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Wii backup Manager for Windows
fig2k4
post Oct 30 2009, 03:17 PM
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Wii Backup Manager

If you need some help, this quick tutorial from xzxero should get you started.
http://sites.google.com/site/completesg/ba...-backup-manager

Download
Version 0.3.5 beta 1 Mirrors
Version 0.3.4r4
Note Various functions like working with WBFS drive, formatting etc. will require version 0.3.3 and below to be run as an administrator. 0.3.4+ request admin rights automatically.
Version 0.3.3
Version 0.3.2
Version 0.3.1
Version 0.3.0

Basic Usage.

Select the "Drive 1" tab.
Click "Drive" menu, select your drive.
Select the "Files" tab.
Click "Add" and select "Files..". Select your ISOs, CISOs, RARs, .wbfs in the dialog.
In the files list, tick all the items you want to transfer to the WBFS drive.
Click "Transfer" and select "Drive 1".
Done.

Features

Titles database
Support for Multi-language WiiTDB titles.txt.
Inline editing of titles, game ID and region.
Use custom-titles.txt to store manual entry edits.

Different colours for each title source.
Original = Titles taken from the file because they already match, or don't exist in the databases.
WiiTDB = Title renamed on the fly from WiiTDB database.
Custom = Title renamed on the fly from Custom database.

Enable WiiTDB/Custom titles in the settings dialog.

Auto rename titles during drive/WBFS file transfers
Use on-the-fly titles for FAT32/NTFS files/folders, without changing the internal titles.

WBFS Drives
Convert WBFS to CISO, ISO, WBFS File.
Add to WBFS drives from any of the readable file formats below.
Direct drive to drive transfers.

Simulated WBFS drives
Mount any drive with a WBFS folder and use it just like the WBFS drives.
Use any Filesystem for backup of WBFS files. eg. Mount an NTFS drive with WBFS folder.
Use the old or new .wbfs storage conventions. ie.A single WBFS folder, or multiple sub-folders. Switch between them in the settings dialog, with the option to auto convert when a drive is mounted.
Multiple folder layouts. Title [GameID], Title_[GameID], GameID_Title
Use sparse ISO on NTFS drives, instead of WBFS files.
Select WBFS file split size. Auto, Unlimited, 1GB, 2GB, 4GB.
Mount custom folders on the drive pages.

Backup DVDs
Direct rip to ISO, CISO, WBFS file, WBFS.
Support for Multiboot discs, convert each game partition back to full ISO or transfer to WBFS etc. recovering the game's original disc title and ID.
Batch mode. After a rip is complete, the disc is ejected and the next disc processed immediately when it's inserted.

Import/Export Files
Read RAR, ISO, CISO, WBFS File.
Write ISO, CISO, WBFS Files.
Direct conversion from any of the readable formats, to any of the writable formats.
Transfer any readable format to WBFS or simulated WBFS drives.
Multiboot ISO support. An entry is added to the file list for each game partition.

General
Format drives to WBFS or FAT32.
Extract RAR files when adding to the files list, or automatically when needed for transfer/conversion.
Add folders recursively.
Automatic or manual selection of WBFS file split size. Automatic means unlimited on NTFS, otherwise 4GB.
Select Wii disc partitions to keep. (Game, remove update or keep all)
Select Display unit size (auto, MB, GB).
Hide any drive you don't want to see in the drive menus, format dialog etc.
Set friendly display names for drives.
Multi-threaded. Start more than 1 operation at a time. eg. It's possible to rip a DVD to one drive, while transferring files to another.
Progress panels are shown on the relevent pages for current operations showing ETA/Total expected time, transfer speed, current transferred size, percentage complete.
Any operation can be paused or stopped at any time. Safely stop drive transfers etc. without damaging the file system.
Buffered transfers for maximum speed, but the speed and ETA etc. can be erratic because of it. Speed is more important IMO.
An MD5 Hash is calculated and stored in each disc transferred to a drive, so it's possible to verify the data integrity at a later date. The hash isn't calculated for ISO yet.
Show/Hide list columns. Drag and drop to rearrange them.
Incremental search on lists.eg. Quickly type "mar" to go to the next entry that contains that text. Uppercase = Full text search, Lowercase = Use only the start of the title
Multi-language interface.
Export game lists using easy to create templates. Simple txt, html and csv templates included.

