[Help Wanted] "Mario Kart 8 Downgrade" Homebrew MK8 for DS

Would you like to see this happen?


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VinsCool

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I'm actually sitting here compiling 17.748 GB into an .nds file and it'll take about 13 hours and I'll be the only one to test it, since it's got a chance of crashing. I basically removed 3d, lowered resolutions, added compatibility with just arm5&7 (no 9) and tweaked some assets for better compatibility, all with a 17MB multi-file addition for my Python DS-Injector and injection source code.

Aren't Python injectors and homebrew carts great?
Best. Reply. Ever.

My mind blowned.

You sir just won the award of the most genuis post ever.
 

migles

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I'm actually sitting here compiling 17.748 GB into an .nds file and it'll take about 13 hours and I'll be the only one to test it, since it's got a chance of crashing. I basically removed 3d, lowered resolutions, added compatibility with just arm5&7 (no 9) and tweaked some assets for better compatibility, all with a 17MB multi-file addition for my Python DS-Injector and injection source code.

Aren't Python injectors and homebrew carts great?

This reminds me of someones idea for Garry's Mod on DS. A lot of good ideas for a more powerful console. I don't think the DS could handle the crazy shit of Mario Kart 8 (you know, the gravity and what not), and if you were to do anything with this idea, I'd suggest make this project a Mario Kart 7 mod. If you get a test version out though, I'd love to test it!



The DS couldn't run MK8 unless you made the graphics terrible and made the tracks made out of less polygons.

Start with MKDS. It would he easier than starting from the start.

EDIT: I also have my money on this never happening, if you have little to no knowledge of DS development. But some people learn quick with the appropriate tools and stuff. Good luck!
what are you guys talking about, the DS can take advantage of multi screen core, it has dual gpu,
the wii u is only single core gpu because it has only one screen, the screen for gamepad is not a real screen, its just vWII processor working to display that small picture
the DS has 2 real screens, needs much more processor

the nintendo DS (dual screen) can use nitro (because of codename) when the game turns the nitro on, therefore making super fast for games that use nitro

besides, heres what wikipedia says
One 67.028 MHz ARM946E-S[2] and one 33.514 MHz ARM7TDMI

that means DS processor is 67,028 GHz and it has a much more powerfull gba processor running at 33 GHz
(this is not wrong, since i am european and wikipedia doesn't switch the dots for commas)

with a gba cart. if you have ez iv with the new firmware you can put a micro sd card of 32GB making it super fast access 32gb ram memory. look at the ds browser, it doesn't run without the extra ram!

see the ds is so much more powerfull, and with a dstwo it can be super more powerfull, with his processor can do my homework while i play GTA V for DS
 
Last edited by migles,

nxwing

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besides, heres what wikipedia says


that means DS processor is 67,028 GHz and it has a much more powerfull gba processor running at GHz
(this is not wrong, since i am european and wikipedia doesn't switch the dots for commas)
It's actually 67.028 MHz with a 4MB RAM.
Screenshot_2015-06-27-18-37-20.jpg
 

migles

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It's actually 67.028 MHz with a 4MB RAM.
yes that means 67GHz

ok, since you didnt get my reference/what i mean:
https://en.wikipedia.org/wiki/Decimal_mark#Digit_grouping

"The convention for digit group separators varies but usually seeks to distinguish the delimiter from the decimal mark. Typically, English-speaking countries employ commas as the delimiter—10,000—and other European countries employ periods or spaces: 10.000 or 10 000"

so, i win logic! lelelelel
 

nxwing

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yes that means 67GHz

ok, since you didnt get my reference/what i mean:
https://en.wikipedia.org/wiki/Decimal_mark#Digit_grouping

"The convention for digit group separators varies but usually seeks to distinguish the delimiter from the decimal mark. Typically, English-speaking countries employ commas as the delimiter—10,000—and other European countries employ periods or spaces: 10.000 or 10 000"

so, i win logic! lelelelel
I hope you're being sarcastic. Can you give me a link to the DS Wikipedia entry page you are using?
 

migles

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I hope you're being sarcastic. Can you give me a link to the DS Wikipedia entry page you are using?
https://en.wikipedia.org/wiki/Nintendo_DS

come on arno, this thread turned into EOF... there was some signs but it is clear when dude said hes compiling 17gb...
of course i was being sarcastic\playing around.
in my country we use the comma for decimal, and the dot is for the thousand mark, a brain impaired person will read it as 67 thousand 28 megahertz
now you understand?
 
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DarkFlare69

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Are you saying you want to turn a Wii U game into an NDS game?
Thats exactly what he's saying. Why not, because the DS is so powerful and can run game ROMs of 17GB?
Obv im being sarcastic.

But really. The DS has 4MB of RAM, and the game is 17GB. It just won't work.

Xbox One emulator on the NES, anyone? We can lower the screen resolution and it'll work great!
 

migles

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Thats exactly what he's saying. Why not, because the DS is so powerful and can run game ROMs of 17GB?
Obv im being sarcastic.

But really. The DS has 4MB of RAM, and the game is 17GB. It just won't work.

well, there is nothing that says you can't have a 17gb game on a ds... you can have a flashcart holding 32gb of data (you could even have more if ds cards supported sdxc)..
but i understand you mean, 4mb is really nothing... but even if you had 20 gb of ram (and the processor supported it) it wouldn't still do the miracle...

/enough thread
 

DarkFlare69

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well, there is nothing that says you can't have a 17gb game on a ds... you can have a flashcart holding 32gb of data (you could even have more if ds cards supported sdxc)..
but i understand you mean, 4mb is really nothing... but even if you had 20 gb of ram (and the processor supported it) it wouldn't still do the miracle...

/enough thread
Yeah, but Nintendo, professional developers, haven't made a DA game bigger than 512MB. So some random guy on a forum who has no programming knowledge can't make a 17GB game
 

JoostinOnline

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well, there is nothing that says you can't have a 17gb game on a ds... you can have a flashcart holding 32gb of data (you could even have more if ds cards supported sdxc)..
but i understand you mean, 4mb is really nothing... but even if you had 20 gb of ram (and the processor supported it) it wouldn't still do the miracle...

/enough thread
It's indicative of files way larger than 4MB. While whole files don't necessarily have to be loaded into the RAM to be read or edited, it's easier and faster to do so.
 
Last edited by JoostinOnline,
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