Cinematic is a word people started using while trying to describe what a game looks like.
Metal gear Solid is so cinematic, FF7 is so cinematic. However that's all what the term in conjunction with video games is, colloquial language.
Triple-A devs however started to misunderstand what makes cinematic games so great. When people were amazed by FF7 for being cinematic they were amazed because it was a fully fledged JRPG whose Story is presented in a, at the time, very cinematic way. And it didn't use PS1's full graphical potential as shown by FF8/9. MGS isn't liked because it's a playable movie it's liked because it's a enjoyable game, that presents its story like a movie.
What Triple-A's seem to forget is that if I want to see a movie I go and watch a movie. If I go play a video game I go and play a game. If you going to make a cinematic game, you at the very least gotta have good story, which cinematic games like, FF13, Heavy Rain and The Order 1886 lack. Sure these games are cinematic but they are not enjoyable to play. If a game is not enjoyable to play then a game failed.
But the problem is not that the Triple-A keeps doing that, the problem is that there are more than enough people who buy these games.
I think the Graphical fidelity issue has to be discussed in another topic as there are more factors as to why graphical fidelity also negatively influenced the gaming experience.
Metal gear Solid is so cinematic, FF7 is so cinematic. However that's all what the term in conjunction with video games is, colloquial language.
Triple-A devs however started to misunderstand what makes cinematic games so great. When people were amazed by FF7 for being cinematic they were amazed because it was a fully fledged JRPG whose Story is presented in a, at the time, very cinematic way. And it didn't use PS1's full graphical potential as shown by FF8/9. MGS isn't liked because it's a playable movie it's liked because it's a enjoyable game, that presents its story like a movie.
What Triple-A's seem to forget is that if I want to see a movie I go and watch a movie. If I go play a video game I go and play a game. If you going to make a cinematic game, you at the very least gotta have good story, which cinematic games like, FF13, Heavy Rain and The Order 1886 lack. Sure these games are cinematic but they are not enjoyable to play. If a game is not enjoyable to play then a game failed.
But the problem is not that the Triple-A keeps doing that, the problem is that there are more than enough people who buy these games.
I think the Graphical fidelity issue has to be discussed in another topic as there are more factors as to why graphical fidelity also negatively influenced the gaming experience.