ROM Hack Ace Attorney Investigation (2): Prosecutor's Path [RELEASE] Cases 1-3

Status
Not open for further replies.

Auryn

Well-Known Member
OP
Member
Joined
Jul 21, 2011
Messages
559
Trophies
1
Age
51
XP
706
Country
Swaziland
80h6.png
jq2pv5.png

Thanks to GyakutenGodot and Mrichston for the big coverart and SuperAj3 for the small one made back on 2011 :)

Gyakuten Kenji 2
Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path
Translation Patch Case 1/2 and 3.


1) What is this?
2) What it does??
3) How to patch it??
4) How to play it??
5) Know issues
6) Feedback
7) Future
8) I want to help with the translation
9) History
10) Licenses
11) Members and thanks


1) What is this?
This is the second public release for the patch of the game "Gyakuten Kenji 2" or "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dropped the 2 because earlier entries in the series never had a number in the title in English).
The Zip contains this readme file, the patch and the complete Artcover (front and back) that GyakutenGodot and Mrichston made.

2) What it does??
The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English ONLY for case 1 / 2 and 3.
In other words, we eradicated all Japanese from the game and you would think you have a US release of the game in your hands.
The only japanese left in the game is the song at the beginning of case 3.
As bonus, it will remove the anti piracy protection so that you will not see only Borginian when you start the game.

DO NOT UPLOAD AND SHARE THE ALREADY PATCHED ROM!!

3) How to patch it??
First of all you need the ROM of the game (don't ask us where to get it, Google is your friend).
Remember to keep a copy of the clean ROM for future patches (we have yet to decide if we will make a progressive patch or you will always need to use a clean ROM.
For this patch we offer you 2 patch formats:
BEAT: http://www.romhacking.net/utilities/893/
Xdelta: http://www.romhacking.net/utilities/598/

For BEAT, choose the BEAT download link, decompress the patch, run BEAT, press "Apply patch", choose your .nds file and your .bps file, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

For mac users:
MultiPatch is your friend to patch the ROM.

4) How to play it??
With emulator:
Desmume (win/mac) : the game runs fine without any known issues in version 0.9.9 apart those descrived in 5)
For version 0.9.10 check "Know Issues".

No$gba (win): NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!

No$gba (win) alternative : after you applied the patch to the ROM, you need to encrypt it with the tool eNDryptS Advanced v1.2:
[http://www.no-intro.org/gbadat/tool...ntro.org/gbadat/tools/eNDry...1.2_NDS-iND.zip[/url]

No$gba (mac): HERE

No$Zoomer (win): Start NO$Zoomer... After opening it, you simply have to go on NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!
Thanks Plaster Wright for this and the first No$gba option.

other emulators: unknown, feedback is welcome.

with flashcards:
Little is known about what flashcards are supporting the game and witch ones don't.
If your flashcard run the original ROM, there are good chances that it will run the patched as well (some exceptions are known to this)
You can try the patched ROM first and if it still doesn't work, try eNDryptS Advanced v1.2 after having applied the patch.

DSTWO play the game fine with the latest EOS
Acecard2i with Akio 1.19
R4 2013
Are confirmed flashcards running the game propely without having to use eNDryptS Advanced v1.2 and no issues apart the ones descrived in 5).

M3DSReal flashcard with quadboot: AP Active (no solution yet)

Feedback is welcome on this, too.


5) Know issues
a) One issue affecting your gameplay are the voice command (when you screem "Hold it" or "Objection" to your NDS), they seem broken.

b) A second issue is that when you load a savegame, it's possible that you will get an empty text box.
Don't be scared, the next text will show up as usual.
If you are on a cross examination, you can go forward and back and you will get the missing text.

c) Some older flashcards still activate the AP.


d) Using Desmune version 0.9.10 seem to make make many screen go to black. Because this bug only happens in this version of Desmune, I believe it’s emulator related and we can not do anything.
So play it in version 0.9.9.
At the moment there are no other known issues.

Please report any problems you encounter when playing the game.



