better post this on the right thread, this one is for twloader
That's what I'm using, did I screw this up somehow?
better post this on the right thread, this one is for twloader
nds-bootstrap does the ROM loading. TWLoader is a frontend for nds-bootstrap.That's what I'm using, did I screw this up somehow?
i think you are underselling it, twloader is a great frontend for flashcards too. i would sooner describe it as something similar to vwii on wiiu, a virtual dsi environment that supports physical cards, flashcarda and even nds_bootstrapnds-bootstrap does the ROM loading. TWLoader is a frontend for nds-bootstrap.
nds-bootstrap does the ROM loading. TWLoader is a frontend for nds-bootstrap.
He is modest. mostlyi think you are underselling it, twloader is a great frontend for flashcards too.
Download this file, and overwrite the existing one in "sdmc:/_nds/twloader/loadflashcard/".I'm using an original R4. When I add a game, my 3DS goes to the power off screen, and when I go back to TWLoader my game isn't there. I'm using the correct pack and have the correct flashcard selected in settings. Why does this happen?
Yup, that worked! Thanks for the fast reply.Download this file, and overwrite the existing one in "sdmc:/_nds/twloader/loadflashcard/".
gbarunner, but i think its running in ds mode and i dunno if i works and anyways, you could simply find this out by searching thoughWould running GBA games natively be do able without having to inject them into virtual console.
Would running GBA games natively be do able without having to inject them into virtual console.
Could slot 2 functions in ds mode be emulated though like in Pokemon dash and gen 4.You'd have to reverse engineer AGB_FIRM.
Could slot 2 functions in ds mode be emulated though like in Pokemon dash and gen 4.
the 3ds is backwards compatible with the ds.
this is achieved by having the 3ds contain the ds cpu.
ds games actually make use of the gba cpu so the ds cpu also has the gba cpu in it.
now gba games also make use of the gb cpu, this chip was not added to the 3ds because its not used by ds or 3ds games.
so the way gbarunner works is by running in ds mode to get acces the the gba cpu and running code on the ds to patch things and emulate the missing hardware.
So using this homebrew can we run any .nds games or is there a max size limit?