Recent changes

0.3.5
Fixed: Read-only file handling. If write access fails, then files are opened as read-only (when it's valid to do so).
Added: Multi language support. UK English by default. I did a US English translation but the only difference is the word "Colour" smile.gif
Added: French translation by redia
Added: German translation by Kaligula
Added: Brazilian Portuguese translation by leo_bsb
Added: Dutch transation by spidy1000
Added: Inline editing for titles/ID/Region. Only the title is editable with read-only files, which will be added to the custom titles file.
Added: New list column. "File access", which shows if a list entry is considered to be read-only.
Added: Option to "Allow permanent changes to Wii discs". Write title/ID to the Wii disc header in ISO/CISO/WBFS.
Added: Option to "Allow changes to WBFS discs". Write title/ID to WBFS disc header. This must be enabled for the above option to work with WBFS too.
Added: New column, "Original title". This shows the title stored in the file.
Changed: Display order for titles. In order of priority... Custom, WiiTDB, original.
Changed: Rename functions use the new display order. So what you see in the list is what's written to the files and also used for the file/folder names.
changed: CustomTitles.txt is now custom-titles.txt for CFG 52b2+ compatibility.
Changed: Settings dialog layout so it's easily adjusted to fit the text width of different languages.
Added: Spanish translation by 6izmo.
Added: Traditional Chinese translation by TeenTin.
Added: Simplified Chinese translation by sniperz
Added: Drive/DVD insert and removal detection.
Added: Cached drive lists for the menus, format dialog and settings dialog.
Added: Game list export with templates.
Added: More comprehensive game region list.

0.3.4r5
Changed: Reverted WBFS AddDisc() routine to the way it was previous to 0.3.4
Changed: ISO, CISO and WBFS files are opened as read only.
Fixed: Bug in the fix partition function that didn't quite work when remapping all the partitions in SSBB. That game showed an fst error when not using "Game only".

0.3.4r4
Fixed: AV after transferring DVD->ISO.
Fixed: DVD read errors weren't logged correctly.
Added: New option to "Use buffered transfers". It could be handy to disable this when transferring over a network etc. but it's slower for normal use.
Added: Average transfer speed shown in the log, once finished.
Fixed: Some results weren't added to progress logs and some were added twice.
Fixed: Progress events for mounting a drive weren't all assigned correctly.

0.3.4r3
Fixed: All header popup menus now show/hide columns correctly
Fixed: WBFS split style wasn't applied with transfers to WBFS file, so it was always set to Auto.
Fixed: Duplicates checking with transfers from the files page didn't work and would get caught in an infinite loop, causing the app to freeze when de-selecting the items.
Fixed: "Update storage convention" functions didn't handle .wbf* files.

0.3.4r2
Fixed: I left in a line of code that made invalid ISOs terminate the "add files" thread

