For anyone making homebrew, some people have crashing if you try to call _Exit();
So it looks like if you blank the buffer with a fill (0,0,0,0) then flip buffers, fill again (0,0,0,0) then flip again, immediately followed by _Exit(); it seems to fix the issue. Try throwing it into all your code, just for compatibility until the real culprit can be found causing the crash.
So it looks like if you blank the buffer with a fill (0,0,0,0) then flip buffers, fill again (0,0,0,0) then flip again, immediately followed by _Exit(); it seems to fix the issue. Try throwing it into all your code, just for compatibility until the real culprit can be found causing the crash.