Homebrew Citra - Unofficial \ Chinese builds discussion

Sharpastic

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*o* that's very good news.

- Sorry I'm not familiar with English, what do you mean PR?
PR means Pull Request, it is a feature of github that allows changes to be reviewed by others before being merged into the "master" build, which is just the rest of the code.
 

LG_

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*o* that's very good news.

- Sorry I'm not familiar with English, what do you mean PR?
PR = pull request. You create your code/change some code in your computer, then your "pull" it to Citra Github (with a pull request) where other devs can see your code (to look for some errors/incompatibilities). If everything is ok, the code is approved and merged to the master code (or Bleeding Edge code, depends on how good/useful the code really is).
 

LG_

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Bad idea, Still no auto assign press buttons with game pad keys yet, Only manual add in qt-config.ini
I'm still using my own code for this. Anyway, you just need to change the values for the keys/buttons ONE time, people are just too lazy or this complicated somehow ?
 

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drwhojan

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I'm still using my own code for this. Anyway, you just need to change the values for the keys/buttons ONE time, people are just too lazy or this complicated somehow ?

I know, I'm not, but maybe some are...
best to do it as hassle free as possible, maybe wwylele will get about adding some think for this some time wish him luck.
 
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jroweboy

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I know, I'm not, but maybe some are...
best to do it as hassle free as possible, maybe wwylele will get about adding some think for this some time wish him luck.
wwylele is going to add support for changing it in the input configuration window. but putting that in the initial pr is too much for people to review. you have to split things up to help people review it easier or it never is going to get merged like the last input pr.
 

AceofZeroz

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LG_

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So I made the first draft of input configuration window. Anybody want to help me test it? The link is the same as above.
I've tested an old generic gamepad here (those Vinik SNES USB replicas), result:
All buttons from the gamepad are registered and usable, but the d-pad is not recognized.
Anyone with a "not so cheap" controller/gamepad" with a d-pad can make some tests to confirm if this is a specific case.
 
Last edited by LG_,

John1234

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Is it possiable to activate dlc by gateway code?

Some games have ingame dlc.
E.g. 7th Dragon III - CODE VFD

--------------------- MERGED ---------------------------

In dragon quest 9 DS dlc can be activated by action replay code.
 

wwylele

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I've tested an old generic gamepad here (those Vinik SNES USB replicas), result:
All buttons from the gamepad are registered and usable, but the d-pad is not recognized.
Anyone with a "not so cheap" controller/gamepad" with a d-pad can make some tests to confirm if this is a specific case.
Thanks for your test! I did expect d-pad to have some problems because that's the only thing I didn't test. Could you describe the detail? When you push the d-pad, what shows on the button? or it doesn't react at all?
 

LG_

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Thanks for your test! I did expect d-pad to have some problems because that's the only thing I didn't test. Could you describe the detail? When you push the d-pad, what shows on the button? or it doesn't react at all?
No reaction, every other button is working ok.
 

NiagA

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Thanks for your test! I did expect d-pad to have some problems because that's the only thing I didn't test. Could you describe the detail? When you push the d-pad, what shows on the button? or it doesn't react at all?
With X-box 360 control thus "circle Pad" and C-Stick "do not respond
Capturar.JPG
 
Last edited by NiagA,

wwylele

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With X-box 360 control thus "circle Pad" and C-Stick "do not respond
View attachment 81686
You need to switch to the "gamepad" option, push the button and move the stick on the controller to register it.

--------------------- MERGED ---------------------------

@NiagA I see you like the post... does it actually work?
 
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NiagA

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"wwylele,
You need to switch to the "gamepad" option, push the button and move the stick on the controller to register it

@wwylele Even with the option Gamepad checked is not configuring and the emulator is crashing already the d-pad works in all the options
So the other options if I try to configure with "gamepad" and the emulator fails
 

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Last edited by NiagA,
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drwhojan

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yes for both circle pad and c-stick its using 2x j0/4.5 on default

circle pad middle click maybe = j0/b8
c-stick = j0/b9

And don't edit in game play are it will crash ^

although @ wwylele nice work so far :)
testing on a xbox360 pad
Zl/ZR / home locked from mapping with pad at moment.

Just pressed in the game pad keys anyway while on Buttons to confirm

64654.jpg
 
Last edited by drwhojan,
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