Tutorial  Updated

Export Pokémon Let's Go Trainer models and Rig them with Mixamo

Hey, I am making this tutorial in case someone is in the same boat as me and need animations for Let's Go trainers but can't open animation files (If anyone knows how to open gfbanm files, please, leave a comment explaining the process). For now, we will use Mixamo.

What do you need?

- Pokémon Lets Go Eevee/Pikachu decrypted
- Switch Toolbox: https://github.com/KillzXGaming/Switch-Toolbox
- 3DS Max (I will use 2019 for this tutorial)
- This 3DS Max Script: Download
- Blender
- (Optional) Unity Engine

Step 1: Prepare your game

- Get the desired game (In this case Pokémon Let's Go Pikachu)
- Decrypt the game with your favourite method.
I recommend taking a look to these tutorials if you don't know how to do it: https://gbatemp.net/threads/decrypt...backup-loading-ryujinx-yuzu-in-1-click.506954 or https://gbatemp.net/threads/extract-nsp-nca-xci-update-all-in-one-tool-for-layeredfs.511156/


NOTE: (You can download the models directly from VG Resources, if so, just go to STEP 5)

Step 2: Get the desired model

- Go to DecryptedFolder/bin/archive/chara/data/tr and get your desired .gfpak
- Copy it to an easy access folder.

Step 3: Export all model files

- Open Switch Toolbox
- Click on File > Open.
- Look for the trainer gfpak you saved in step 2.
- Right Click on the shown folder > Export All > export all.

upload_2019-8-31_14-17-19.png


- You will have all the resources for your model. For now (as we don't know how to rip .gfbanm files), we will focus on the file .gbmdl.


Switch Toolbox can export easily the .dae models with all textures and rigging. If you do so, you can skip Step 4.


Step 4: Export the FBX

-
Download the script.
- Unzip the script anywhere in your computer.
- Run 3DS Max.
- In the toolbar, click on Scripting > Run Script > Open the script
- A new window will appear.

upload_2019-8-31_14-22-39.png


- Click on Import *.GFBMDL > Look for the GFBMDL file exported in step 3 and open it.
- The model will load.

upload_2019-8-31_14-23-30.png


- As 3DS Max sucks, just export the model as normal in fbx format (File > Export > Game Exporter) and run Blender.

Step 5: Blender

- Blender is black magic, so run it.
- open the exported FBX (File > Import > FBX)

upload_2019-8-31_14-26-54.png


- Delete the armature by right clicking on it in the hierarchy list > Delete. We won't need it.
- Export the non-rigged model (File > Export > FBX).

Step 6: Mixamo

- Go to mixamo.com and register / login.
- Click on Upload Character and select the non-rigged model we exported in step 5.

upload_2019-8-31_14-30-22.png


- Configure the bones (it is ez pz)

upload_2019-8-31_14-31-14.png


- Mixamo will autorig the model. Now, you can select an animation and see how it looks.
- Click on download to download the model fully rigged + the desired animation.
- Download as many animations as you need. All of them have the same rigging, so you can use them with any mode.

upload_2019-8-31_14-33-20.png


Step 7: Unity Engine (optional):

- Download and Open Unity Engine
- Import the downloaded files and do the character setup.
- Enjoy.

LtarfLT.png


NOTE: If you need the textures, they are in .bntx format. Just export them with Switch Toolbox.

I need the Monsters models. What can I do?

Instead of using Let's Go ones, use 3DS models, which are the same.

You can check my tutorial about how to export them from Sun / Moon: https://gbatemp.net/threads/tutoria...ed-models-from-3ds-to-unity-engine-3d.532962/


I need help with shaders

Take a look at this discussion thread: https://gbatemp.net/threads/tutorials-discussion-how-to-make-pokemon-shaders.547875/

I want Pokémon Sword and Shield Pokémon Models and Animate them with old animations

Check this thread: https://gbatemp.net/threads/tutoria...them-with-3ds-animations.552486/#post-8865727

Credits:

- @KillzXGaming: Switch Toolbox
- @Demothene: Huge help

- @PRAGMA: Romfs decrypting tutorial
- @huma_dawii: Other decrypting tutorial
- @Random Talking Bush: 3DS Max Exporter Script
 

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Last edited by Manurocker95,

ArttyRios

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Hello, I'm having trouble decrypting the game. Hi I'm having trouble getting the game decrypted. I already followed the tutorials you indicated but I only have .nca .ns0 or .ns1 files Would you help me?
 
Last edited by ArttyRios,

ArttyRios

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Are you using the correct keys?

I do not know. I don't understand right. I have an .nsp file that I use to play on yuzu.I know I should get my own keys, but I don't have a Switch to get my own. So I already tried to use the one I use in yutu, I tried to use the internet, there was even a program that if I came with get keys. But nothing worked.

I just wanted the character models and scenery to study with them are made. I think it is a very beautiful game and a term of d3 models and textures. One of my favorites. Please help me.
 

SonicRacing

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Um I know this is of topic but does anyone know where the dlc character file for the models are
Like Camilla and Hector Thanks!
 

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