6) Feedback
Your feedback, corrections, suggestions etc... are naturally welcome.
When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
emu/flashcard, version, OS and naturally where it happens.
You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL: [email protected]


7)Future
Well, naturally we will translate all cases.
We will try to optimise the patch size (yes, at the moment they are a little bit big with 24MB Xdelta and 27MB with Beat).
Depending on your feedbacks we will try to make the patch more compatible with other flashcards (if possible).
There are some little tweaks on the plan (example a separate savegame file for the translation, a different icon and else).
We will try to make the whole patch more "easy" to be translated in other languages.


8) I want to help with the translation
This project is far from being finished so help is naturally welcome.
Graphics and sounds are already finished so we don't need any help there.
You can help if you are a good hacker for NDS because we still have some issues with the RAM management.
You can help if you have English as your first language and want to help correct / insert the text back into the game
(instructions and tools are given to you).
You can help if you are more or less fluent in Japanese and know the Ace Attorney series well.
You can apply by posting at Apply for a role in the Project.



9) History

09.03.2014 Case 1/2 and 3
17.09.2013 Case 1/2 beta patch
Summer 2013 Backtrack to original plans without ASM
Winter/ Spring 2012/2013 Try to fix memory problems
October 2012 Planned release but abbandoned because of ASM problems in case 2
Summer 2012 Finally much text translated
Winter/Spring 2011/2012 not really much
Fall 2011 I took the head of the project.
Summer 2011 My first draft of images in the game.
18 April 2011 First concrete discoveries
10 April 2011 Project Start (at least in the heads)


10) Licenses
Ace Attorney and all the names, material, graphics and sounds are trademarks of Capcom.
If you want to mirror the patch to your site, feel free to do so but please always attach this readme.txt with it.
Please don't release an already patched rom in anyway form and don't tell other people this is your work.



11) Members and thanks
Well the list here is long...very long, I hope I have not forgotten anybody (no special order):

If you worked with us but you not see your name in this list, don't be scared to PM me and I will add you.

Hacking/format discovery: Hackotedelaplaque, jjjewel, Henke37 and myself.

Tools: Hackotedelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).

Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, Jin, Dowolf, Bad Player, Mirii-chan
and kimchi314.

Localization / Text Insertion: Fatalfeline, Mrichston, Redjiggly, Junebug493, 6Toushiro9, Mracy, Gerkuman, Paladia, Jacunni, missyquints, Rollingball, FinalClipX, Aleister, Jorpho, Ginko, Etherealblade, Sorenwind, ChaosArgate, black imperator, Gameleon, j00m, mujie, Wolverfrog, SuperAj3, KneehighPark, RPGamer, bluebomber1815, Wellington2k, BlueOrb, Darksonic22, yuudachi, GyakutenGodot, Waffleman, Jamdy, Accord, mmcgeehin and AustinM11.


Voice editing/ Voice Insertion / Voice Actors: HanOnimous, Sempermania, Katya-Edgeworth, Sonicshadows, Byronic Hero, Negihyga90, Inverseman, Tivanenk, Zergrinch, PVHD, Crazed Ninjia, SLeon, Spario the endernerd (Wario), Fusionmaster, iViking, , MSAnemanja2/super saiyan, AJS, Bii, Wellington2K,Wuigi, Draginite, ProZD and vi3trice.

Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, 6Toushiro9 and myself.

Cake Movie: Wellington2K and Mrichston

Testing / Debugging: Mrichston, Hackotedelaplaque, Choky, DarkSonic22, Rollingball, Henke37, Plastic Wright, Xalusc, Shiro9, Accord, FinalClipX, Hanonimous and myself.

A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't know much about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.
Some other people that didn't work directly on the project but still was around for decisions or supports:
Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).

Thanks to all the people that supported us in this project since the beginning (or later on :) ) and thanks to all the fan that gave us the energy to continue this work.
Naturally thanks to Capcom for making the game.


Have fun

Auryn








BEAT Download links:
http://filetrip.net/nds-downloads/r...-2-patch-beat-case-1-2-and-3-beat-f32719.html


Xdelta Download links:
http://filetrip.net/nds-downloads/rom-hacks/download-ace-attorney-investigation-2-patch-xdelta-case-1-2-and-3-f32718.html

Please leave this thread clean!!
Only thanks or feedback are allowed in this thread.
 

