Homebrew [WIP] PKMN NTR - Pokémon Gen 6 Memory Editor

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Stoned

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I hat it have on Both N3ds after 714 Sr's (1)
And O3ds very Earlyer (6)

Maybe Ntr Self Isue or maybe a Processor Isue?

While my N3ds runs whit 500-700 Sr's whitout Problems.

And my O3ds problems are Randomly.
My Maximum Sr's on O3ds was 400 Sr's
 

RustInPeace

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I hat it have on Both N3ds after 714 Sr's (1)
And O3ds very Earlyer (6)

Maybe Ntr Self Isue or maybe a Processor Isue?

While my N3ds runs whit 500-700 Sr's whitout Problems.

And my O3ds problems are Randomly.
My Maximum Sr's on O3ds was 400 Sr's

I can only get 99 soft resets at max with N3DS and O3DS, this is so weird with that number and seeing yours. I was running the breeding bot and set it to collect 240 eggs. It only collected 40. I was out so I couldn't tell when it stopped, just that when I came back, my character was walking down, hitting the end and just kept walking down, not going up. ORAS battle resort Daycare by the way.

Log info.
Select Egg
finished
Move Egg
finished
Release Egg
finished
Exit from PC
finished
finished
Test if out from PC
packet: cmd = 9, dataLen = 4
finished
Retire from Computer
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from Computer
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from Computer
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Run to exit
finished
copyRemoteMemory failed: d04007f0, addr: 0010df20
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished

It goes on even more.
 
Last edited by RustInPeace,

drgoku282

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About last posts:

@Sakiisa: This application should work with them, I would help if you posted the log that appears just after pressing the Connect button.

@AvatarMew: The bot will not support hatching. A hatcher bot is on plans.

@runetoonxx2: Can you explain further what do you mean?

@evo25.1: It's NTR break, can or can't be related to the other black screen issue.

@Stoned: Maybe the processor has also something to do, I think we should do tests with the clock speed and the L2 cache to see if they improve performance.

@RustInPeace: It seems it had lag during precise movement, I don't perform the usual tests with them because it makes the button pressing longer and it might end walking two steps instead of one, it seems this is what happened here, I haven't implemented a check to go back if the character moves additional steps.

Also for the curious: I have a 10 Mbps connection down and 1.25 up, Haven't tested the sr-bots a lot but my highest streak was about 160.
 
Last edited by drgoku282,

RustInPeace

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@Stoned: Maybe the processor has also something to do, I think we should do tests with the clock speed and the L2 cache to see if they improve performance.

Also for the curious: I have a 10 Mbps connection down and 1.25 up, Haven't tested the sr-bots a lot but my highest streak was about 160.

I have L2 and clock on all the time on N3DS, still can't get past 99.
 

Real.96

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About last posts:

@Sakiisa: This application should work with them, I would help if you posted the log that appears just after pressing the Connect button.

@AvatarMew: The bot will not support hatching. A hatcher bot is on plans.

@runetoonxx2: Can you explain further what do you mean?

@evo25.1: It's NTR break, can or can't be related to the other black screen issue.

@Stoned: Maybe the processor has also something to do, I think we should do tests with the clock speed and the L2 cache to see if they improve performance.

@RustInPeace: It seems it had lag during precise movement, I don't perform the usual tests with them because it makes the button pressing longer and it might end walking two steps instead of one, it seems this is what happened here, I haven't implemented a check to go back if the character moves additional steps.

Also for the curious: I have a 10 Mbps connection down and 1.25 up, Haven't tested the sr-bots a lot but my highest streak was about 160.

I've got a little question: can you add a softreset button in Controls tab? So you can softreset the game after a Ram reading error >.<
 
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drgoku282

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I have L2 and clock on all the time on N3DS, still can't get past 99.

Try disabling them, maybe this frees the extra power from the processor to handle NTR better.

I've got a little question: can you add a softreset button in Controls tab? So you can softreset the game after a Ram reading error >.<

Sure, I can add that button.
 

runetoonxx2

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About last posts:

@Sakiisa: This application should work with them, I would help if you posted the log that appears just after pressing the Connect button.

@AvatarMew: The bot will not support hatching. A hatcher bot is on plans.

@runetoonxx2: Can you explain further what do you mean?

@evo25.1: It's NTR break, can or can't be related to the other black screen issue.

@Stoned: Maybe the processor has also something to do, I think we should do tests with the clock speed and the L2 cache to see if they improve performance.

@RustInPeace: It seems it had lag during precise movement, I don't perform the usual tests with them because it makes the button pressing longer and it might end walking two steps instead of one, it seems this is what happened here, I haven't implemented a check to go back if the character moves additional steps.

