slingshot27 said:Can someone tell me how to create a forward channel voor the triiforce mrc v7 application?
bnm81002 said:pepxl said:bnm81002 said:WiiCrazy said:@bnm81002 :
I've fixed the sorting wbfs drive with duplicate names issue, here is the hotfix : http://www.tepetaklak.com/data/Crap2.4Hotfix2.rar
how do I incorporate this hotfix please? thanks
just replace the crap.exe in the zip/rar with the current one in the complete pack
@WiiCrazy, that hotfix didn't work, still got that same error message
bnm81002 said:WiiCrazy, help please
Let me take a look at the code again... I'm 100% sure that it's caused by games on your wbfs drive with duplicate names.
well here is the fixed code for reference (bold part is the fix),
CODEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ System::Collections::Generic::SortedList list = gcnew System::Collections::Generic::SortedList();
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ for (int i=0;iGetDiscByIndex(i);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ array^ info = gcnew array(4);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ info[0] = i.ToString();
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ info[1] = disc->Code;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ info[2] = disc->Name;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ info[3] = sizeToGB(disc->WBFSSize);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ list.Add(disc->Name + i.ToString(), info);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ }
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ int index = 0;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ for each (KeyValuePair kvp in list)
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ {
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ array^ info = (array^) kvp.Value;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ListViewItem^ item = gcnew ListViewItem(info[0]);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ listGames->Items->Add(item);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ listGames->Items[index]->SubItems->Add(info[1]);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ listGames->Items[index]->SubItems->Add(info[2]);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ listGames->Items[index]->SubItems->Add(info[3]);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ index++;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ }
WiiCrazy said:slingshot27 said:Can someone tell me how to create a forward channel voor the triiforce mrc v7 application?
Use CustomizeMii , this app is for single game loader channels.
WiiCrazy said:In case I failed to include the new build, here again, please retest it : http://www.tepetaklak.com/data/Crap2.4Hotfix3.rar
WiiCrazy said:In case I failed to include the new build, here again, please retest it : http://www.tepetaklak.com/data/Crap2.4Hotfix3.rar
oggzee said:At the moment it's not possible but i will probably make that possible in the next version.xflak40 said:does anyone have any idea how to create a channel loader (preferably compatible with Wiicrazy's "CRAP") that can create game specific channels which load from a FAT32 formatted hard drive, but does not have a splash screen like the current loader?
In other words, do you have any ideas how to make channels that load .wbfs games from a FAT hard drive, but that go directly from a black screen to the game?
This is probably the only thing holding me back from converting my library to .wbfs format
thx!
I'm just not sure if that should be the default or a parameter that crap could pass to the loader...
xflak40 said:At the moment it's not possible but i will probably make that possible in the next version.
I'm just not sure if that should be the default or a parameter that crap could pass to the loader...
oggzee said:xflak40 said:At the moment it's not possible but i will probably make that possible in the next version.
I'm just not sure if that should be the default or a parameter that crap could pass to the loader...
@WiiCrazy:
My plan is to add an option to the command line in the form: intro=0 to disable intro, so would you consider adding the ability to pass custom options? Probably the best is is to allow any kind of user specified options be passed, in case we come up with something new in the future. Let me know what you think so that we can get in sync ...
EDIT: ah, i just now noticed that you have already answered my questions in the cfg thread before i made this post, lolok anyway, i will add the option, but haven't decided yet what will be the default.