Animal Crossing: New Leaf has absolutely no ROM hacks, only save hacks. Which makes sense, but we need to go deeper! Let's have a thread.
However, I've ran into a problem.
A lot of the 3DS tools that exist don't play nice with ACNL.
Another problem being that I can't convert any of the textures from the game into another format, and back, for example PNG or TGA. The existing png2bclim tool doesn't work.
I can extract the .arc archives in the romfs using Every File Explorer, but I can't place files back into said archives after I modify them.
The only thing I've been able to successfully accomplish is font editing, which is very easy to do with ctr_FontConverter. I imported 8bitoperator.
I tried getting some BCSTM files from brawlcustommusic and putting them into the game, but they just result in a crash. I'm guessing it's too high a sample rate? Which is odd considering all the BCSTM files from there work wonderfully as a custom theme.
This may seem like a long shot, but is there any possible way to remove the map checks to the game? You know, the lines of code that prevent the game from checking if important things are removed or changed, and closing if it finds such an oddity? Probably not, but just curious.
I also really want to try model exporting and importing, so we can create completely custom villagers. That would be neat.
Thanks so much for any and all answers and let's get this party train rollin'.
However, I've ran into a problem.
A lot of the 3DS tools that exist don't play nice with ACNL.
Another problem being that I can't convert any of the textures from the game into another format, and back, for example PNG or TGA. The existing png2bclim tool doesn't work.
I can extract the .arc archives in the romfs using Every File Explorer, but I can't place files back into said archives after I modify them.
The only thing I've been able to successfully accomplish is font editing, which is very easy to do with ctr_FontConverter. I imported 8bitoperator.
I tried getting some BCSTM files from brawlcustommusic and putting them into the game, but they just result in a crash. I'm guessing it's too high a sample rate? Which is odd considering all the BCSTM files from there work wonderfully as a custom theme.
This may seem like a long shot, but is there any possible way to remove the map checks to the game? You know, the lines of code that prevent the game from checking if important things are removed or changed, and closing if it finds such an oddity? Probably not, but just curious.
I also really want to try model exporting and importing, so we can create completely custom villagers. That would be neat.
Thanks so much for any and all answers and let's get this party train rollin'.
Last edited by Blundermann,