This doesn't add anything new to the game; that's finished. I'm working on the level editor now. Changes this time around:
- L and R buttons change the current block instead of the "Block" stylus menu;
- Block palette displayed on the top screen;
- Removed the "Block" menu;
- "Palette" menu allows for the selection of all wall, soil, boulder and door types;
- Added a beta testing credit to another world in the title screen scroller.
You can now play levels you create in the level editor. You can't save them yet, though.
Full changelog:
- Resolution of larger audio files reduced to allow the game to run on the M3i Zero (standard firmware seems to have problems with homebrew ROMs larger than 3MB);
- Added test mode to the level editor;
- Added Polomint to the credit scroller;
- Level editor buttons give audio feedback when clicked.
- Load/save buttons work (but they will only load/save one map at the moment);
- Different ROM icon (but the background is transparent on my flash cart - grrrr...);
- Added cursor to map in level editor.
- Minor bugfixes.
However, here's a bonus if you're using a Mac with Snow Leopard:
Yep, there's an OSX version available now. I've added a load of compiler-time conditionals to enable the game to be built with SDL. Getting it working on Linux should just require a minor change to one file (I used an OSX API call to get the path to the executable) and recompiling it.
hey ant,
i just wanted to thank you for making earthshakerds. it is forever on my flash kits. i love playing it, i love the editor, i love all the effort you put into it. i hope you continue to release updates.
I just find that... I became really bad at oldschool games
I loved boulderdash when I was young, now I find it hard.
I'm playing it on 3DS so it's maybe why I find the control a little hard too (analog is not great, and D-pad is badly placed).
I don't have anything bad to say on your homebrew, all is greatly working and well finished (and you did it in such a short time).
Thanks for the support guys! I'm actually quite pleased with the outcome of the DS category. All 3 games demonstrate what can be achieved by homebrewers on the DS, and really show off the talents of the coders involved.
EarthShakerDS had a number of goals. I initially just wanted to test my UI library in the context of a game. It wasn't supposed to be a port of Earth Shaker or even a finished project. It turned into a test of my 2D graphics library and of how quickly I could put a game together in C++ (about a week for the game, a week of testing/tweaking and a week for the level editor, which still needs finishing off). Being able to submit it to a homebrew competition was just a bonus.
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
Another video game prototype has been found and preserved, and this time, it's none other than the game that spawned an entire franchise beloved by many, the very...
Anbernic is back with yet another retro handheld device. The upcoming RG28XX is another console sporting the quad-core H700 chip of the company's recent RG35XX 2024...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
DOOM is well-known for being ported to basically every device with some kind of input, and that list now includes the old retro game console in Persona 5 Royal...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
In 2017, the United States Federal Communications Commission (FCC) repealed net neutrality. At the time, it was a major controversy between internet service providers...