ROM Hack Fire Emblem Awakening Same-Sex Marriage (+ More)

Ezehokadrim

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I prefer to use the layeredfs plugin I made since it's a little cleaner (the files are loaded from a sub folder in the same location as the plugin file). So anyway, was able to make it work, and even was able to convert a logbook avatar to a normal one to test the MaMU/FeMU support. There's probably something else to edit since they can't gain support points. Anyone knows how to fix?
 

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I prefer to use the layeredfs plugin I made since it's a little cleaner (the files are loaded from a sub folder in the same location as the plugin file). So anyway, was able to make it work, and even was able to convert a logbook avatar to a normal one to test the MaMU/FeMU support. There's probably something else to edit since they can't gain support points. Anyone knows how to fix?
Was this tested in the support log or in game? Also, I finally updated the initial post.
 

Ezehokadrim

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Was this tested in the support log or in game? Also, I finally updated the initial post.
Ah yeah forgot to mention it was ingame. I was using a backup which included a global.sav that didn't unlock the Support Log. I know that the hack is loaded though since there's all the new pair ups including MUxMU. It would just be impossible for them to even achieve C rank because of the issue I mentioned. I probably have to edit something else in my save to make both MU work properly together but I don't know what.
 

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Ah yeah forgot to mention it was ingame. I was using a backup which included a global.sav that didn't unlock the Support Log. I know that the hack is loaded though since there's all the new pair ups including MUxMU. It would just be impossible for them to even achieve C rank because of the issue I mentioned. I probably have to edit something else in my save to make both MU work properly together but I don't know what.
Hmmm... I'm afraid I don't know much as to why they wouldn't be gaining support points, they should be I think.
 

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Sweet update. With all of the support options available I can finally get to making that Anna+Chrom support conversation chain that I've always wanted. I downloaded the files and tried to see if I could edit the static.bin.lz file to see what was edited, it won't convert into a .bin file (I'm even using the FEAT). Is there something with edited static.bin.lz files that make it so that you can't edit them after the first time you do so (and that's after converting them back from .bin to .bin.lz files)?
 

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Sweet update. With all of the support options available I can finally get to making that Anna+Chrom support conversation chain that I've always wanted. I downloaded the files and tried to see if I could edit the static.bin.lz file to see what was edited, it won't convert into a .bin file (I'm even using the FEAT). Is there something with edited static.bin.lz files that make it so that you can't edit them after the first time you do so (and that's after converting them back from .bin to .bin.lz files)?
To edit the static.bin file I stripped the first four bytes and then decompressed it using BatchLZ77, made my edits, recompressed the file with BatchLZ77, copied the first four bytes of the new file and insert it at the beginning, but changed the first number (10) to 13.
 

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To edit the static.bin file I stripped the first four bytes and then decompressed it using BatchLZ77, made my edits, recompressed the file with BatchLZ77, copied the first four bytes of the new file and insert it at the beginning, but changed the first number (10) to 13.
I kept hearing about the striping of the first four bytes and I was looking around for what program is need but didn't find any answers. I have Nightmare Module 2 and all so I can edit the stuff with that.
 
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Ok, so I've been testing Parent pointers for a while in an effort to try to find out how it is that the game handles kids and maybe understand what to do so that we can get sibling support for kids with gay parents. In my research I've discovered some interesting things so let me get started:

First of all, I attempted to give Say'ri a parent pointer (Chrom's to be exact) and see what happened if I initiated her recruitment chapter for the first time. The game then crashed after beginning the chapter (The first cutscene played but black screen afterwards) BUT I didn't add a new pointer to the pointer table so it still might be technically possible to give parent pointers to a Gen 1 character.

Now onto chapters: The opening of chapters ISN'T linked to parent pointers. It seems they're straight up connected to whether the original parent is married or not. I tested this by starting up a file where FeMu and Cherche aren't married and giving Gerome's pointer to Chrom and MaMorgan's pointer to MaMu (I also changed FeMorgan's pointer to FeMu). To my dismay, even after Chrom was married the chapter didn't open, and once I married Cherche and FeMu they finally did, though it was MaMorgan who appeared instead of FeMorgan. (I'd provide some pictures but I accidentally overwrote the file.)

