Yes, i think thats normal, have that too.i am on updated sysNAND, have no emuNAND on my sd card
and btw. is this a normal behaviour, i see a green screen flashing after starting game and seeing the 3ds logo .
Yes, i think thats normal, have that too.i am on updated sysNAND, have no emuNAND on my sd card
and btw. is this a normal behaviour, i see a green screen flashing after starting game and seeing the 3ds logo .
Test with another game !i am on updated sysNAND, have no emuNAND on my sd card
and btw. is this a normal behaviour, i see a green screen flashing after starting game and seeing the 3ds logo .
Test with another game !
Oh I'm sorry, I didn't notice that MK7 (USA) was posted. But you don't have Terraria (USA) posted, only (EUR) :/See the first post before ask something , Terreria and MK7 are already posted
Tell me what cheats you want from the plugins I created and it's not too hard to convert them.
In fact, I have EUR version just to test the plugins for my fellow European friends
No problem !Thanks so much! Now I can finally use the rest of my plugins with cheatMenu! That was the only one I was having trouble with.
Gateshark2ntr use my lib so the online is enabled.
You can name them whatever you want but if it's a menu plug-in only one can be launch as each will overwrite the data of the second in the menu.Proberly a silly question but if i have two different plugins for one game can i use both? Cause most plugins are named cheat and you cant have two named the same in same folder, so would it be ok to rename the plugin? Also if hhaving two plugins will they both show in the ntr menu?
Radio button doesn't exist but you can do your own implementation of that.@Nanquitas Do you know how to create folders and radio buttons in plugins?
A radio button is only one cheat can be enabled at a time.
Cool! So your Gateshark2ntr will actually build the whole plugin? Or does it only update offsets for use with NTR which you then have to put in manually?Gateshark2ntr use my lib so the online is enabled.
Yep, my program will build the plugin.Cool! So your Gateshark2ntr will actually build the whole plugin? Or does it only update offsets for use with NTR which you then have to put in manually?
void onCheatItemChanged(int id, int enable)
{
int i;
for (i = 0; i < 64; i++)
{
if (i != id)
cheatEnabled[i] = 0;
updateCheatEnableDisplay(i);
}
}
They don't, none of them in my experience. (Fire Emblem Fates, all three paths, Birthright game)Can anyone verify that the fire emblem fates conquest cheat plugin codes work or not?
http://gbatemp.net/threads/source-cheat-menu-plugin-demo-for-ntr-cfw.411032/Hey guys is there any tutorial on making a .plg file and how to open them?