Cartoon-inspired puzzle adventure game 'Lost in Play' gets launch trailer

lost in play.JPG

Lost in Play, the puzzle adventure title with cartoon-inspired visuals from Happy Juice Games, launched earlier this week. For the occasion, a new trailer was aired:



Lost in Play takes players back to those sunny afternoons after school, when losing all track of time whilst gallivanting around the local park or adventuring in the backyard was the order of the day after class was out.

Tapping into that spirit of exploration, brother and sister duo Toto and Gal are thrust into an Alice-in-Wonderland style world, exploring dreamscapes and befriending magical creatures as they go. Wrapped up in the magic of their imagination, the two siblings must work together to solve puzzles and make their way back home.

Features of Lost in Play include:
  • A mysterious animated puzzle adventure with amazing, cartoon-style visuals.
  • Magical and magnificent creatures throughout.
  • No text or dialogue - everything is communicated visually in an endearingly universal way.
  • Inspiration from TV shows such as Gravity Falls, Hilda, and Over the Garden Wall.
  • A variety of uniquely creative activities to take part in; play cards with goblins, create a dragon, and teach a sheep how to fly.
  • More than 30 unique puzzles and mini-games.
Lost in Play is available on the Switch and Steam for $19.99/€19.99/£17.99, with the PlayStation and Xbox versions to follow shortly.

Be sure to keep an eye out for our full review of the game!

:arrow: SOURCE: GBAtemp Inbox
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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