Now onto what parent pointers actually do:
u3mp3uZ.png
afTkFtr.png

As you can see from the pictures, parent pointers work to: Pass down the "Father's" Hair color, pass down skills, pass down classes, and the stat max (There's also some auto-generated support conversations, but they're not important." Besides that, parent pointers are basically useless. In fact, remember when I said that MaMorgan appeared, even without any MaMu marriages? Well here's Morgan without any Parent pointers!
b5mYW2z.png
MO5fLwA.png

He takes on the appearance of the last Morgan that appeared, starts off in Tactitian (Which only happens if the other parent has a base class Morgan can't learn) BUT his weapon level is E for both of his weapons (When he normally starts with C rank for all the weapons of his initial class).

I was able to get sibling supports (though not in the way I wanted) so there's that.
Now back to Gerome
u3mp3uZ.png
afTkFtr.png

As you can see, in Gerome's parent pointers Chrom is the "Father" so I'm guessing that the way the game handles Children and marriages is that it is able to detect the gender of the parent in the parent pointer and then just adds a "Mother" or "Father" to the kid's other parent automatically. My question would be then: Would it be possible to change the file to make it detect both parent's gender, and would this auto-generate sibling supports?

Now onto some misc stuff.
Because of the nature of gay marriages, there are now kids who have classes they shouldn't have. I'm specifically talking about the Taguel and the Mankete class. Amazingly, the game doesn't crash when you reclass a kid, say Inigo, to a class can't usually get. So let's get right to it.
The Taguel is the least broken of the two, since it has a male version (for Yarne) and a female version (for Panne). I have Cordelia x Panne for one of my in game ships and here is thee result with Inigo:
j0a74Cv.png
IGmfGmE.png
gMInnNE.png

As you can see, his human form doesn't look too bad, and his Taguel form defaults to Yarne's, who has the default look because he's the only one that can get it legit. We do run into some other problems however.
pRXltr2.png
2290iu0.png

Inigo's sprite map sprite defaults to Yarne's, which makes sense since why would you make a map sprite for a character that isn't supposed to have a certain class. This is bothersome, but honestly doesn't look too bad. The other big problem is, whenever Inigo is in Taguel form during battle, he doesn't speak. Whenever he does a critical or activates a special he stays silent. This kind of make sense though. I assumed that whenever a character was in their 'beast' form, their battle lines would be the same as their battle lines in normal form but after they'd gone through an ingame filter. This doesn't seem to be the case however, as it looks like all of the lines are pre-recorded and the special form ones are called during special form. Since Inigo doesn't have any special form lines, then he doesn't speak while he's transformed. Now I haven't tested any females with a Taguel class, but I'm fairly certain they should be about the same.

Now we go for the Mankete class:
1CDhpTU.png
Q3y5X9C.png
4hz24nf.png
wgASPFn.png
3LXgTNW.png

Looking at Mankete Noire, she doesn't look too bad and suffers from the same problems as Inigo. She has the default class 'armor' (which is Nowi's) and her transformed form is also Nowi's. Her map sprite, however is Tiki's. This is probably because there is a Tiki spotpass team whose default class is Mankete. And she doesn't have any special form lines either.
Now it's when things get interesting. As you should know, all the Manketes in this game are female. There's Nowi, Nah, and Tiki, and it's also possible to get FeMorgan. As such, there would normally be no need to make a M!Mankete class. BUT with gay parents, it means Mankete can go around to everyone (If you repoint classes). As such I wanted to see what would happen if I made a male character a mankete. So I picked the male character with the easiest paralogue and changed his parent pointer to Nowi. Here are the results:
Ur7sxzm.png
LKnQiEV.png
LauUiab.png
LcGseOP.png

OH GODS OWAIN. So Owain now has a petite female body and is in a bikini. Surprisingly enough, the game didn't crash after turning Owain into a girl(?). And as sexy as Owain is in a bikini, I really don't think it fits. To be fair the game is acting logically, giving Owain the default parts of the Mankete class, but it just feels weird. Would it be possible to add a Male Mankete class to the game? With stats and map sprite and all that.
Another interesting thing to note is that even if I class a character to Mankete/Taguel and then back to another class, they will NOT keep their dragon/beast weakness.

