I have about 50 Gamecube games siting in a box in my closet, just waiting to be popped open, so I'm generally excited about this development. DML has helped me out, but I only put one of my games (Animal Crossing) on it since my SD Card is small. Which is almost enough for me. But I'd love to play some Windwaker one day.
I'm new to all this Wii Hacking, but from what I can gather. This stone cold brilliant individual discovered that Gamecube games are flexible enough to be run in Wii mode regardless of the clock speed as long as they're "told" what that clock speed is. Alright, alright, that's fantastic, personally, I think Nintendo should have done something similar. I've always hated going to the system, manually powering it down and turning it back on. It meshed with the whole 'clean' uniform feel of the system.
The audio streaming problem is quite problematic and pretty much was given up on from what I saw, so if he has a good idea, I'd love to try to understand that concepts behind it. If anyone has any theories, I think it would make for an intriguing discussion.
The anti-piracy topic is interesting from a technical stand-point, mainly because I don't remember a backup solution on any system where these kinds of restrictions were implemented successfully. Now, if I were a betting man, which I am not, I'd go with one of two solutions. One, being the easiest, initial backup needs to be from an actual disc (that would knock out a good 80% of pirates I'm sure). Two, implement number one and hash the disc, then require that same hash for every play (essentially requiring the same disc to be put back in). Or maybe it's something cool, that I've, like, never heard of before. Maybe it'll just ask if you're a pirate when you first run the app and if you say yes, you're banned for life (muhahahaha, get it?
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But another thing that somewhat strikes my curiosity is that he states that there are no Custom IOSes. Now this makes sense, seeing as this, in a lot of ways acts like an emulator of sorts. I'm guessing it's using the extra CPU processing power for the backend emulator stuff like new controllers/memory card access and other stuff. I truly wonder how extensible this could be. I also wonder if it can force video modes unto discs. Cause I'm tellin' ya, not asking the question "Run in 480p?" every time I start a game would make this app/emulator worth it's weight in...whatever valuable element exists that weighs about an electron or two.
That is all. Sorry, if this topic makes people angry. But we are human, beautiful curious humans. Without that curiosity, I doubt anything would ever come to be.