Hello,
Does anyone have an idea how might the upper screen behave when the 3D effect is completely disabled ? Do we get effective 800x240 pixels and the game automatically switches to rendering with double horizontal resolution, or does it simply disable one eye's 3D channel and we only get "flat" 400x240 ?
For instance, OperaDS would profit from double horizontal resolution - web fonts would look clearer, sharper, easier to read. The same for classic (non-3D) movies - twice the horizontal resolution, clearer picture. Another advantage would be reducing horizontal aliasing (jaggies).
Does anyone have an idea how might the upper screen behave when the 3D effect is completely disabled ? Do we get effective 800x240 pixels and the game automatically switches to rendering with double horizontal resolution, or does it simply disable one eye's 3D channel and we only get "flat" 400x240 ?
For instance, OperaDS would profit from double horizontal resolution - web fonts would look clearer, sharper, easier to read. The same for classic (non-3D) movies - twice the horizontal resolution, clearer picture. Another advantage would be reducing horizontal aliasing (jaggies).