if anyone has any suggestions for why the home button is not working or the crash on quit - then let me know.
Home button doesn't work from ninjhax, it can't be accessed for now.
if anyone has any suggestions for why the home button is not working or the crash on quit - then let me know.
I just wanted to comment on the way the 3D looks.
I could be wrong but to me I think you have the 3D rendering for the weapon to be backwards as you adjust the slider. What I mean is that I noticed that as you get the slider to about midway and then go higher, the level looks 3d (like ocarina of time 3d, the level has depth) but the weapon seems to be popping out to me.
I've noticed that if I get the slider up where I like it and then slightly rotate the 3DS screen a little to the left or right (this seems to flip what the eye sees as left and right image), the gun looks fine but the level then looks weird. Is this what you or anyone else is experiencing?
I think the right way would be to have the gun go into the screen with the level, but it seems to be working against that which is doing a number on my eyes
I don't see this as a big deal, personally. The big thing is we can play Doom with almost good controls and great speed on a 3ds. The 3d mode works for the most part. It'll never be "perfect".i disagree. when i look at it, it seems the arm has MORE depth then the level. particularly when a creature walks right up on you, the arm seems to extend beyond him. and the arm looks as though it going into the floor. this is at any depth setting. i think the fix would be to reduce (or completely remove) the amount of depth of the arm as it's technically part of the hud.
I don't see this as a big deal, personally. The big thing is we can play Doom with almost good controls and great speed on a 3ds. The 3d mode works for the most part. It'll never be "perfect".
I have one, and a slightly edited version of this. I zipped it. But i cant upload it atmThe 3D looks nice enough when the slider is set to 1/2 or 3/4. It just looks funky when set to maximum.
Does anybody have a .smdh file for this that they feel like sharing?
It would be greatly appreciated if you could when you have time.I have one, and a slightly edited version of this. I zipped it. But i cant upload it atm
That's impossible. Saving requires you to enter a name for it, which you need a keyboard for.It would be greatly appreciated if you could when you have time.
I was able to save just by pressing buttons until it would proceed. It does regularly crash when trying to save, though.
Yes, I think. Either put it on root or doom folder.Is it possible to make a save file on PC and just move it over and load/save to that file?
prboom3ds - a version of doom based on prboom 2.5 and code brazenly stolen from dsdoom and other ports. it has 3d and sound - while not exactly perfect it does run. it requires the doom wad files in the root of the sd card as well as the prboom.wad
lots of graphical glitches and you need to play with the 3d slider to make it look decent.