is mario kart 8 US version working ? It launches now but craches once the logo appears.
Try to select the Region and don't select "Auto"
helped for me
is mario kart 8 US version working ? It launches now but craches once the logo appears.
Answer plz I need helpSplatoon (EU) still freezes after completing the tutorial on 1.7.0. I did almost everything: Used 1080p pack, downloaded a tutorial bypass save, but that also won't run. The only thing that I did not is download its update from NUSGrabber.
yeah, its a nice version, im looking forward for smash performance and audio improvementsLove this update 1.7.0, Jumped from 1.6.2
Now i just wanna pokken to work! maybe we lucky that one day it just working
for some reason: lost world doesn't generate a crashlog for 1.7.0, it's very strange.
footage: https://streamable.com/zbcjc
log.txt: https://puu.sh/tuNCt/fc154b203f.txt
For Double FPS:
# Xenoblade Chronicles X (EUR)
[CPU]
emulateDualPrecision = true
[Graphics]
accurateShaderMul = false
other games make crashlogs just fineTake ownership of folder and run Cemu as Admin?
other games make crashlogs just fine
Nope: hear "D:\Games\WII U\Cemu\gameProfiles\00050000101c4c00.ini"
And beware of the running jumping bug, if you are stuck on jumping use Fast Travel, and you can do double jump without running by pressing Run button and Jump button on the same time.
Just dropping a thought.
I am customizing the graphicsPack to fit my Ultrawide resolution, or multiples of that, so that the pixels are 1:1 ratio on my display (remember it gets stretched to the display's aspect ratio, 1920px stretched to 2560px). That makes the image really crisp of course, and is not something easy to achive with multipliers, and surely it isn't possible if both vertical and horizontal resolutions are not scaled by the same factor.
SCALE = 3
[TextureRedefine]
size = 1280, 720
formatsExcluded = 0x008,0x41A,0x034,0x035
overwriteSize = 3640, 2160
[TextureRedefine] # tv
size = 1280, 720
formatsExcluded = 0x008,0x41A,0x034,0x035
scaleSize = SCALE # would be parsed and sent to the scale function as 3, 3
[TextureRedefine] # Shadows
size = 1024 # would be parsed and sent to the compare function as 1024, 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433
scaleSize = 2 # would be parsed and sent to the scale function as 2, 2
The running jump glitched only happened on my end with a non-updated Xeno tbh, the "emulatedualprecision" rule is new to me though. What exactly does it do?# Xenoblade Chronicles X (EUR)
[CPU]
emulateSinglePrecision = true
emulateDualPrecision = true
[Graphics]
accurateShaderMul = false
No more running jumping bug.
And try this in other games.
The running jump glitched only happened on my end with a non-updated Xeno tbh, the "emulatedualprecision" rule is new to me though. What exactly does it do?
Hello guys.
Graphic pack for Twilight Princess HD (4k) does not work. Anyone with the same problem ?