And so to recapitulate:
-Could we change the file that manages marriages to determine the gender of both parties and auto generate sibling support for children of gay parents?
-How would you create new class map-sprites for characters who now have classes they didn't have before?
-How would you be able to add special transformation voice clips for characters who don't have them?
-Would we be able to add a new class? With new stats and battle sprites?

I wish I was more tech-savvy so I could figure this out myself, but as of now, I'll be hoping for any assistance I could get!
 
Last edited by rambon99,
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Blue Sun

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Ok, so I've been testing Parent pointers for a while in an effort to try to find out how it is that the game handles kids and maybe understand what to do so that we can get sibling support for kids with gay parents. In my research I've discovered some interesting things so let me get started:

First of all, I attempted to give Say'ri a parent pointer (Chrom's to be exact) and see what happened if I initiated her recruitment chapter for the first time. The game then crashed after beginning the chapter (The first cutscene played but black screen afterwards) BUT I didn't add a new pointer to the pointer table so it still might be technically possible to give parent pointers to a Gen 1 character.

Now onto chapters: The opening of chapters ISN'T linked to parent pointers. It seems they're straight up connected to whether the original parent is married or not. I tested this by starting up a file where FeMu and Cherche aren't married and giving Gerome's pointer to Chrom and MaMorgan's pointer to MaMu (I also changed FeMorgan's pointer to FeMu). To my dismay, even after Chrom was married the chapter didn't open, and once I married Cherche and FeMu they finally did, though it was MaMorgan who appeared instead of FeMorgan. (I'd provide some pictures but I accidentally overwrote the file.)

Now onto what parent pointers actually do:
u3mp3uZ.png
afTkFtr.png

As you can see from the pictures, parent pointers work to: Pass down the "Father's" Hair color, pass down skills, pass down classes, and the stat max (There's also some auto-generated support conversations, but they're not important." Besides that, parent pointers are basically useless. In fact, remember when I said that MaMorgan appeared, even without any MaMu marriages? Well here's Morgan without any Parent pointers!
b5mYW2z.png
MO5fLwA.png

He takes on the appearance of the last Morgan that appeared, starts off in Tactitian (Which only happens if the other parent has a base class Morgan can't learn) BUT his weapon level is E for both of his weapons (When he normally starts with C rank for all the weapons of his initial class).

I was able to get sibling supports (though not in the way I wanted) so there's that.
Now back to Gerome
u3mp3uZ.png
afTkFtr.png

As you can see, in Gerome's parent pointers Chrom is the "Father" so I'm guessing that the way the game handles Children and marriages is that it is able to detect the gender of the parent in the parent pointer and then just adds a "Mother" or "Father" to the kid's other parent automatically. My question would be then: Would it be possible to change the file to make it detect both parent's gender, and would this auto-generate sibling supports?

Now onto some misc stuff.
Because of the nature of gay marriages, there are now kids who have classes they shouldn't have. I'm specifically talking about the Taguel and the Mankete class. Amazingly, the game doesn't crash when you reclass a kid, say Inigo, to a class can't usually get. So let's get right to it.
The Taguel is the least broken of the two, since it has a male version (for Yarne) and a female version (for Panne). I have Cordelia x Panne for one of my in game ships and here is thee result with Inigo:
j0a74Cv.png
IGmfGmE.png
gMInnNE.png

As you can see, his human form doesn't look too bad, and his Taguel form defaults to Yarne's, who has the default look because he's the only one that can get it legit. We do run into some other problems however.
pRXltr2.png
2290iu0.png

