It's the first thing.where in the hex editor for feftwiddler would i find this, is it the first 07 xx xx xx xx or would it be trial and error
It's the first thing.where in the hex editor for feftwiddler would i find this, is it the first 07 xx xx xx xx or would it be trial and error
07 is always the first byte of the blockwhere in the hex editor for feftwiddler would i find this, is it the first 07 xx xx xx xx or would it be trial and error
Her talent is in a different spot.oh, it worked! thanks~
didn't seem to have changed Kana's talent though. I don't think there's a way to change it once I have her?
You're going to have to get these units in the logbook, set the caps then update the unit in the logbook, dismiss and recruit them to perma stick, otherwise they just revert back doing almost anything in the game. It's not enough for the unit to merely have the shield toggled. I did try seeing if recruiting from the logbook set any specific flags in the hex that I could use without having to do the update,dismiss recruit hassle, but it looks like there are a lot of byte changes in the character block. Keep in mind that this was with the amiibo units and I haven't had time to mess with regular units yet.
That explains why some people's castles on the Jp version of Fates have their characters with 80+ in every stat, also they were Einherjar unitshttp://imgur.com/a/IXzZL
This is where you permastick the values on any unit. Generally, whenever a unit is added/updated to the logbook, you'll notice those numbers changing according to how many statues were set up from the file it was added/updated from. Nothing else seems to trigger those values as far as I've noticed, which is why you generally only see Einherjar units with values that don't reset whenever something is done (notably changing anything in My Castle). However, this allows you to do it on anyone.
Those same values are the reason people can do the whole ''statue abuse'' process through multiple files to end up with overpowered units.
http://imgur.com/a/IXzZL
This is where you permastick the values on any unit. Generally, whenever a unit is added/updated to the logbook, you'll notice those numbers changing according to how many statues were set up from the file it was added/updated from. Nothing else seems to trigger those values as far as I've noticed, which is why you generally only see Einherjar units with values that don't reset whenever something is done (notably changing anything in My Castle). However, this allows you to do it on anyone.
Those same values are the reason people can do the whole ''statue abuse'' process through multiple files to end up with overpowered units.
Well, they might also find themselves a lack of people to play with. Most people would blacklist those kinda players. Legit stat distributions I don't mind.That explains why some people's castles on the Jp version of Fates have their characters with 80+ in every stat, also they were Einherjar units
AgreedThat saves me a lot of work! Great Stuff!
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Well, they might also find themselves a lack of people to play with. Most people would blacklist those kinda players. Legit stat distributions I don't mind.
I love these portrait ports. If someone can convert the hair and head models of FE:A to bch format and successful port them that would be cool
If I ever go online remind me to blacklist you if I find youQuestion? Do you get sbanned for that cause I think the game doesn't seem to care for the stats . Apparently I gave Chrom some weird growth rate and when I went online I felt like a big jerk cause I didn't knew this happened:Imagine if someone did that but fore every stat. I wonder who would be the #1 blacklisted
How did that even happen?I love these portrait ports. If someone can convert the hair and head models of FE:A to bch format and successful port them that would be cool
If I ever go online remind me to blacklist you if I find youQuestion? Do you get sbanned for that cause I think the game doesn't seem to care for the stats . Apparently I gave Chrom some weird growth rate and when I went online I felt like a big jerk cause I didn't knew this happened:Imagine if someone did that but fore every stat. I wonder who would be the #1 blacklisted
That's simple really.Off topic, but changing Azura's hair color with this:
The eternal question, why Shigure's hair color isn't fixed in the private quarters model, only beaten in mysteriousness by the eternal question of why the color assigned for Azura's hair doesn't match her actual hair color.
That's simple really.
All children will inherit their hair color from the opposite parent, Shigure however is an exception to this since he inherits his hair from Azura.
The game assumes (very reasonably so) that Azura will always be his mother, passing down her hair color (or him using his own, which is literally also Azura's same color if recruited parentless), so there's no reason to make him different from all the other children, and instead they make his hair match his mother's.
Same with my avatar but I stopped caring, anyway I was testing how high a stat could possibly be without being sbanned on online matches and came to the conclusion of 83 on Def on one of my generals for exampleLOL sounds fun. Im not sure as to what shadowban checks for. My Ike for whatever reason won't let me go online
Oh my. hehehe. Don't worry about that, my actual Shiro is quite tame for stats, that was just to illustrate the point-- and aside from that I'm on the PAL version of the game, anyway~If I ever go online remind me to blacklist you if I find you
If I recall I gave him growth rates that were very high like 0xC8, but how come that effects the pair up bonus? I got his pair up bonus to 121 for all stats which looked mad scary. I also had a similar problem with another unit, but I don't remember making her growth rates that high. The high percentage must be why, but why the negative decrease tho?How did that even happen?
Because that's an age old bug from when I first ever ported them ever, which should NOT be happening right now.
Edit: For reference;
His dreams of beating his dad is now a reality? Anyway I don't think you would do something that mean... I-I thinkOh my. hehehe. Don't worry about that, my actual Shiro is quite tame for stats, that was just to illustrate the point-- and aside from that I'm on the PAL version of the game, anyway~
C8 is 200, that's way overboard.If I recall I gave him growth rates that were very high like 0xC8, but how come that effects the pair up bonus? I got his pair up bonus to 121 for all stats which looked mad scary. I also had a similar problem with another unit, but I don't remember making her growth rates that high. The high percentage must be why, but why the negative decrease tho?