i have a Giant problem with action replay luma FBI crashing everytime with the modifled luma 9.0 version and crashing only in in ARM9 processor not in arm11
Hey guys !
I do this thread so we can have a general place to talk about it, and also to give you a blank plugin so you can use the tools (search, guide and others) without being annoyed by builtin cheats.
I remind you that you can use 2 plugins (or more, but only 1 ctrpf plugin though) at the same time, and so you can use this blank plugin with another plugin which will have your cheats.
You can change the hotkey in Tools/Settings to avoid any overlapping.
Guide
You can find a guide to use some of the features here (pdf).
Sadly as you can see, the guide is a little outdated because of lack of time.
So, I'm searching for volunteers that would like to update / translate it.
If you're interested, you can find an editable (.docx) version of the guide here.
Action Replay
It's now "official" CTRPF have it's own Action Replay system. It means that it can now load your cheats from a text file (so no more needs for any converter or compilation).
CTRPF supports all Gateshark code types and even add some custom code types to increase the possibilities of the codes.
You can find a list with all the supported codes here: List of all codetype.
CTRPF support Folder and note managing and also have it's own editor.
Which means that you can edit, create and delete the codes at runtime, without the need for anything else.
The cheats files can be at 2 locations:
To use it, download the ActionReplay.7z attached and put it on your SD card (see the Luma3DS section below to use the ame plugin for all games).
- cheats.txt in the same folder of the plugin
- sd:/cheats/<tid>.txt - Replace <tid> by the title id of the game
A video to see how to use the editor and create codes:
Gateshark cheats
Gateshark cheats should be supported at 100% by the Action Replay.
Sadly, Fort42 is currently unavailable so here my most recent downloaded archive of all codes: download
Just unzip and copy the cheats folder at the root of your SD card.
Note that I didn't create those cheats, and some cheats might not work.
If a cheat is not working, it just means that the cheat is wrong: no support will be done for cheats not working, I'm not here to fix all cheats, so create another thread (or move to another existing thread), thank you.
You can also find codes here:
- Gateway cheats thread (since all codes are supported)
- Database thread started by @Vermil
- Github repo by @HollowedFear
Known bug
On N3DS, if the game uses the N3DS's HID (cstick, zl & zr), it won't work.
Easy fix:
Projects using CTRPF and could interest you:
- Open Rosalina
- Go in the Miscellaneous options menu
- Start the Input Redirection
- That's it, go back to your game, it should work now
- Animal Crossing: New Leaf Multi Cheats plugin: A plugin with various cheats and fun mods by @RyDog
- CTGP7: An MK7 mods with a lot of custom track and other things by @PabloMK7
- Fantasy Life Cheat plugin: A plugin with various cheats for the game Fantasy Life
- MiitopiaFramework: A plugin with various cheats for the game Miitopia by @AnalogMan
- Pokemon XY & ORAS Cheat plugin: A plugin with various cheats for the Pokemons games by @Mega-Mew
- UltraSuMoFramework - NTR Plugin for Ultra SuMo: A plugin with various cheats for Pokemon USUMO by @AnalogMan
- Zelda Ocarina Of Time 3D Cheat plugin: A plugin with various cheats for Zelda OOT
Luma3DS with Plugin Loader
I merged and edited the plugin loader from NTR (which is now open source) into Luma3DS.
The goal was to be able to launch plugins from Luma3DS without the need to use BootNTR Selector.
So, this is possible, but know that only CTRPF plugins can be loaded from this plugin loader.
To use it, download the boot.7z attached and unzip it. Then put it on your sd card (rename any existing boot.firm to boot.firm.bak in case you want to go back).
The plugins can be set at 2 places:
The plugin loader is automatically enabled on Old3DS because Mode3 games needs it.
- sd:/luma/plugins/<tid>/plugin.plg - Name of the plugin must be plugin.plg and you have to replace <tid> by the title id of your game
- If a plugin isn't found in the tid folder, Luma3DS will search for ActionReplay.plg in sd:/luma/plugins/ActionReplay/ActionReplay.plg
So on N3DS, you have to enable the plugin loader from Rosalina (L+ DPad Down + Select), and you can disable it too. You can't disable it for Mode3 games though (O3DS only).
The code source can be found here.
No support on the code is intended, I did this mostly for fun, if you want to change anything you're on your own.
He is currently on vacation so just give it time and I'm sure there will be an update.Are you going to update the plugin loader for support on 11.8 because I really need one since I accidentally updated
CTRPF will be compatible with that: New plugin system, looking for a name, ntr support will be dropped.
If I enable codes through Rosalina, they don't work. If I enable through "Select" they work. Is the Rosalina cheat menu supposed to be working?
Are NTR codes currently supported? Like if you put the NTR plugin in luma/plugin/[TitleID]?
When you remove NTR support, will NTR still function separately for games that don't have AR codes?
If I enable codes through Rosalina, they don't work. If I enable through "Select" they work. Is the Rosalina cheat menu supposed to be working?
Are NTR codes currently supported? Like if you put the NTR plugin in luma/plugin/[TitleID]?
When you remove NTR support, will NTR still function separately for games that don't have AR codes?
The cheat menu in Rosalina is the luma's team cheat engine, not mine and it has nothing to do with ctrpf and ctrpf's Action Replay engine.
As such, I can't help you with this, you should probably ask in their discord or do an issue (or use CTRPF's Action Replay).
NTR Codes is not a thing afaik. NTR Plugins are.
What I meant when I saif that NTR support will be dropped, is that next version of ctrpf will not be a valid NTR plugin anymore.
So you won't be able to launch a ctrpf plugin through NTR.
But existing NTR plugins will still work if you use NTR, it's two separate things.
The new plugin format will brings several advantages to enhance the user experience which is why ctrpf will move to it.
It'll have some extra informations about the plugin (author, version and description) which could be used to create a plugin manager.Thank you for the clarification! I was a little confused.
How will the new plugin format be different?
CTRPF works with 11.8.But first order of business would be to fix the current version to work with 11.8, right?