Inigo's sprite map sprite defaults to Yarne's, which makes sense since why would you make a map sprite for a character that isn't supposed to have a certain class. This is bothersome, but honestly doesn't look too bad. The other big problem is, whenever Inigo is in Taguel form during battle, he doesn't speak. Whenever he does a critical or activates a special he stays silent. This kind of make sense though. I assumed that whenever a character was in their 'beast' form, their battle lines would be the same as their battle lines in normal form but after they'd gone through an ingame filter. This doesn't seem to be the case however, as it looks like all of the lines are pre-recorded and the special form ones are called during special form. Since Inigo doesn't have any special form lines, then he doesn't speak while he's transformed. Now I haven't tested any females with a Taguel class, but I'm fairly certain they should be about the same.

Now we go for the Mankete class:
1CDhpTU.png
Q3y5X9C.png
4hz24nf.png
wgASPFn.png
3LXgTNW.png

Looking at Mankete Noire, she doesn't look too bad and suffers from the same problems as Inigo. She has the default class 'armor' (which is Nowi's) and her transformed form is also Nowi's. Her map sprite, however is Tiki's. This is probably because there is a Tiki spotpass team whose default class is Mankete. And she doesn't have any special form lines either.
Now it's when things get interesting. As you should know, all the Manketes in this game are female. There's Nowi, Nah, and Tiki, and it's also possible to get FeMorgan. As such, there would normally be no need to make a M!Mankete class. BUT with gay parents, it means Mankete can go around to everyone (If you repoint classes). As such I wanted to see what would happen if I made a male character a mankete. So I picked the male character with the easiest paralogue and changed his parent pointer to Nowi. Here are the results:
Ur7sxzm.png
LKnQiEV.png
LauUiab.png
LcGseOP.png

OH GODS OWAIN. So Owain now has a petite female body and is in a bikini. Surprisingly enough, the game didn't crash after turning Owain into a girl(?). And as sexy as Owain is in a bikini, I really don't think it fits. To be fair the game is acting logically, giving Owain the default parts of the Mankete class, but it just feels weird. Would it be possible to add a Male Mankete class to the game? With stats and map sprite and all that.
Another interesting thing to note is that even if I class a character to Mankete/Taguel and then back to another class, they will NOT keep their dragon/beast weakness.

And so to recapitulate:
-Could we change the file that manages marriages to determine the gender of both parties and auto generate sibling support for children of gay parents?
-How would you create new class map-sprites for characters who now have classes they didn't have before?
-How would you be able to add special transformation voice clips for characters who don't have them?
-Would we be able to add a new class? With new stats and battle sprites?

I wish I was more tech-savvy so I could figure this out myself, but as of now, I'll be hoping for any assistance I could get!
I might be able to add something to this even though I'm not very tech savvy like the rest of you.
(Can't come up with an answer for this).
You would just have to make the sprites yourself and put them in the romfs.
You would just have to make the voice clips yourself and put them in the romfs.
This could be possible. The difficulty would be making the model of the new class we want in, creating the map sprites for all characters who would get it, creating the base stats and the stat caps for it, creating the growth rates for it, deciding the weapons it can wield, deciding or creating each and every animation it'll have, the skills it can learn, creating it's support bonus during a pair-up, how to obtain it, and which sex would get access to it. That's just all of the stuff I know a class has in just Fire Emblem Awakening.
 

rambon99

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I might be able to add something to this even though I'm not very tech savvy like the rest of you.
(Can't come up with an answer for this).
You would just have to make the sprites yourself and put them in the romfs.
You would just have to make the voice clips yourself and put them in the romfs.
This could be possible. The difficulty would be making the model of the new class we want in, creating the map sprites for all characters who would get it, creating the base stats and the stat caps for it, creating the growth rates for it, deciding the weapons it can wield, deciding or creating each and every animation it'll have, the skills it can learn, creating it's support bonus during a pair-up, how to obtain it, and which sex would get access to it. That's just all of the stuff I know a class has in just Fire Emblem Awakening.
Well making the map sprites and modifying the voice clips would be pretty easy to do. Getting them to work in game is what I'd like to know how to do.
 
