Elden Ring tops Steam charts for concurrent players, user reviews drops to "mixed" after PC issues

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Elden Ring is the hottest new game release in quite some time, becoming one of the most critically acclaimed games in recent history. You can see how successful the game is, going by the Steam peak players chart, where it shows Elden Ring having peaked today with a massive amount of 764,835 concurrent players just on PC. By comparison, previous From Software games like Dark Souls III and Sekiro have an all-time peak of 129,831 and 124,334 players respectively.

However, despite the critical reception, Elden Ring has sharply dropped from overwhelmingly positive user feedback to mixed, as of the time of writing. This is due to the PC port of the game having issues, frustrating players on the platform. Some posted reviews stating that while they have a powerful gaming PC, the game still stutters and can't hit a solid 60fps. There's a number of workarounds that users have found, including adding EldenRing.exe to high performance in Windows, or disabling the Steam Overlay. Digital Foundry noticed consistent stuttering in the game when in the open world area, and that variable refresh rate monitors help to make the gameplay a little smoother, but don't fully fix the problems.

While our own time with the game has been limited thus far, the stuttering bug is apparent in our review copy on Steam as well. Though Elden Ring is running on a 2080 Super and 3700X CPU, the game will drop down to 57 frames per second on a timely basis. Bandai Namco has not made any statements regarding the PC port's quality as of yet, or whether or not there will be a performance patch.

Update: Bandai Namco has addressed the problems and will be releasing a patch.

:arrow: Source
 

TomRiddle

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Lol another unoptimized overhyped game, shocking :creep:
To be honest regardless of anything pre-ordering or buying on release date isn't really good.

If the majority of gamers researched about products after the release date and then came to a decision of their own independent thought then the industry would be in a better place.
 

the_randomizer

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To be honest regardless of anything pre-ordering or buying on release date isn't really good.

If the majority of gamers researched about products after the release date and then came to a decision of their own independent thought then the industry would be in a better place.

I think 99% of those "rave" reviews were bribed lol
 

sley

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I'm always careful with Steam reviews since performance issues can happen for many reasons on a PC.
This time it really is the fault of the game though since similiar issues exists on consoles. I wonder why they could not get it fixed in time. Not liking this "we'll patch it later" mentality because the day one buyers suffer the most from it.
 

jordash25

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Performance dips sometimes annoys more than an outright lower fps. But I would never give a negative review based just on that alone.
"to disable EAC, add a file called steam_appid.txt and add "1245620" to it and put it where the Elden Ring.exe is. Then launch the exe directly, don't launch it through steam. Elden Ring will disable online but EAC will be disable."
Choose borderless windowed also
 
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eyeliner

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So, are the reviews hitting lower scores because of framedrops, or people realized that more of the same isn't the best of the best?
The game does look amazing and probably plays well, but I guess in two weeks the review scores will settle in their right value.
 
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