See my previous thread (582930) for some history (that worked out smoothly):
For some reason, the game crashes when starting a new game from the main menu, while I have a reliable source telling me it used to work on development machines.
The .pkg is not corrupted as I run integrity checks and corrupted pkgs don't start anyway.
I've been thinking of a lot of solutions and why it would crash on a release console, but of course it's hard to come down to a conclusion without trying a bunch of random things and excluding possibilities.
So I was wondering:
-Does the PS4 save any human readable log when a game crashes? Note that the PS4 UI doesn't send any messages, the game just hangs while showing the last frame and you have to manually close it.
-Is it possible to retrieve the crash dump?
-If I was able to find an SDK, would I be able to connect to the Jailbroken PS4 and debug it?
-Anything else you could think of why it would do this?
For some reason, the game crashes when starting a new game from the main menu, while I have a reliable source telling me it used to work on development machines.
The .pkg is not corrupted as I run integrity checks and corrupted pkgs don't start anyway.
I've been thinking of a lot of solutions and why it would crash on a release console, but of course it's hard to come down to a conclusion without trying a bunch of random things and excluding possibilities.
So I was wondering:
-Does the PS4 save any human readable log when a game crashes? Note that the PS4 UI doesn't send any messages, the game just hangs while showing the last frame and you have to manually close it.
-Is it possible to retrieve the crash dump?
-If I was able to find an SDK, would I be able to connect to the Jailbroken PS4 and debug it?
-Anything else you could think of why it would do this?