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Blue Sun

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Well making the map sprites and modifying the voice clips would be pretty easy to do. Getting them to work in game is what I'd like to know how to do.
The only thing I can say is that we dig around the files for where the game keeps the map sprites and voice clips and just testing how they work. I've only a character editor and an item editor, Nightmare Module 2, a not so good understanding of everything in the files, and the "getting rid of 4 bytes before editing bin.lz files and putting them back after editing" angle is unknown to me.
 

DeathChaos

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Wait, what's this whole file stripping shenanigan?

I've never done any of that with any of my files and they've all worked, extract with FEAT, do my edits, compress with Batch LZ77 and put it in the game, then if I need to edit decompress with Batch LZ77 and recompress again after edits, and my files have worked fine every time.
 

DeathChaos

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First of all, I attempted to give Say'ri a parent pointer (Chrom's to be exact) and see what happened if I initiated her recruitment chapter for the first time. The game then crashed after beginning the chapter (The first cutscene played but black screen afterwards) BUT I didn't add a new pointer to the pointer table so it still might be technically possible to give parent pointers to a Gen 1 character.

Now onto chapters: The opening of chapters ISN'T linked to parent pointers. It seems they're straight up connected to whether the original parent is married or not.

And so to recapitulate:
-Could we change the file that manages marriages to determine the gender of both parties and auto generate sibling support for children of gay parents?
-How would you create new class map-sprites for characters who now have classes they didn't have before?
-How would you be able to add special transformation voice clips for characters who don't have them?
-Would we be able to add a new class? With new stats and battle sprites?

I wish I was more tech-savvy so I could figure this out myself, but as of now, I'll be hoping for any assistance I could get!

We already knew no parent children have bright pink hair, I already had a set of twin morgans in my hacked prologue with no parent pointer, I even managed to change Male Morgan's name.
4n75Q6i.png
K70j6Od.png
qz0Dxct.png
54zg6qM.png
wn1oNir.png
F4KoyJW.png
JAsOIt2.png
0SUH2k2.png

1) The chapter unlocks are tied to the original parent's marriage, independent of parent pointers, parent pointers are only used to load some stuff onto the childs. But to answer your question, We'd have to edit the code.bin itself possibly, that's not something I have knowledge about.

2) New map sprites go in romfs/map/unit, map sprite sheets look like this;
魔道士マルス緑.png

Notice the filename is 魔道士マルス緑, 魔道士 is mage, マルス is Marth, which is how the game refers to Lucina herself, and 緑 for green.

However, the sprite is used not just because it exists, there is a character sprite block that says which sprite where belongs to who, so you'd have to individually look for the file that numbers the sprites, add an entry for the new one, then figure out where the hell is this new sprite's location in a character's map sprites pointer block, in short, you have your work cut out, I think this might be handled in FaceData.bin.lz in romfs/face/

3) Sound clips seem to be handled in IndirectSound_US_EN.bin.lz in the romfs/sound/ folder, how it works is beyond me.

4) GameData.bin.lz has all the info for classes and weapons and some other stuff I think, this would be the file you need to edit.
 
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Amapola62

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i have the european version of the game installed as a .cia...what is the simpler way for me to install this hack and continue with my savefile?
 

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Wait, what's this whole file stripping shenanigan?

I've never done any of that with any of my files and they've all worked, extract with FEAT, do my edits, compress with Batch LZ77 and put it in the game, then if I need to edit decompress with Batch LZ77 and recompress again after edits, and my files have worked fine every time.

QUOTE]
When I compress a .bin after I've edited it with Nightmare Module 2 and saved it, FEAT won't decompress it from .bin.lz to .bin again. I was told that I'd have to remove some bytes and put them back in. I'm too tired to try anything right now. I'll get some sleep and see you guys in a few hours.
 