0.3.4
Added: New folder name layouts compatible with CFG 51b+ and GX r893+
Added: WBFS split style. Auto, Unlimited, 1GB, 2GB, 4GB.
Added: New items on the files page "Select" menu. Save/load from file. A list of selected IDs are save to file so these entries can be quickly selected by loading the .sel file.
Added: Safely remove corrupt WBFS discs. For now, only WBFS discs with a bad header are considered to be corrupt.
Added: "Tools->WBFS->Fix free blocks". This will compare the allocated blocks on a WBFS drive with blocks actually used by the discs stored on it. If there's any blocks found to be allocated, but unused, they're marked as free. This is used to free blocks after removing corrupt discs, since the header can't be trusted. It should be handy to recover some space after failed transfers with apps that don't handle it correctly.
Added: New option "Ignore storage/naming convention for transfers to WBFS file". When enabled "Transfer->WBFS file.." will use the title as the filename, with no sub folder or text file.
Added: Batch DVD mode. When enabled, the progress panel stays open waiting on the next DVD. Once inserted, all game partitions are selected and the transfer begins automatically.
Added: Drag and drop the list columns to rearrange them.
Added: Select which columns are visible via right click menu. I can add some useless info columns now. smile.gif
Added: Incremental search on lists. eg. Quickly type "mar" to go to the next entry that contains that text. There's a 1 second timeout, so if you type again too quickly, then you might be trying to search for something like "marmar". If you here a beep or it acts strangely, wait 1 second for the search text to get cleared before trying again.
Added: Mini log on progress panels. This shows only success/failure/warning for transfers etc. The panel stays open when an error occurred. See the main log for details on errors.
Changed: Progress panels show in a scroll box on the right side of the window. Using the scrollbox reduces the amount of space needed for multiple progress panels.
Fixed: WBFS drives now show up using detection via drive letters. I introduced a feature that only showed drives if it had a disk inserted, now it only checks if the drive exists.
Added: Automatically request admin privileges, which are needed to work with WBFS drives.
Added: WinAPI functions used to format NTFS/FAT32, with native Delphi FAT32 format code now used as fallback.
Added: Option to select whether MD5 hashes are automatically calculated during transfers.
Added: Mount custom folders on the drive pages via a "Custom folder" item in the drive menus.
Changed: WBFS AddDisc() routine uses too much CPU time copying 1 Wii sector at a time. I changed it to copy whole WBFS sectors at a time where the whole sector is actually used. If parts of the WBFS sectors are unused, then they're copied 1 Wii sector at a time, like before. This almost halves the CPU usage on my system.
Added: New list columns; Game region, file type, Wii disc partitions. Partitions types are U=Update, G=Game, C=Channel, O=Other
Added: Format dialog doesn't display system or network drives.
Added: With incremental search, uppercase does a full title search, lowercase searches using the start of the titles.
Fixed: Dual layer ISO size was wrong.
Added: Options to auto rename from titles.txt on transfer to drives and WBFS files.
Added: Option to use on-the-fly titles for storage conventions, ie. file and folder names, without renaming the internal titles. Transfers to ISO/CISO always use it.
Added: ISOs are now also renamed from titles.txt. The internal title isn't changed, only the file/folder names.
Added: Menu item on drive tools menu, NTFS/FAT32->Update storage convention. To manually update it, rather than using "Update when drive is mounted" in the settings.
Changed: Keep all Wii disc partitions by default.

0.3.3
Added: Full scrubbing (clean) mode. Full scrubbing will use only used Wii disc sectors, the rest will be filled with zeros. Without full scrubbing, some junk data will remain.
Changed: RAR extracts 20MB of data to get disc info, instead of the previous 4MB.
Added: "Game titles->Rename ??" functions use custom titles as well as WiiTDB. Custom titles have priority over WiiTDB just like on the fly renaming. So the titles displayed are the titles that are used when renaming. This was added in previous versions, but I forgot about it.
Added: Automatic WBFS file split size. Unlimited on NTFS, 4GB on FAT32.
Changed: Totally rewritten ISO/CISO writing routines to use the Wii disc exactly like the WBFS partition AddDisc().
Added: Various functions in the drive tools menu for calculating/verifying MD5 hashes. Verification results are shown on in the log for now.
Fixed: With Add->Folder function, pause and cancel buttons didn't work when the files were being added.
Fixed: Multiboot disc transfers didn't work correctly when the disc contained anything other than game partitions.
Fixed: Some multiboot disc titles had a couple of ones (0x0101) after the real title, which caused an error -32 when loading the wbfs partition in CFG. I fixed this before the first release of the multiboot handling code, but uncommented the line that caused it for some reason. I've removed this line of code completely now.

