Hacking Nintendont

JoostinOnline

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Why was uStealth support never added earlier? Was it because of issues with the previous usb code?
Because it requires a custom version of libfat. I never added it because custom libraries can mean trouble. I can't speak for the others, but I imagine it was along the same lines (or it just didn't occur to add it to extlibs). It's been out long enough that I suppose it counts as well-tested, so I'm fine with FIX94 adding it.
 

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Because it requires a custom version of libfat. I never added it because custom libraries can mean trouble. I can't speak for the others, but I imagine it was along the same lines (or it just didn't occur to add it to extlibs). It's been out long enough that I suppose it counts as well-tested, so I'm fine with FIX94 adding it.

It looks like my sugestion, adding it as an external library.
 

Adeka

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i found out that the PSP works with HID but you cant map the analog. only 4 offsets are shown. :yaypsp:
i gave it a shot using the example of how to make an ini, but i couldnt get it to load

worth a shot if anyone has a cfw enabled PSP and fusa Gamepad on it

I may have to try this. Too funny
 

VinsCool

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i found out that the PSP works with HID but you cant map the analog. only 4 offsets are shown. :yaypsp:
i gave it a shot using the example of how to make an ini, but i couldnt get it to load

worth a shot if anyone has a cfw enabled PSP and fusa Gamepad on it

Lol I tried it before :D
 

sonictopfan

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I didn't do it. When first making the UI people requested that it be slowed down. It's faster now, and I wanted to know if people were okay with that.
I figured you sped it up a bit because it was extremely slow and made it a bit tedious to scroll in my sea of games, in any case I'm glad it's faster now, it's not too fast but not too slow either, I say keep it like that but it's not my call at the end of the day.

Could be worth noting that Sonic Riders is a pretty poorly made game, rife with bugs on every platform it was published on. It could just be a game bug, rather than an application bug, it seems irregular it happens in the same place in both dolphin and in Nintendont.
The fact the same crash happens at the same place on both Dolphin and Nintendont makes it highly unlikely it's a coincidence, being one of my most played games on Wii I really hope it gets fixed, I'd take it over any Mario Kart any day!
 

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would using an older revision of nintendont fix my issue with my games loading but stuck on a black screen. or is that my HDD issue with sleeping
What version are you using now?
Are all games stuck on a black screen or just some?
What options are changed from the defaults?
What error do you get when you dont replug your drive 2 seconds before starting nintendont?
 

sonictopfan

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I already posted about the disc read stuff to FIX94 when the original sonic riders issue arrose and he responded saying Nintendont doesn't use the disc read speed or something like that
aww that sucks, I guess there's only one thing left for me to do, get past that area with DML and hope there isn't any other area in the story that makes it crash, this way by keeping a back up every time I wanna play the story I can continue where I left off or start over, until of course a proper fix is made.

Edit: I could always revert back to Devo for this game as I still own the disc, it'll be atrocious to configure it on the Wii U.
 

VinsCool

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aww that sucks, I guess there's only one thing left for me to do, get past that area with DML and hope there isn't any other area in the story that makes it crash, this way by keeping a back up every time I wanna play the story I can continue where I left off or start over, until of course a proper fix is made.

be patient, eventually someone would find how to fix it.
 

Cyan

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Not sure how cyan has it set up. Are you using the one in his signature?
USBLoaderGX deletes nincfg.bin from both SD and USB before launching nintendont, because users requested it (they incorrectly thought it was what made nintendont crash, but whatever I did it to please everyone)
If you use an old version of nintendont or if you don't use autoboot, it re-creates the nincfg.bin in both loader partition+game partition.
if you use a autoboot and the new nintendont versions with arguments support, it doesn't create the nincfg.bin file at all and every settings are passed by arguments in memory at nintendont launch.

If users need an option to always write/keep the nincfg.bin to launch nintendont from HBC with the same settings than the previous launch from USBGX, I can add it.
 
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Knyron

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So now I can't get the PS2 controller to work,

"Controller.ini doesn't match" appears and my Wii shuts down. It's a dualshock 2 and I've put this file:

[PS2 Controller]
VID=0810
PID=0001
Polltype=1
DPAD=1
MultiIn=1
MultiInValue=01
Power=6,10
A=5,20
B=5,40
X=5,10
Y=5,80
Z=6,08
L=6,01
R=6,02
S=6,20
Left=5,06
Down=5,04
Right=5,02
Up=5,00
RightUp=5,01
DownRight=5,03
DownLeft=5,05
UpLeft=5,07
StickX=3
StickY=4
CStickX=2
CStickY=1
LAnalog=0
RAnalog=0
 

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