Should I get someone to note that on the gamebrew page that you have to use an exploit like memory pit or flipnote LennyYeah, it seems the dev abandoned the project, so there's no saving code.
Should I get someone to note that on the gamebrew page that you have to use an exploit like memory pit or flipnote LennyYeah, it seems the dev abandoned the project, so there's no saving code.
I guess. I don't know code, but someone else looked over it, when someone said he couldn't save. he said there was no code to save. I'm assuming the project is incomplete, playable, just incomplete.Should I get someone to note that on the gamebrew page?
That. And that it needs a exploit like memory pit to run or you get a guru meditation errorI guess. I don't know code, but someone else looked over it, when someone said he couldn't save. he said there was no code to save. I'm assuming the project is incomplete, playable, just incomplete.
https://github.com/svkaiser/doom64DS and this thread may help.Hi, I just came across with this post after searching for any existing Doom64 port for the 3DS, now I understand this is coming from a DS port but is it available in github? if so, do you mind sharing the url?
I am looking for a new project to port to the 3DS and this one looks very interesting to me.
There is a reversed version (DOOM64-RE in github) which is a reversed version from the N64 rom, maybe I will start looking at that version unless this DS port.
Doesn't this game have a brightness setting? If not, I think the gamma needs to be changed.I got the game working correctly but I wish i could change the brightness setting... everything is just too dark