some pkmn are shiny locked, they can't be obtained as shiny one in normal ways. Such as cover legendary. X,Y,Z,Sola,luna,etc
So this is for shiny locked pokemon to be shiny?
some pkmn are shiny locked, they can't be obtained as shiny one in normal ways. Such as cover legendary. X,Y,Z,Sola,luna,etc
for not locked pm to be shiny all the timeSo this is for shiny locked pokemon to be shiny?
So this is for shiny locked pokemon to be shiny?
Not now, I'm sure there will be one later tho.Ah thank you fellas, by any chance is there a such thing as a randomizer patched being worked on?
Not now, I'm sure there will be one later tho.
It's a nice Patch
Yes. Salty is included. Rising sun is separate, since it's a rom hack, not a cheating feature.Thanks alot dude gonna use a few of your patches
Do you know if it is compatible with the rising sun code.bin patch and saltysd patch?
You can make ips based on rising sun code.bin, the generated ips will have rising sun edited parts and all other mono feature you choose to apply.Thanks alot dude gonna use a few of your patches
Do you know if it is compatible with the rising sun code.bin patch and saltysd patch?
...it ips not the original bin.I applied the .ips to my rinsing sun.bin and put it back on the 3ds and ofc renamed it back to its titleid but none of the cheats are working?
Or you should apply the code.ips to your bin.I applied the .ips to my rinsing sun.bin and put it back on the 3ds and ofc renamed it back to its titleid but none of the cheats are working?
it should. Never thought it tho.Dumb question, to make a code.ips for Luma, would this work? (Of course all using hex editor)
-Create a new code.ips file starting with "PATCH".
-For each patch you want, copy everything between "PATCH" and "EOF" in your download.
-When done, write "EOF" at the end of your new code.ips.
-Use with Luma nightlies.
I don't see why it wouldn't work but I never used the IPS format before :x
(Also puush masterrace)
WeirdI used the code.ips and patched my rising sun.ips but when I did that your patches worked but rising sun content did not work. Then I used my stock .bin and combined both ips patches and put that new code.ips in the folder and I got a grey screen
Would you mind share with me? Your rising sun .ips patch?I used the code.ips and patched my rising sun.bin but when I did that your patches worked but rising sun content did not work. Then I used my stock .bin and combined both ips patches and put that new code.ips in the folder and I got a grey screen
this is because the tool apply ips patches based on the risingsun.bin when the program compare the differences between modified and unmodified files, it only sees the patches parts.I used the code.ips and patched my rising sun.bin but when I did that your patches worked but rising sun content did not work.
......code section is old version doesnt support ips.So i did everything that its said, should i put the ips in the sd folder or did it patched my sun.bin and i put it in D:\luma\code_sections?
did you read those text log when you use the tool?So i did everything that its said, should i put the ips in the sd folder or did it patched my sun.bin and i put it in D:\luma\code_sections?
The *.bin is untouched file. It only used as source.So i did everything that its said, should i put the ips in the sd folder or did it patched my sun.bin and i put it in D:\luma\code_sections?
okay, so i just pute the code.ips in the created folder and thats it?......code section is old version doesnt support ips.
you need nightly version luma.
What do you mean?okay, so i just pute the code.ips in the created folder and thats it?
did it manually, np it worked ingame, thanksWhat do you mean?
Code.ips should automatically move into Luma/titles/"titleid"/.
What's your os? Seems mv command doesn't work properly.
Of course you can manually do it.
Weird. I tried a lot times (different situations) on my win10 laptop nothing goes wrong, why the mv doesn't work on your side? (=_=)did it manually, np it worked ingame, thanks
PS: its windows 10