I learnt from my errors in the past (that was also when I was not yet very experienced). If I implement, I will create code myself.
Any plans to make your editor open source? It looks very useful.