Yeah I know, but it doesn't really help me, what's missing from the psp emulator is an actual good debugger which PPSSPP is trying to set.
[UnknownBracket] is implementing memory breakpoint in the JIT system which is on the way but still need an interface (the UI) to work.
I usually use JPCSP to memory breakpoint to find the function I'm looking for and then use PPSSPP because the debugger is more efficient but Digimon is a little more clever since it uses
a malloc system which copy the string somewhere in memory before using it, and since JPCSP can't change memory breakpoint while it's open, I can put it in the right place because the adress changes everytime.
And that's why it's troublesome for now.
That was for the "issue" on psp emulator and also why I kinda hate working on that platform for now.
What I meant about psp internal function, it's everything that's not related to the game but to the PSP itself.
Like what I did for my Tales of Rebirth's Project:
See ? It has "Load" and "Back" and "Enter" instead of Japanese (and the rest it's because the savedata was from an untranslated version so everything is still written in Japanese...)
But apparently if you load Digimon with an unencrypted Eboot (because it is crypted and you can decrypt it with Iso-Tool or even JPCSP)
You can't load it on the real psp after that according to romsstar who is on 5.50 Prome-4 firmware.
game couldn't start (80020148)
I'm personnaly on 6.60 PRO-C BUT I don't have my PSP with me so if someone with that firmware can pm me for a little test, you'll have an update sooner than expected lol.