blog post is live! https://citra-emu.org/entry/improvements-to-hardware-renderer/ citra speed up hype!
So, I'm trying to run Pokémon Omega Ruby with the latest Canary build but I'm just getting a black screen. The framerate seems to be all over the place, going from 15 to 30, from 30 to 5, from 5 to 30 again and such.. and now it's stuck at 60 FPS.
Is anyone else getting this issue?
EDIT: Alright, TLoZ: OoT3D doesn't seems to be working correctly on my end either.
This time I've got a different and actually hilarious result though.
EDIT2: Welp, if I set Shader Emulation to CPU both games are working as usual, at least.
Great. Just great. Its not only catched speed of current unofficial builds but even become a bit faster in mhxx on [email protected]+660ti+16gb-DDR3-1600 (30-40% Cpu load 50% gpu load most of time)
Still gpu render have some sort of artifacts on monsters like astalos for example. Astalos by the way most laggin monster on my experience at mhxx before hr6-7 and on ticks build it had like 20+ fps on anything lover than native cause of it
Here vid of test MULTIPLAYER run on new canary with some res switchings. I think on better pc its even can catch full speed on astalos but here it was around 85-90% most of time on native to x2-x5 res and that isnt so bad for this monster.
On usual monsters its near sold full speed on 102% limit.
Ofc glitches will be fixed in updates or maybe its mine problem but overall its great results!
And here's the example of run on "simple" monsters without wow sp effects on x5 res - seems pretty solid for me
(video may still be processed)
Alola Club was fixed long time agoI know, been off for a good while..
But F**K me.. The Speed well done all guys working on it
I see Oasis also works as is now on a new test fresh game.
How is the pokemon photo club thing ?, I lost the save will have to back track pages here.
Although the Small fix for New NDS Games IE "Fire Emblem Warriors" was not fixed yet, But is in unofficial, But dose brake the Old Home Menu.
Where we at ?..
glvtx does not work well with AMD GPUs, change Shader Emulation to CPUSMT IV and Culdcept Revolt crash with the new GPU renderer,i have a R7 200. Got a nice speed up with Super Mario 3D Land but a performance drop with SMT:Soul Hackers.