Wow, I feel kinda dumb right now. I found out that I've been building Citra with debug configuration instead of release. The release build is so much faster than the debug build. I was wondering why my build seemed so slow compared to the video. I know it was 10x speed, but i figured slowing it down 10x it was still much faster than my build. I assumed it was my crappy integrated Intel graphics card, but I guess I was wrong. Now I don't need to leave my computer on for an hour to get past a cutscene
Citra > 3dmoo
No, why would I do this, I can just play this on Project 64.
No, why would I do this, I can just play this on Project 64.
Because once it's playable, it'll be probably the most comprehensive version of the game to play? It may have a lot of the nostalgic glitches removed, sure, but you can't deny it is better than the original in terms of visuals and smoother gameplay (30 FPS vs 20, higher resolution textures and models).
At any rate, it's exciting to watch this emulator grow on a weekly basis.
Why? Do they scratch you? You won't have that problem if you break the wrists first.I can't do that...I hate stealing from children...
Could someone link me to a compiled version of citra?
Yup, im ready for citra. :3
And then Skylake comes out and your CPU is suddenly two generations old.
Is Skylake even that much of a leap? Not only that, but the emulator will still need to be optimized.