Arras

Well-Known Member
Member
Joined
Sep 14, 2010
Messages
6,318
Trophies
2
XP
5,409
Country
Netherlands
I'm honestly not sure whether to download this now and enjoy it or to wait for the full patch and get the whole experience. If I decide to do the latter, at least AA5 will be here in a month or so. Great work so far though :wub:
 

porkiewpyne

Report-er
Supervisor
Joined
Jun 8, 2008
Messages
2,496
Trophies
2
XP
4,555
Country
Australia
Thanks for the awesome work thus far. Really really appreciate the time and effort you've put into the project :)
 

linkenski

Well-Known Member
Member
Joined
Aug 6, 2008
Messages
353
Trophies
1
Age
30
Location
Denmark
XP
526
Country
Great work! I worship you and your awesome team! It's even better (mostly) than the localisation for AAI which was done by Capcom! No kidding.
 

DJPlace

going hire Ronald McDonald To Gun Down Nintendo.
Member
Joined
Apr 16, 2008
Messages
5,840
Trophies
2
Age
41
XP
4,528
Country
United States
looks cool. i'll try this once a different game i know i going be in English also one question if you don't mind me asking how many cases are there total? also thanks for this.
 

tatumanu

Well-Known Member
Member
Joined
Nov 1, 2004
Messages
655
Trophies
1
XP
2,639
Country
Portugal
Very VERY cool! I hope this project will continue and makes it all the way to the end of the game!

This might be a dumb question but what is the difference between the BEAT and Xdelta patches?

Thank you for your hard work!
 

hackotedelaplaqu

Well-Known Member
Member
Joined
Jan 10, 2009
Messages
606
Trophies
1
Website
wiibrew.org
XP
1,196
Country
France
One more thing, for non comptabile linkers here is the AP Patch you can apply after the translation patch :


Code:
0x00004640
 
00 00 9F E5 1E FF 2F E1 CF B3 00 00 00 00 9F E5
1E FF 2F E1 77 B1 00 00 07 40 2D E9 1C 00 9F E5
1C 10 9F E5 00 20 91 E5 02 00 50 E1 14 00 9F 05
00 00 81 05 0C 00 80 02 3C 00 81 05 07 80 BD E8
F0 32 0F 02 D4 1B 0F 02 40 27 00 02
 
0x000049F8
16 FF FF EA
 

GHANMI

Well-Known Member
Member
Joined
Jun 10, 2012
Messages
969
Trophies
0
XP
914
Country
How many cases are there?

Five.
Unlike in previous Ace Attorney games, the first case is quite meaty. (Almost comparable in length to the second case of AAI1)
I guess calling this patch a 35% is an acceptable estimation.
Don't know though if they inserted all the graphics they finished. If yes, that means the game can be finished with a guide without prior Japanese knowledge (although the text would still be in Japanese). Most likely, they locked the rest of the cases (mainly to avoid major font/text issues, I think they used DTE).

Their work is impressive. It's like a dream coming true :P
 

Mario92

Well-Known Member
Member
Joined
Feb 20, 2010
Messages
878
Trophies
0
Age
31
Location
Finland
Website
steamcommunity.com
XP
261
Country
Finland
Was going to play it before I realized I wouldn't be able to play whole thing through. It seemed to work and looked like legit thing so I'll be waiting for whole thing and whishing the best for you guys :)
 

Arm73

Well-Known Member
Member
Joined
Mar 4, 2006
Messages
2,046
Trophies
0
Location
Switzerland
XP
587
Country
Italy
Was going to play it before I realized I wouldn't be able to play whole thing through. It seemed to work and looked like legit thing so I'll be waiting for whole thing and whishing the best for you guys :)
I was thinking the same thing, but then I realized it's been so long since I played an AA game ( I finished all of them ) then I might as well use this patch and play the first two cases for now and wait for the rest like I would for a new DLC or episode !
If they already redrawn most of the graphics ( even the box artwork ! ) , I take it the rest of the translation can't be too far away, since most of the work is done now is just a matter of translating the text for the other cases ( not an easy task of course ).
Thank you so much guys, I'm off playing now ! ;)
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    OctoAori20 @ OctoAori20: Nice nice-