its more spikey in ruby and sapphire gba and his face looks diffent and his bag is white and not greenOnly the bag's model is different, hair nor face is not different structure wise.
its more spikey in ruby and sapphire gba and his face looks diffent and his bag is white and not greenOnly the bag's model is different, hair nor face is not different structure wise.
Those are textures, not models. I though people knew the difference, but who am I to judge, I'm posting in threads where people say "models are bad" but they're thinking about the animations.its more spikey in ruby and sapphire gba and his face looks diffent and his bag is white and not green
They're not compatible, I believe. You could try manually importing them through Ohana3DS by overwriting each of the faces with the ones from X/Y, but I don't kn ow if that works.why does putting x and y models in oras cause black screen im thinking maybe its because of the charcter customizing in x and y
Now, did you actually try what I wrote in the first line?some of x and ys in battle models are in oras but the ow ones arent and i don't know why their not not compable my guess is the character customizing since it is not in oras but they games use the same engine so i would not get why the other non playable charter models in x and y would not work
They are not compatible because OR/AS uses a newer BCH version. The BCH parsing subroutine on OR/AS checks if the two bytes at 0x4 on a BCH file are equal 0x21 (those bytes are some kind of version compatibility number). They are = 0x21 on OR/AS BCHs, but on X/Y they are = 0x7, so the engine refuses to parse the file, and probably crashes. But in theory, models that shares the same version, like the ones from Zelda ALBW, SSB3DS and Senran Kagura should work.some of x and ys in battle models are in oras but the ow ones arent and i don't know why their not not compable my guess is the character customizing since it is not in oras but they games use the same engine so i would not get why the other non playable charter models in x and y would not work
Would anyone be willing to give me a quick rundown on how to open the files in Ohana? Im a bit lost on what needs to go into Garctool exactly
Recompiling the GARC, then rebuilding the romfs, yes.So you can do this with hans right? Probably just editing the texture with ohana and then recompiling the romfs?
oh okay so you have to do GARC then romfs gotcha, how do you edit models like add accessories or body parts or something like that?Recompiling the GARC, then rebuilding the romfs, yes.
wow i like i can do it too in pokémon Y ?I attempted a texture hack to make Brendan look more like N https://imgur.com/a/Up17J Only problem is Ohana3ds errored when I attempted to replace the battle models hair texture to the edited one.