Homebrew Mocha CFW + FSHax combined!

raphamotta

Well-Known Member
Member
Joined
Jul 12, 2013
Messages
685
Trophies
1
Age
40
XP
2,226
Country
I'm late, but I used Dimok's fork compiled for sysNAND (with the make cfw command)





Working for you with Breath of the Wild specifically?

Thanks. I tested with both forks and works great. But only patching with IPS file. I tried to add the FSHax code in IOSUHax but it ddn't works for me.
 

Enovale

Hey. I exist. Woo
Member
Joined
Jul 12, 2016
Messages
833
Trophies
0
Location
Narnia
XP
946
Country
United States
wait... so this lets homebrew access the whole wii u filesystem? i saw that it helps with sdcaffiine, i cant even find what sdcaffiine does. cuz i forgot...

anyway, if it does allow full file access, then couldnt we get a coldboot exploit?

i feel like im dumb and dont understand what this does, but thats what the description says...
 

AboodXD

I hack NSMB games, and other shiz.
OP
Member
Joined
Oct 11, 2014
Messages
2,880
Trophies
1
Location
Not under a rock.
XP
2,921
Country
United Arab Emirates
wait... so this lets homebrew access the whole wii u filesystem? i saw that it helps with sdcaffiine, i cant even find what sdcaffiine does. cuz i forgot...

anyway, if it does allow full file access, then couldnt we get a coldboot exploit?

i feel like im dumb and dont understand what this does, but thats what the description says...
No, because of sign checks.

But there's Haxchi + coldboothax.

Basically, if you want code execution on boot, make an exploit for an app (Haxchi is an exploit for the DS emulator), then apply coldboothax to it.

FSHax won't help you exploiting the system.
 
Last edited by AboodXD,

nexusmtz

Well-Known Member
Member
Joined
Feb 17, 2016
Messages
1,386
Trophies
0
XP
1,425
Country
United States
so this lets homebrew access the whole wii u filesystem? i saw that it helps with sdcaffiine, i cant even find what sdcaffiine does
Homebrew could already get access to paths by using different nodes. FSHax allows games to access paths that they would otherwise not be able to. For example, let's say a legit copy of Mario Kart can't use the SD, so if SDCaffiine (which loads mods from SD instead of the original path) steps in and tries to tell Mario Kart to read the file from SD instead of it's own directory, Mario Kart can't read the file, and it crashes. With FSHax, SDCaffiine redirects the path and Mario Kart reads the file.

So it's helpful in that regard, but it doesn't get us any closer to changing the boot process.
 

Enovale

Hey. I exist. Woo
Member
Joined
Jul 12, 2016
Messages
833
Trophies
0
Location
Narnia
XP
946
Country
United States
No, because of sign checks.

But there's Haxchi + coldboothax.

Basically, if you want code execution on boot, make an exploit for an app (Haxchi is an exploit for the DS emulator), then apply coldboothax to it.

FSHax won't help you exploiting the system.

Homebrew could already get access to paths by using different nodes. FSHax allows games to access paths that they would otherwise not be able to. For example, let's say a legit copy of Mario Kart can't use the SD, so if SDCaffiine (which loads mods from SD instead of the original path) steps in and tries to tell Mario Kart to read the file from SD instead of it's own directory, Mario Kart can't read the file, and it crashes. With FSHax, SDCaffiine redirects the path and Mario Kart reads the file.

So it's helpful in that regard, but it doesn't get us any closer to changing the boot process.
ok, i think i get it now. thanks for the info, i was mostly talking in general, just really just myself.. thanks!
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: @salazarcosplay, I heard herbert stopped appearing on the show