I know but I was kinda feeling like changing the frequency response since it is sooooo low, it's only 11025 Hz.there is are compiled binaries in that branch on git
I know but I was kinda feeling like changing the frequency response since it is sooooo low, it's only 11025 Hz.there is are compiled binaries in that branch on git
The lack of icon and banner was bothering me, so I added them. I also added circle pad movement (the threshold needs a bit of adjusting though).
Here it is if someone else wants it:
https://github.com/raulbojalil/prboom3ds/raw/n3ds/prboom3ds.cia
The c nub can already be assigned using the key bindings menu. The zl and zr buttons are genuinely broken. They both map to the same key - just picking new keys would fix it. Page up/down would probably be a descent choice. They both currently point to right control.Now just need to find a way to access the C Nub and ZL/ZR
This is the source frequency for all of the sound assets in doom. So I am not sure that increasing it would help. The software mixing is 16 bit but shifted down to 8 bit for playback. So that might be something worth addressing. The music playback is 32728 hz which I think is the native 3ds playback rate.I know but I was kinda feeling like changing the frequency response since it is sooooo low, it's only 11025 Hz.
Gzdoom can play at pretty much any frequency, so I guess I have been spoiled by it then...This is the source frequency for all of the sound assets in doom. So I am not sure that increasing it would help. The software mixing is 16 bit but shifted down to 8 bit for playback. So that might be something worth addressing. The music playback is 32728 hz which I think is the native 3ds playback rate.
Ive managed to set the frequency to 22050, music sounds normal sfx isn't quite right though.Well try it out then. Keep in mind you will need to resample the sounds at the higher frequency. Also the pc has lots of extra cpu time to resample and apply filters to the sound. The 3ds does not.
I am guessing that you ignored the part about resampling the sounds?Ive managed to set the frequency to 22050, music sounds normal sfx isn't quite right though.
Are you using the latest version? The initial release only looked at the first 16 bits of the key events. A subsequent version updated this to look at all 32 bits. But that was a while ago. The current version works fine for me.I tried Mapping the C Nub Yesterday. Would not work.
For verification: In the Doom Game, Press Start to show the Game Menu, go down to Options, Setup, Key Bindings. Correct? I go down to Turn Left, press A(Enter) and try to direct C Nub Left but I get nothing. I even try to hold it, and I get nothing.
Are you using the latest version? The initial release only looked at the first 16 bits of the key events. A subsequent version updated this to look at all 32 bits. But that was a while ago. The current version works fine for me.
Using the Latest one where AKdul Updated the Banners
^Wow, my posts just above was pretty much asking for exactly this! Thanks!
EDIT: I'm getting an issue where the camera just spins around on the spot. I assume this is due to the new analogue stick implementation?
So I take it the .3ds copy would be better than the .cia copy and would allow the C Nub?
Edit: Kind of a sound delay when Firing or opening a Door. Also, if you Press Down with the D Pad, you go to the Map and you can not get out of it