Emulation [RELEASE] Cemu - Wii U emulator

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StripTheSoul

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Here
-snip
For Example :
Code:
[Definition]
titleIds = 0005000010157e00,0005000010157f00
name = "Bayonetta 1 - 1080p"

[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080

Thanks, so the Update actually changes the titleID. However, even after including those titleIDs there, it still doesn't work. Only for this game. Maybe there was another update and those titleIDs are not on that website?

@ Jonaand: Yeah, you can just share them, work for every computer.
 
Last edited by Issac, , Reason: Removed quoted link

SectionX

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This will remove that annoying noise some of us, AMD users, are experiencing in Xenoblade.


Code:
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 0
overwriteHeight = 0


6MZ0KDW.jpg



Until AMD releases a fix for their drivers this is the best we can expect...



I still get some noise :(
 

stelvia

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Are we sure talking about Xenoblade? What driver version you got? I got this since 1.6.2
176cbcf3929b35f3ae6be320a82dcba6.jpg
it's not issue of Cemu
i had before this error

i solved it by tuning some settings in windows related to video and power

just google it

--------------------- MERGED ---------------------------

Btw .. despite the talking that new Cemu 1.7 - brings only graphic pack and no other real improvement

i rechecked .. there is a plus 3-5% to FPS in Xenoblade
.. i tested several places with old and new cemu - the slight improvement in speed confirmed
 

Yoshimashin

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I'm having an issue with Mario Kart 8 on 1.7.0d where it will show the logo on the waving checkered flag, but it doesn't get past it. Worked fine in the previous release.

Edit: Don't know what fixed it, but loading Mario 3D World then going back to Kart kicked it into working.
 
Last edited by Yoshimashin,

Fred1976

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hi , just took the latest cemu version and i have some problems .
Mario 3d now immediately crash , in 1.6 no problems to start .
And other problems is the resolution , when i go in full screen it don't change to 2k or 4k . But in window in change i think.
Also i check the title id already , and its correct .

my pc , gpu gforce 750 gtx ti oc
cpu xeon e3-1290 v2 3.7ghz

--------------------- MERGED ---------------------------

hi , just took the latest cemu version and i have some problems .
Mario 3d now immediately crash , in 1.6 no problems to start .
And other problems is the resolution , when i go in full screen it don't change to 2k or 4k . But in window in change i think.
Also i check the title id already , and its correct .

my pc , gpu gforce 750 gtx ti oc
cpu xeon e3-1290 v2 3.7ghz


And another problem , in 1k window ps3 controller work without any problems , when i select 2k the controllers don't work anymore ?
 

Slashㅤ

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@Slashㅤ
In official build graphic packs the game super mario 3d world shows-

formatsExcluded = 0x34,0x35 # exclude map

but yours shows-

formatsExcluded = 0x008,0x41A,0x034 # exclude the intro background texture

i know your adding in 2 games into one but yours is missing the 0x35 for super mario 3d world, im guessing the other 2 (0x008,0x41A) are for captain toad game?
Id rather have these games separate not combined, might save confusion
wait is 0x035 required for the map fix? I didn't know that, also 0x008 fixes SM3DW bootup image (where it transitions from loading to game)

and I'd rather combine same engines together so that I have to deal with less rules.txt
 

JOHN30011887

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wait is 0x035 required for the map fix? I didn't know that, also 0x008 fixes SM3DW bootup image (where it transitions from loading to game)

and I'd rather combine same engines together so that I have to deal with less rules.txt

I dont know what its for, i guess its just for map as it says "exclude map", its in the public version

ah thanks for info about bootup image, il just copy same info into both rule text file then, i have each game in its own folder :)
 

alucard_xs

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does anyone know about the crash log ?

Crashlog for CEMU 1.7.0d
Date: 16-01-2017 19:41:44
-----------------------------------------
Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x18674574d0e
cemu.exe at 0x7ff750450000
-----------------------------------------
Game info
-----------------------------------------
Game: MARIO KART 8 [EU]
TitleId: 500001010ed00
RPXHash: 85887bc1
-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x0173d1c8 LR 0x015a3bc0 Thread 0x1f023ec8
-----------------------------------------
PPC threads
-----------------------------------------
50e24d60 Ent 016774b8 IP 014d4a88 LR 884a4d01 READY Aff 010 Pri 80 Name NULL
1f023ec8 Ent 0174cd6c IP 01531114 LR 14115301 RUNNING Aff 010 Pri 81 Name Prepare Thread
1f048c30 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
1f0514c8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
1f11e9c8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 001 Pri 88 Name CourseDecomp
1f1050f8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 88 Name BackgroundLoad
2f177c28 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 81 Name SaveDataManager
381d2348 Ent 01a14730 IP 019f9600 LR 00969f01 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler
38ea6648 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 79 Name Network::Send
3803eee0 Ent 0174cd6c IP 0174c3bc LR bcc37401 SUSPENDED Aff 001 Pri 79 Name enl::TaskThread
37f62c10 Ent 0174cd6c IP 0140a14c LR 4ca14001 WAITING Aff 010 Pri 89 Name NetworkTaskThread
39061160 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 81 Name sead::AudioTaskThread
1003d5a0 Ent 01a8fe88 IP 01a90014 LR 1400a901 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3ac56ae8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 79 Name UIMoviePlayerThread
3adcbe18 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 88 Name UILoadThread
3bafcce0 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
3bbebc38 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 88 Name UIScalableFont
3add0528 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
1f02a520 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 78 Name AudioTaskProxyThread
38e9d028 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 80 Name AocSyncThread
 

SanchezCraft

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i dont now why but i didnt noticed any improvement in speed when i loaded de shader cache from other person, i get 20fps, i dont know if im doing something wrong, help please.
 

Fred1976

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sadly, I can't play anymore, everything is crashing ...

Try to extract cemu in a complete new folder . Just copy the key file . For me that work.
Also the problem that my controller didn't work in 2k seems to be fixed .

The only problem is the full screen setting . I choose 2k for mario kart . in window really great , then i change to full screen . Plenty of cartle lines . This can not be 2K.
And i have 4k tv .
 
D

Deleted User

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hi !

For this bug :

yjywj.jpg


or this bug :

14idiz4.jpg


Put this on the rules files of Mario and Captain toad :) Normally there will not have the bug anymore :)

[TextureRedefine] # alpha Res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
 
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Darkemaste

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hi !

For this bug :

yjywj.jpg


or this bug :

14idiz4.jpg


Put this on the rules files of Mario and Captain toad :) Normally there will not have the bug anymore :)

[TextureRedefine] # alpha Res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
Already in https://github.com/slashiee/cemu_graphic_packs. Also included for other resolutions. ;)

Edit- We also have a handful of fixes for a few other graphic pack issues as well.
 
Last edited by Darkemaste,
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