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yeah but it's not as good as CavEX.I think there was one called Wiicraft.
yeah but it's not as good as CavEX.I think there was one called Wiicraft.
If you have access to GitHub you could always post an issue.
OK, I'll wait, I managed to compile it but with two warnings, which I think prevented the controls from working, but if it opened, I couldn't test if the player jumps. Thank youfrom the yt video;
" @ByteBitTV 2 months ago (edited)
For anyone asking: yes an update is coming, but it's going to take some more time. I hope to finish it by October to November. I am sorry everyone has to wait this long, but sometimes I just didn't feel like working on it for weeks and progress slowed. Edit: special thanks to Flamix for answering everyone's questions in the comments."
There seems to be alot of interest in porting why not just make something new? Eitherway this does run on PC+Wii.Fair question, what if a PowerPC Mac port of this were to be made?
I would attempt myself, but I cant seem to even compile the Wii version soooo-
I managed to compile MSYS in Windows and test the player's physics and the items menu, all of that worked, the Gamecube controller did not work, neither the wireless nor the wired one. There was good progress because the player walks and jumps, he doesn't fly, he feels much better, it's a good job. Some maps I downloaded for version 1.7.2 did not work well for me.OK, I'll wait, I managed to compile it but with two warnings, which I think prevented the controls from working, but if it opened, I couldn't test if the player jumps. Thank you
input.c
In file included from C:/devkitPro/libogc/include/wiiuse/wpad.h:35,
from C:/Users/gna/Downloads/CavEX-master/source/platform/input.c:123:
C:/devkitPro/libogc/include/wiiuse/wiiuse.h:537:10: warning: ISO C99 doesn't support unnamed structs/unions [-Wpedantic]
537 | };
| ^
texture.c
thread.c
C:/Users/gna/Downloads/CavEX-master/source/platform/thread.c: In function 'thread_msleep':
C:/Users/gna/Downloads/CavEX-master/source/platform/thread.c:129:9: warning: implicit declaration of function 'usleep' [-Wimplicit-function-declaration]
129 | usleep(ms * 1000);
| ^~~~~~
time.c
inventory.c
items.c
tool.c
window_container.c
buffer.c
nbt_loading.c
nbt_parsing.c
nbt_treeops.c
nbt_util.c
lodepng.c
parson.c
linking ... CavEX-master.elf
output ... CavEX-master.dol
Fair question, what if a PowerPC Mac port of this were to be made?
I would attempt myself, but I cant seem to even compile the Wii version soooo-
I managed to compile MSYS in Windows and test the player's physics and the items menu, all of that worked, the Gamecube controller did not work, neither the wireless nor the wired one. There was good progress because the player walks and jumps, he doesn't fly, he feels much better, it's a good job. Some maps I downloaded for version 1.7.2 did not work well for me.