Hacking Nintendont

ShadowOne333

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It's open source, have fun ;)

Lol these guys really crack me up with their posts.
Plox? Sounds like a town from Golden Sun 2.
Oh no wait, that was PROX. XD

Seriously, I already gave an option to help improve compatibility, yet these guys appear with the self-entitled attitude.
Not good at all.
 

VinsCool

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Lol these guys really crack me up with their posts.
Plox? Sounds like a town from Golden Sun 2.
Oh no wait, that was PROX. XD

Seriously, I already gave an option to help improve compatibility, yet these guys appear with the self-entitled attitude.
Not good at all.

Agree, I would want to help but all my games works perfectly since a while. Maybe should I get more.
Also, what about looking in dolphin code? could this help us? I remember something about ARstartDMA which gave us exceptions for a couple of games being fixed up with values found in the code.
 

mf3199

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Agree, I would want to help but all my games works perfectly since a while. Maybe should I get more.
Also, what about looking in dolphin code? could this help us? I remember something about ARstartDMA which gave us exceptions for a couple of games being fixed up with values found in the code.

What do you mean with this? Compare Dolphin Code with Nintendont code can help? Well, I want to help, but I only have 30 games, except for TH american wastenland, but I have already edit that in compatibility list
 

ShadowOne333

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Agree, I would want to help but all my games works perfectly since a while. Maybe should I get more.
Also, what about looking in dolphin code? could this help us? I remember something about ARstartDMA which gave us exceptions for a couple of games being fixed up with values found in the code.

Well it MIGHT be of some help, but with my noobish knowledge about programming (I only know C basics) and near to zero knowledge about ASM and Object Oriented Programming, I have nowhere to go as far as comparing the code and try to find something useful for the app.
 

drakorex

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Just a small gripe; Is there a reason that the Nintendont dol has to be named "Loader.dol"? I have a downloader set up that downloads it to the Apps/Nintendont folder, but I always have to rename it to boot.dol. If it's not a big deal, can we change this?
 

ShadowOne333

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Just a small gripe; Is there a reason that the Nintendont dol has to be named "Loader.dol"? I have a downloader set up that downloads it to the Apps/Nintendont folder, but I always have to rename it to boot.dol. If it's not a big deal, can we change this?

What downloader are you using to get the latest Nintendont version?
Also, you can try downloading WiiXplorer and rename it there, that way you don't have to put the SD in the computer at all and do everything right in the Wii/Wii U.
 

drakorex

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What downloader are you using to get the latest Nintendont version?
Also, you can try downloading WiiXplorer and rename it there, that way you don't have to put the SD in the computer at all and do everything right in the Wii/Wii U.
I have and use Wiixplorer.

The Downloader is actually a collaboration between myself and Gave92, back when he was actively developing his Wiibrowser. His browser has the ability to download things, to your SD or HDD, and he made a custom build for me that uses this feature to download files via shortcuts to specified locations via Wiiflow's plugin interface. You launch a shortcut, it boots and downloads, even extracts (zip/rar/7z support) and then auto returns to Wiiflow.

I was hoping to make a kinda "store" where users could download and update all matter of things for their Wii. I've had ideas about including things for Nintendont such as the loader itself, and the mass array of controller inis, and whatever else may be needed. Got a certain controller you want to use? Find it in the plugin, download it and use it all from your Wii.

Maybe one day I'll be able to get it off the ground. Anyway, I'm rambling. :P
 

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your wiiflow version is outdated, it should autoboot game. try the mastermod from abdallahterro, it is fully updated and supports many new options :) link is in his signature, look above your first question.


I downloaded this version because I was having problems with getting my game to autoboot also. This might be a very silly question but how do I wiiflow to keep my settings that I want in Nintendon't. I need the HID controller setting off and memcard emulation on.
 

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I downloaded this version because I was having problems with getting my game to autoboot also. This might be a very silly question but how do I wiiflow to keep my settings that I want in Nintendon't. I need the HID controller setting off and memcard emulation on.

I don't understand your question. Did you mean keeping a nincfg.bin in your sd card with your settings from wiiflow? If yes, you can't as wiiflow override settings by having its own in memory argument while you load a game. To keep them you must edit them in wiiflow settings. If you load nintendont from the hbc, there will be no nincfg.bin, so you'll heve to edit them in the options.
 

Ray Lewis

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I remember when this was announced. 704 pages and over 1.2 million views!!! Great work everyone. This is what development should look like. I keep waiting to jump in and I will at some point.
 
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Xpadders

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I don't know if you guys did it already but i config PDP Afterglow AP.1 Controller for PS3
Here it is

[PDP Afterglow AP.1 Controller for PS3]
VID=XXXX
PID=XXXX
Polltype=1
DPAD=0
B=0,01
A=0,02
Y=0,08
X=0,04
L=0,40
Z=0,20
R=0,80
S=1,02
Power=1,10
Left=3,00
Down=4,ff
Right=3,ff
Up=4,00
StickX=3
StickY=4
CStickX=5
CStickY=6
LAnalog=3
RAnalog=4
DigitalLR=1

The only problem I'm having is the D-pad, When i press and hold left on the Left stick it acts as The D-pad/Left But you can still move in the left direction, Does this make any sense?
Do anyone know how to fix this? OH and if it is already done Please tell me
 

VinsCool

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I remember when this was announced. 704 pages and over 1.2 million views!!! Great work everyone. This is what development should look like. I keep waiting to jump in and I will at some point.

You should! It definitely worth be used now! So much things has been made! It is really impressive while we compare this to the alpha version, which only supports Zelda WW, plus a lot of crashes :D
 

drakorex

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Before I go changing it, Aggressive Inline says In-game music plays fast. But other than the main menu, I hear NO music. Confirm?
 

worm28

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I downloaded this version because I was having problems with getting my game to autoboot also. This might be a very silly question but how do I wiiflow to keep my settings that I want in Nintendon't. I need the HID controller setting off and memcard emulation on.

You need to turn nmm on in wiiflow game settings for memcard emulation to work and you need to download wiiflow master mod hid off.
 
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Coreyw

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You need to turn nmm on in wiiflow game settings for memcard emulation to work and you need to download wiiflow master mod hid off.


Alright cool. I found the HID off version and all is well now... The embarrassing part was I really hadn't tried to use Gamecube games through Wiiflow for awhile because of that issue. I completely forgot that when you clicked a game, it gave you more options..... Thank you and thanks Vinscool also!
 

ShadowOne333

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I tested all my A's. No changes, everything that was broke/working still is.

So far, so good then.
The first game in the A's list is the one with the code removal fix, you have that one?
I will delete the lines from the code source to see if that does fix it, if it does then we might have that one fixed.
 

VinsCool

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So far, so good then.
The first game in the A's list is the one with the code removal fix, you have that one?
I will delete the lines from the code source to see if that does fix it, if it does then we might have that one fixed.

but wouldn't that break some other games?
 

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