you go explore more than leave all the dungeons to LASTTips plz. How do you kill the Hinox?
you go explore more than leave all the dungeons to LASTTips plz. How do you kill the Hinox?
yes + the puzzles and difficulty got downgraded a lot. Missing those harder dungeons
I didn't say hard. I said harder dungeons. And ocarina of time and majora's mask wasn't that kid friendly. It was more directed at the older generation of Zelda fansI'm not sure which Zelda games had hard puzzles.
I got a bit stumped in some 2D Zelda's but I don't think i've ever even once been puzzled by a dungeon in any 3D Zelda. They generally make the game so kid friendly that no dungeon has any complex puzzles. Most 'puzzles' just required backtracking to the right spots after getting the new dungeon item.
The hardest dungeons I can think of in Zelda would be Majora's Mask if you try collect all fairies, since the dungeons themselves aren't that hard to figure out.
I didn't say hard. I said harder dungeons. And ocarina of time and majora's mask wasn't that kid friendly. It was more directed at the older generation of Zelda fans
That's your opinion then. My opinion is that these last years Zelda game got downgraded in a lot in difficulty. Not saying previous titles were hard but you had a lot more to do in a dungeon before completing it. Plus the Bosses in Botw are a joke compared to Zelda games 10 years prior. In previous titles you had to do a particular thing before they could even take damage and in Botw you can just spam them with arrows, easily destroying them without putting some basic thought in it. Everything in previous titles were puzzles and in botw everything feels button mashing without any thought put in 2 it. Just spam everything with arrows in botw and you'll easily defeat every single boss and complete the game.They definitely weren't. As a Nintendo fan at the time I played it in elementary school and beat both without too much trouble.
The combat was incredibly forgiving. Link could take a hell of a beating and only a small number of things did any real damage.
The dungeons still weren't harder. They were just bigger. BOTW cuts out the boring backtracking and pointless rooms and just gives you the meat. A bunch of puzzles one after the other, and then a boss fight.
My only complaint is how less thematic the dungeons are. I loved the look and feel of dungeons in other 3D Zelda games more, but that's about it. They were way less fun to actually play through.
You don't have to use Stasis on the sheet of rock (were it metal, the magnet would work). I used an Octo Balloon to float it up out of the way.In the one boko/moblin camp where you have to stasis that sheet of metal off the ball platform, there's a chest around the ruins of the walls with a good sword. In the swampy muddy bit near the axe, in the mud is a metal chest with a good 2H sword. Both do a ton to hinox.