Any documentation you made as a result of research into this would really help the community should you share it.- the arm11 is responsible for fetching the DS frame buffers from lgyfb and displaying it. so you can totally change the way it does that, apply some post processing to that if you're into that, but that's basically it. I have some documentation on lgyfb, but the gist of it is there's some configuration for the upscale filter, and then it uses its own DMA engine to fetch the actual data.
One of the early system updates, probably 2.0, implemented considerable improvements to the way DS were displayed (imagine how bad they were before!).
It'd be interesting to see if we could improve on the current settings. Would it be outside the realm of possibility to implement "standard" emulator filters such as Super Eagle or Hq2x to improve/modify the way DS games are displayed?
Let's Get You Frame Buffs obviouslyI'm not even sure what this LGYFB (Framebuffer perhaps?) is you're referencing