Citra 3DS emulator is also shutting down development, GitHub repo taken down

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Quietly following on the heels of the injunction ruling against Yuzu emulator that resulted in its removal and ceased development, popular Nintendo 3DS emulator Citra is following suit. Yuzu's parent company, Tropic Haze LLC, is also the owner of the development team for Citra 3DS emulator, and because of the recent ruling, Citra has also met the same fate. As of current writing, Citra has been removed from download on its official website, and the Citra GitHub repository has been taken down as well.

An official statement from Bunnei, a representative for both Citra and Yuzu, was posted on the Discord channel for Yuzu, saying that they never intended to allow piracy to impact Nintendo, and that playing games on "unauthorized hardware" is harmful, so development on both emulators will cease as of today. Citra's Discord server has also locked itself down, following the announcement.

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realtimesave

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I'd take the under on people finding a major exploit for Switch 2 within a year of release. Nintendo are incompetent and Nvidia have no reason to put much effort in to anything other than AI these days.
heh that or someone makes a flashcart within a year.
 
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raxadian

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Hopefully they take down that picture of a Kirby game in the Panda3DS website, since Kirby may not be 100% owned by Nintendo but they partly own him.
 

realtimesave

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so well I have these APKs for both emulators which were entirely too easy to find online, I'ma install them on my Odin 2 and see how it runs
 
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Nincompoopdo

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They could have settle by selling Citra and Yuzu to Nintendo. The Switch 2 can use the codes to provide backward compatibility with Switch games and NSO classic games lineup for 3DS.
 

deinonychus71

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Whether we like it or not the only way we're ever going to get progress on legal game preservation is by working with Nintendo.
They are -not- going to die because a bunch of passionate people want to make them pay for shutting down emulators.
And honestly, we all complain but we all want them to keep making games.

You can hate Nintendo as much as you like, but with what happened to TotK they have a point. No, Yuzu isn't responsible, but they definitely facilitated it and their patreon subscriptions are there to show it.

Blame Nintendo, sure. Also blame the stupids that keep teasing Nintendo on their own tweets. The "It's always ethical to pirate Nintendo" crowd. They're also responsible. They're acting against the common interest by giving Nintendo more proofs to use again the emulation and modding community.

Want to pirate new games? Do what you want, but shut up about it, you're no white knight, you don't help preservation, you're just there to profit.
 
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Xzi

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Blame Nintendo, sure. Also blame the stupids that keep teasing Nintendo on their own tweets. The "It's always ethical to pirate Nintendo" crowd. They're also responsible. They're acting against the common interest by giving Nintendo more proofs to use again the emulation and modding community.
That sentiment grew from Nintendo's long history of anti-consumer behavior, it didn't come out of nowhere. Hell, they've even raged against used game sales before, but presumably you wouldn't blame that behavior on the people buying used games.

There also wouldn't be near as much demand for emulated releases if Nintendo consoles weren't consistently two generations behind other gaming hardware, or if they'd just go multi-platform already. Relying almost entirely on peer pressure from children who don't know any better to sell your products is predatory. One of the same reasons Epic Games and Fortnite deserve all the hate they receive, and then some.
 
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deinonychus71

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That sentiment grew from Nintendo's long history of anti-consumer behavior, it didn't come out of nowhere. Hell, they've even raged against used game sales before, but presumably you wouldn't blame that behavior on the people buying used games.

There also wouldn't be near as much demand for emulated releases if Nintendo consoles weren't consistently two generations behind other gaming hardware, or if they'd just go multi-platform already. Relying almost entirely on peer pressure from children who don't know any better to sell your products is predatory. Same reason Epic Games and Fortnite deserve all the hate they receive, and then some.
If you want to say that piracy is a service issue, I agree.

But again, I fail to see how the immature behavior of taunting Nintendo on all of their tweets is helping the community whatsoever. They want the company to change while giving it more reasons to go after the community?

If we want to make it believable that emulators are good because they enhance the experience and help preservation, and only that, we as a community should be much more critical towards the bad actors, those that pirate new gen or yet to be released games.
As much as I dislike Yuzu getting hit by this, I don't doubt for a second that most of its users use it for piracy, which sucks for the rest of us.
 
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Xzi

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But again, I fail to see how the immature behavior of taunting Nintendo on all of their tweets is helping the community whatsoever. They want the company to change while giving it more reasons to go after the community?

