Dolphin Emulator For Android Now Runs Close To Full Speed

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Kirito-kun

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Again, it was only running faster than that IN MENUS. AKA, the REALLY easy part to emulate. Watch the timer in the Melee fight. Shows who watched the video (and tried it on their own hardware).
Yes, the 400MHz difference is a factor, but not a 50% speed factor. The 3GB of RAM is irrelevant; Dolphin and Android combined don't use more than 1.5GB.

The fact that Galaxy Note 3 has Snapdragon 800 also makes a big difference. Think Intel Sandy Bridge vs Ivy Bridge CPUs. The Note's 3 Adreno 330 GPU is also about twice as powerful as the GS4's Adreno 320.

True it's not running perfectly, but it's pretty much guaranteed that the emulator won't run as well as on the GS4 compared to the Note 3.
 

Fishaman P

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The fact that Galaxy Note 3 has Snapdragon 800 also makes a big difference. Think Intel Sandy Bridge vs Ivy Bridge CPUs. The Note's 3 Adreno 330 GPU is also about twice as powerful as the GS4's Adreno 320.

True it's not running perfectly, but it's pretty much guaranteed that the emulator won't run as well as on the GS4 compared to the Note 3.
Dude. I know way more about Dolphin for Android. Not trying to be rude, but the argument is pointless since I know what I'm talking about.
The Adreno 320 is more than fast enough for Dolphin for Android's current state, at least at 1x IR. Hell, I'd wager it could handle 2x IR on Melee.

Actually, the IB vs. SB upgrade is fitting here. It'll make a performance impact that can be recorded with numbers, but the real world effect will be going from 20% speed to 25% speed, at best. I'm betting memory bandwidth is playing into things here as well (register allocator), and the Note 3 doesn't change that from the S4.
 

Kirito-kun

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What about iPhone 5s ?

Unlikely. The locked-down nature of iOS makes it hard to implement high-end emulators which run well. In fact, it's impossible to implements a JIT in iOS as iOS doesn't allow apps to generate additional executable code at runtime. Jailbreaking might solve that, but I can't see Dolphin supporting iOS in the next couple years.
 

Kirito-kun

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So I have a PC that can run Dolphin at about 75-80% in Windows. What speed do you think I will get if I install Android on the PC and run this emulator?

http://www.android-x86.org/releases/build-20130725

You're better off running the PC version. Android for x86 isn't optimized very well as of yet. Try enable frame skipping if you have trouble running the PC version at full speed. That always helps.
 

TheCasketMan

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Wow, emulators are where phone specs are truly put to the test instead of native android/ios games like ABirds and TRun. The only game that uses a phone's power is deaf trigger 2
 

ganons

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Dude. I know way more about Dolphin for Android. Not trying to be rude, but the argument is pointless since I know what I'm talking about.
The Adreno 320 is more than fast enough for Dolphin for Android's current state, at least at 1x IR. Hell, I'd wager it could handle 2x IR on Melee.

Actually, the IB vs. SB upgrade is fitting here. It'll make a performance impact that can be recorded with numbers, but the real world effect will be going from 20% speed to 25% speed, at best. I'm betting memory bandwidth is playing into things here as well (register allocator), and the Note 3 doesn't change that from the S4.

So do you think there will be a big improvement when 64bit cpu's like the iPhone 5s hits the Android next year?
 

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So do you think there will be a big improvement when 64bit cpu's like the iPhone 5s hits the Android next year?
Well, that depends. 64-bit arithmetic will certainly be faster, and ARM64 probably has more registers, reducing memory dependency.

That being said, I don't expect any 2014 chip to get 50% speed in Melee. I would guesstimate 35% speed, and that's if Dolphin is updated to take advantage of the new features.
 

PROTOBOY

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Does the android emulation Dolphin performance is better of Windows emulation???????????????
 

Psionic Roshambo

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This is pretty cool to me, I mean sure it may not be usable right now but the software is in the works and by the time it is in a more complete state the hardware should be better able to handle it's requirements.

I can see the two paths crossing by the end of the year or early next year.


Maybe something running this chip with what ever version of Android is out at the end of the year.

http://semiaccurate.com/2014/02/04/rockchip-rk3288-beats-everyone-coretex-a12-mali-t760-h-265/
 

cvskid

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Interesting, just didn't think people would want to play gamecube on a phone or tablet.
 

KiiWii

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Why wouldn't you want to play one of the greatest consoles on the go!? It's a fantastic concept! Zelda TP/WW, Mario kart/sunshine, waverace/1080, Luigis mansion, mele, fire emblem, F-Zero, ikaruga... ah the nostalgia!

I personally have an iPhone so this is no use for me in the traveling aspect, however I do have android box's for IPTV which would be great to use this, along with other emulators, on..... but mine are 32-bit too :(

I wonder what boxes would be compatible with this....
 
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