Will i have any problem if i already have the Wii U hacked with the Sthetix & Loadiine Homebrew Launcher and then install the vWii hack for playing old games via emulators?
Will i have any problem if i already have the Wii U hacked with the Sthetix & Loadiine Homebrew Launcher and then install the vWii hack for playing old games via emulators?
I read the post twice but it is so thorough that maybe i missed something. So the answer is no. Thanks!Pretty much read the post before you,
short answer no.
Is it possible to use the emulators listed as well as Ustealth? I used your links and the emulators are not able to see the hidden USB drive. I looked to see if they were updated to include support and they have not been to my knowledge.
Thank you, didn't know why I didn't think of that.I believe someone else had that same inquiry a few posts back. Afaik, there are versions of some of the emulators that support UStealth, but honestly, just throw the ROMS on your SD Card, they really aren't hat big. If you don't have room, take your nand and IOS backups and store them in a safe place, then use the room you freed up to store them. The entire NES romset is only a couple hundred MB big. Bout the same for Sega Genesis and GB and GBC and Turbo Grafx 16. Aside from GBA and SNES, you can store the entire libraries of the rest of the emulators in this guide in under a Gigabyte of space.
yes, it's now automatic. it's not due to USBLoaderGX but to the gamecube loader you use.
DM/DML added it later
Devolution has it from the start, but you need to press eject to switch the mounted disc iso
Nintendont added it, it's detected automatically and you don't have anything to do.
When dumping a gamecube game with USBloaderGX, it is detecting if a game already has a dumped disc iso and put the other disc iso in the existing folder, using the correct name.
You can choose any folder name you want manually, as long as it contains the correct [GameID6] at the end.
If you use Wiitdb inside the loader, then the folder's name has no effect in the loader.
you could name your folders only with the TitleID if you want :
/wbfs/[GameID6]/GameID6.wbfs
but in that case, you could even remove the folder:
/wbfs/GameID6.wbfs
it's still best to keep at least one game title as subfolder, as the loader use it as fallback if the game is not in wiitdb or if you don't use that feature.
The issue with Okami is not the game nor the loader, but the font you use.
USBLoaderGX can use either the system font (looks better, it's used by default) or an external font.ttf file (there's one included in the binary, you can use another one with the theme feature).
For some reason, the system font can't display the O with macron, so it skip that letter.
What you can do :
1. use the "user font" instead of "system font" : go to settings > GUI settings > System font : OFF (attention, you might have to change the font size manually)
2. rename Okami inside Wiitdb.xml
3. rename Okami inside USBLoaderGX title cache file. For some reason, I noticed this option is unstable, the renamed title is sometime lost and "kami" comes back.
To rename a game title inside the loader :
- settings>gui>game window : enable "rotated disc" or "banner on banner layout only".
- settings>feature>game title cache : ON
- settings>feature>Force disc title : OFF
- go to list view
- select Okami
- on the "rotating disc" window, click on the game's title and rename it.
- you might have to reload the loader to see the change.
What I can do :
I could add a check for that game and force the O to be renamed to a normal O
but then the wiitdb.xml would be hijacked. Why take care of keeping the correct titles if it's editing them inside the loader?
another solution would be to sort the game with a normal O, but keep it displayed with the correct title. at least, even if you use the compatible font with O macron, you'll have the game sorted with the other games starting with "O" letter.
That's probably the best solution. I don't know how to do it yet.
I will also add an easy way to edit a game title (probably from the game settings) instead of using the rotating disc window.
The WiiU Pro Controller support is not a patch to make the game work with a new controller!I tried to use the Wii U pro controller with USB Loader GX and it only works for GameCube games, but not for Wii games,
add a @ in front of a username, it alerts that user, but doesn't always work. specially if you edit your message.how do you call somebody here, for example?
Settings>reset settings. (on page 3 or 4)Is it possible to restore default settings? I did not find that option!
The WiiU Pro Controller support is not a patch to make the game work with a new controller!
It's "support added INSIDE the loader".
WUPLib it's a library to allow the use of that controller inside a homebrew (inside USBLoaderGX interface, inside Nintendont, etc.)
Nintendont is always running in the background, as it "interpret" the game and convert the functions to the corresponding Wii function.
USBLoaderGX is not running in the background when you launch a game, so homebrew libraries are not active anymore.
add a @ in front of a username, it alerts that user, but doesn't always work. specially if you edit your message.
Settings>reset settings. (on page 3 or 4)
Thank you, didn't know why I didn't think of that.
And I've been trying to install Project M and play it off a backup of Brawl. Is this possible on vWii?
Can you please explain how do I add WUPLib so I can use Wii U pro controller when playing Wii games on USB Loader GX without messing up? I can't find any thread about WUPLib here and I have no idea.
Never played Project M, so not sure. But I don't see why not, I just don't personally know how to do so, sorry!
@Waveracer, glad you finally got everything up and running! Let us know if you run into anymore issues!
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WUPLib is a coding library for people who make homebrew, such as myself, Cyan, Fix94, and several other coders here. It is not something an end-user such as yourself can download and make use of. What Cyan is saying, is that Nintendont is always open in the background when you play a gamecube game, and since it has the WUPLib library, it can always detect input from the Wii U Pro Controller and route it as a Gamecube controller input. But you can't use the Wii U Pro Controller with Wii games, because when a Wii game loads, there is no homebrew open in the background to "hear" your Wii U Pro Controller button presses.
Okay, now I understand, you are saying that when I use USB Loader GX for playing Wii games it's like I'm using the regular Wii menu of Wii U even though instead of reading discs it is reading the HDD and the Wii menu is not loading any homebrew software while I'm playing Wii games except for when it launches Nintendont which works in the background continuously, right?
I still haven't received my NGC controller adapter for Wii U, I have read that it works with Nintendont (which sounds great) but would it work with the Wii games? I'm afraid this is not possible either, is it? The only controllers that work with the Wii games are the Wii controllers, then? So, only Wii Remote and Wii classic controllers?
You are completely correct. The Gamecube Adapater for Wii U only works on Wii U games, and Nintendont. Now, if you have the a different third party adapter, you can plug a wired Gamecube controller into your Wiimote and use it for games like SSBB where Gamecube controls were natively programmed into the actual retail game. But if a Wii game does not have native support for a Gamecube controller, then it can't use the Gamecube Controller on the Wii U even with that adapter.
Basically, an easy rule of thumb, Gamecube controllers can only be used in Gamecube games, and Wii U games that specifically have been designed for use with the official Nintendo Wii U adapter.
When playing Wii games, using a third party adapter for connecting a wired GameCube controller is like the GameCube controller is a Wii classic controller. Because the buttons can't be mapped (correct me if I'm wrong) it only makes sense for games that were originally programmed for GameCube controllers (like Super Smash Bros. Brawl and Mario Kart Wii). So it is possible only by attaching the GameCube controller to a Wii Remote but it only makes sense for those games. Is this the thing (currently unavailable)? https://www.amazon.co.uk/CKeyin-Gam...&sr=8-11&keywords=gamecube+adapter+wii+remote
there is a way, but it's not automatic.
You need to install the Forwarder channel (TitleID UNEO)
then, inside the loader setting, search for the "Return to" option and it will list all possible channel you can select to "return to" when exiting a game.
By default a game return to system menu. USBLoaderGX is patching that information to replace the System menu TitleID with another installed channel TitleID.
So, select the forwarder channel, and it will return to the loader when exiting a game or a homebrew.