If we want to make it believable that emulators are good because they enhance the experience and help preservation, and only that, we as a community should be much more critical towards the bad actors, those that pirate new gen or yet to be released games.
I don't believe it makes a difference either way, because Nintendo doesn't demonstrate that they listen to community feedback at all, positive or negative.
 

jacobbossking29

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I'm already working on a fork of yuzu I will post the link here when the first fork is ready I plan on fixing the texture issues first but I'm not nearly as experienced as the devs were but Im a full stack dev and made my own nds emulator so this should not be that hard
 
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I'm already working on a fork of yuzu I will post the link here when the first fork is ready I plan on fixing the texture issues first but I'm not nearly as experienced as the devs were but Im a full stack dev and made my own nds emulator so this should not be that hard
based af. Thank you for your service
 
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Delerious

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There also wouldn't be near as much demand for emulated releases if Nintendo consoles weren't consistently two generations behind other gaming hardware, or if they'd just go multi-platform already. Relying almost entirely on peer pressure from children who don't know any better to sell your products is predatory. One of the same reasons Epic Games and Fortnite deserve all the hate they receive, and then some.

The first point is very much true, because it's a lot easier to emulate something that's 1-2 generations behind than it is to emulate something more present with the technology. As annoying as it is that Nintendo does this, the plus side is that well... this strategy has actually worked in their favor. They aren't even competing with Sony and Microsoft in the same way that they used to, because they're able to make their own games on the cheap, and aren't tying themselves to the bullheaded way of "graphics is king." The downside though is that because of this, their systems are somewhat under-powered and easier to emulate, so people who emulate for the sake of better performance end up getting chastised for it, whether they own the game legitimately or not. I'll never understand why there are fanboys who defend a multi-billion dollar company to the ends of the earth. There's no mediating with those people though, and they're pretty damn cringe.

As far as going multi-plat, it's simply not in Nintendo's best interest when you take their current financial outlook into account. They have a strong 8-1 ratio for software per device, so other publishers selling software licensed for their device clearly works in their favor. From a business perspective, I can't say I blame them on this front. One downside to going multi-plat is that it would also mean less physical media in the wild. But I guess we need to come to terms with the unfortunate reality that physical media is dying.

As for the final point, it's crazy to think how disconnected many of us are from that point. The unfortunate reality though is that just about every platform is guilty of baiting kids into buying their shit to some degree. It's how we get console wars in the first place. Hell, it's how some of us ended up getting into video games in the first place.


For myself, I've more or less been on the side of...

• Buy a game to support the devs if you like it and it's available for retail.
• If it's not available for retail, it's free game! Not like they're getting the money anyway if you buy it used, and even then, it's probably going to cost you more than retail anyway in this day and age.
• If you live in a country where games literally cost you half a month's salary, you do you. I ain't gonna dote on you for piracy.
• "Ethical piracy" sometimes just comes off as being loud anti-<insert company here>. Kinda cringe in a lot of cases, but likewise, I can understand it. I'm pretty anti-EA myself, not that I care for their shit games, anyway.
 
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ertaboy356b

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At the end of the day, it's the community that failed Yuzu. Most hides behind the mask called preservation but are just leeches and don't even contribute to the scene (dumping roms, submitting code, donations). This (Switch Scene) has been the most toxic emulation community I have ever seen. The rise of PC handhelds did not give Yuzu any favor.
 

Kerbastrar

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And get fucked by Nintendo too? I highly doubt anyone with a brain would do it. One way or another they will have to start over with a different name (not sure if "Yuzu" and "Citra" are trademarked) and codebase.
Nintendo trying to impose that no one can use a forked copy of a GPLv3 licensed project, because they are now the owners of the original Yuzu repo, will open up a whole can of worms. One that much more organized groups like the Free Software Foundation and the EFF would love to have a say in
 
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Xzi

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As far as going multi-plat, it's simply not in Nintendo's best interest when you take their current financial outlook into account. They have a strong 8-1 ratio for software per device, so other publishers selling software licensed for their device clearly works in their favor. From a business perspective, I can't say I blame them on this front. One downside to going multi-plat is that it would also mean less physical media in the wild. But I guess we need to come to terms with the unfortunate reality that physical media is dying.
Multi-platform can always provide more revenue. Nintendo could release games solely from their older consoles and still make bank. At the same time, they could also make Switch 2 on par with Steam Deck, so that almost every third-party game could still be ported to it. Those would be the optimal moves to make, anyway, which is why I'm pretty sure Nintendo will do the opposite lmao.
 
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