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DeathChaos

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When I compress a .bin after I've edited it with Nightmare Module 2 and saved it, FEAT won't decompress it from .bin.lz to .bin again. I was told that I'd have to remove some bytes and put them back in.

I don't do any of that, I drag it into FEAT the first time, it decompresses as a .bin file, then after that I decompress/compress using BatchLZ77 every time and it works.
 

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Ok first let me say Kudos to the OP for taking the time to modify a ROM to better suit yourself and a larger audience. Second, I understand how some people feel about altering the original intent of the developers, but as others have said isn't that really what game MODS are all about, what difference does it make (quoting the famous lesbian Hillary Clinton) what purpose its for.

In defense of hardline (funny) hets.....I get it. We are living in a world that all data says is 3% homosexual and the way it is now promoted and pushed by the media would make you think we live in a 30% homosexual world. Sorry to my gay and lesbian friends but it does get annoying to have your big 'issue' pushed like koolaid. Whats funny is back in the day gay people used to consider the 'marriage' concept as a sick moral standard they poked fun at and now they all want in the club. Being Gay used to mean you were proud to operate outside the 'norm' now you want to have kids, get married, and share tax returns. Go for it I guess but I find it funny to see Gay's wanting to conform (themselves or society) to the rules us evil straight people have to live under. So a though for those that fear Gay rights are corrupting society......who is corrupting who as it appears to me Gay people are more wanting to come to the straight side (social acceptance and shared rights) than the other way around.

In the interest of defending and promoting all peoples rights I want this game to support Polygamy. I should be able to marry two or more partners and have children with them. Also what about bestiality......I think nailing one of those manakete chicks in dragon form would be a dream come true......
 

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Ok first let me say Kudos to the OP for taking the time to modify a ROM to better suit yourself and a larger audience. Second, I understand how some people feel about altering the original intent of the developers, but as others have said isn't that really what game MODS are all about, what difference does it make (quoting the famous lesbian Hillary Clinton) what purpose its for.

In defense of hardline (funny) hets.....I get it. We are living in a world that all data says is 3% homosexual and the way it is now promoted and pushed by the media would make you think we live in a 30% homosexual world. Sorry to my gay and lesbian friends but it does get annoying to have your big 'issue' pushed like koolaid. Whats funny is back in the day gay people used to consider the 'marriage' concept as a sick moral standard they poked fun at and now they all want in the club. Being Gay used to mean you were proud to operate outside the 'norm' now you want to have kids, get married, and share tax returns. Go for it I guess but I find it funny to see Gay's wanting to conform (themselves or society) to the rules us evil straight people have to live under. So a though for those that fear Gay rights are corrupting society......who is corrupting who as it appears to me Gay people are more wanting to come to the straight side (social acceptance and shared rights) than the other way around.

In the interest of defending and promoting all peoples rights I want this game to support Polygamy. I should be able to marry two or more partners and have children with them. Also what about bestiality......I think nailing one of those manakete chicks in dragon form would be a dream come true......

what
 

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Still waiting for ChromxLucina, eventually breaking storyline and leading to a comepletely new story branch with paradoxes XD lolol
Kappa... (Mostly)
 
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I don't do any of that, I drag it into FEAT the first time, it decompresses as a .bin file, then after that I decompress/compress using BatchLZ77 every time and it works.
It says "unable to automatically decompress static.bin.lz" when I drag the static.bin.lz into FEAT. It doesn't do that with a fresh static.bin.lz file after I've just dumped the romfs.bin with braindump and extracted it with RomFS Extractor. When I drag the static.bin.lz file over to BatchLZ77 to decompresss it (after editing a fresh one or with the file @UnassumingVenusaur provided), it says this: "Not all files were processed successfully - [F:\00040000000a0500\romfs_\data\person\static.bin.lz]: Not a compressed file!".
 
Last edited by Blue Sun,

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