Also for the curious: I have a 10 Mbps connection down and 1.25 up, Haven't tested the sr-bots a lot but my highest streak was about 160.
@drgoku282 i mean like the wonder trade bit crashes when certain Pokemon have items on them such as megastones. The bot automatically stops trading cause of the fact that megastones can't be traded. Was wondering if there's a way to take of the item so it can be traded using the bot.
 

drgoku282

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@drgoku282 i mean like the wonder trade bit crashes when certain Pokemon have items on them such as megastones. The bot automatically stops trading cause of the fact that megastones can't be traded. Was wondering if there's a way to take of the item so it can be traded using the bot.

Not in plans, it's expected the user checks if their pokémon can be traded before starting the bot.

Same deal, 99. I can't get past 99 on O3DS too.

I can't think a reason for why the the bot to stop always at 99 softresets, AFIK no other person has this issue, maybe you can try with a different version of NTR.
 

RustInPeace

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I can't think a reason for why the the bot to stop always at 99 softresets, AFIK no other person has this issue, maybe you can try with a different version of NTR.

Not 99 every time, but a majority, definitely. I tried out Mewtwo for instance and it varied a bit, but would hit 99 at times. I tried 3.2, 3.3, and even 3.4, all with similar results. Right now I've resorted to changing the channel on my wifi router.
 

drgoku282

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Not 99 every time, but a majority, definitely. I tried out Mewtwo for instance and it varied a bit, but would hit 99 at times. I tried 3.2, 3.3, and even 3.4, all with similar results. Right now I've resorted to changing the channel on my wifi router.

I don't think it's a Wi-Fi issue, it seems something odd is happening with NTR in your end.
 

RustInPeace

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I don't think it's a Wi-Fi issue, it seems something odd is happening with NTR in your end.

Not sure. I recently switched to NTR selector and that hasn't improved the soft resets.

Edit: Odd, bot stopped because of a shiny encounter with Zekrom, but I didn't check the Shiny box. So the bot should've kept going. Gave me hope though that it was also the right nature and IVs, but nope.

Start dialog
finished
finished
Continue dialog (A mysterious ring...)
finished
finished
Continue dialog (Would you like...)
finished
finished
Select yes
finished
finished
Try to read opponent
packet: cmd = 9, dataLen = 131071
finished
Analyze pokémon
Shiny: Yes
Bot stop
packet: cmd = 9, dataLen = 131071
 
Last edited by RustInPeace,

Apache Thunder

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@drgoku282 i mean like the wonder trade bit crashes when certain Pokemon have items on them such as megastones. The bot automatically stops trading cause of the fact that megastones can't be traded. Was wondering if there's a way to take of the item so it can be traded using the bot.

Well you can trade with megastones. You just have to swap the mon you selected in the menu AFTER the first prompt. Select mon, then it asks if you want to trade it. Then swap mon and then say yes. The initial block occurs before the initial prompt so once your past it you can wondertrade eggs/pokemon with megastones.

I suppose the bot could be configured to do this. But....I don't see the reason. I don't exactly support the mass trading of banned items/eggs on Wondertrade. Especially since unlike GTS, it doesn't seem to check if an egg is legal. As in, the rest of the mon has to be legal of coarse, but the fact the mon came from in egg it doesn't check for. So you can wondertrade a Arceus egg for example. I'm pretty sure once you hatch the egg, it immediately becomes illegal because it has a hatch location and was met as an egg. So you can't use it online or trade it back.....

So yeah, don't trade illegal eggs on Wondertrade please. :P
 
Last edited by Apache Thunder,
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drgoku282

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Not sure. I recently switched to NTR selector and that hasn't improved the soft resets.

Edit: Odd, bot stopped because of a shiny encounter with Zekrom, but I didn't check the Shiny box. So the bot should've kept going. Gave me hope though that it was also the right nature and IVs, but nope.

Sorry for that. This was intended, the bot will stop in a shiny regardless of other filters. This will change when I implement the multiple filter feature, it's almost finished.

Well you can trade with megastones. You just have to swap the mon you selected in the menu AFTER the first prompt. Select mon, then it asks if you want to trade it. Then swap mon and then say yes. The initial block occurs before the initial prompt so once your past it you can wondertrade eggs/pokemon with megastones.

I suppose the bot could be configured to do this. But....I don't see the reason. I don't exactly support the mass trading of banned items/eggs on Wondertrade. Especially since unlike GTS, it doesn't seem to check if an egg is legal. As in, the rest of the mon has to be legal of coarse, but the fact the mon came from in egg it doesn't check for. So you can wondertrade a Arceus egg for example. I'm pretty sure once you hatch the egg, it immediately becomes illegal because it has a hatch location and was met as an egg. So you can't use it online or trade it back.....

So yeah, don't trade illegal eggs on Wondertrade please. :P

I agree, that's another reason for not modifying pokémon before sending them through wonder trade.
 
Last edited by drgoku282,
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