0.3.2
Fixed: .wbf to WBFS. This was a flaw that also existed in libWBFS due to different block sizes on larger drives.
Added: Hash calculation from used Wii disc sectors only, for WBFS and .wbfs. This will allow reproducible hashes from any source as long as the partition usage is the same. There's no hash check function yet.

0.3.1
Changed: Compiler version back to Delphi 7, which seems to fix all the silly AVs.
Fixed: CISO. Now uses the same block size as WBFS files. So all CISOs saved from WBM should be identical regardless of the source WBFS block size.
Added: Select "Items not in file list" for drive pages.
Added: Reduced sparse file fragmentation by allocating the file size before setting sparse mode. Thanks to oggzee.
Added: Drive detection via assigned drive letters. This allows the use of mapped network drives as well as adding support for Wine and fixing other drive detection issues. There's an option to use unmounted volumes in the settings dialog.
Fixed: Transfers to NTFS ISO couldn't be cancelled.
Fixed: If the temp folder name in the settings file was blank when opening the app, all of the tabs were missing.
Fixed: All ~known integer overflow errors.
Fixed: Sparse ISO size on drive. Any holes that should be sparse are now correctly written. Thanks to oggzee again.
Fixed: Drive sizes in the format dialog.
Fixed: Multi-volume RARs now show the correct ISO size.
Fixed: Renaming of folders where the old and new names are identical except from the case. eg. Renaming from "POP!" to "Pop!" wouldn't change the folder name.
Fixed: Bug introduced when changing the titles colours. I originally had 5 colours, but changed it to 3. The settings dialog was still using 5 internally which would cause some memory to get accidentally overwritten, causing an AV when closing the settings dialog.

0.3.1 beta 3
Changed: Disabled overflow check, since it's stupid having the app crash for non-critical errors. It might even help track down where the overflow is, otherwise it'll just disappear, never to be seen again. Time will tell..
Changed: System error messages now show the error code as well as the description
Changed: Disabled MD5 hashing for now.
Changed: Full debug by default (change it in "Debug level" menu on the log page)
Changed: Application exceptions should be logged, instead of showing the message dialog
Fixed: DVD->WBFS file saved .iso, instead of .wbfs

0.3.1 beta 2
Fixed: Integer overflow during transfers
Fixed: WBFS partition closed after transfer, which caused errors when batch transferring.
Changed: CISO writing method to create smallest CISO possible, regardless of the source. (Experimental)

0.3.1 beta
Changed: Drive->drive and files->.wbfs now use the standard routines converted from libWBFS.
Changed: Disabled Data integrity/hash checking for this version.
Fixed: Drive usage bar colours applied when settings are read from the ini.

0.3.0
Added: WiiTDB titles support (titles.txt).
Added: Download titles.txt from the settings dialog.
Added: Custom Titles support (CustomTitles.txt).
Added: Double click drive entries to edit manually. Changes are saved to CustomTitles.txt if enabled.
Added: MD5 Hash functions for .wbfs/WBFS. Hashes are calculated when adding a disc to the drive and can be used to verify the data is still intact at a later date. You can also calculate missing hashes for existing entries.
Added: Custom colors for Drive usage bars, Progressbars, titles and log.
Changed: Reverted to using the unRAR DLL. Embedding it in the exe was causing problems.
Added: Support for the new WBFS file storage convention. You can now store the files in sub-folders or in a single WBFS folder. With an option to automatically convert to the chosen convention when a drive is mounted.
Fixed: Range check error caused by the remaining time falling below zero.
Added: Duplicate files in the file list now handled correctly, so it isn't possible to transfer duplicates to a drive or convert to other formats. Allowing this would just be a waste of the user's time because the first files would be overwritten by the duplicates.
Added: Manual/Custom titles can be edited on the files and DVD pages, without actually changing anything in the files.
Added: WBFS Read retry. On read error, check for valid handle and recover if possible.

0.3.0 beta 4
Fixed: Problem with sorted columns with items over 4 GIG, introduced in beta 3.
Fixed: "Not enough space" with some operations. They were referencing total size instead of selected size.

0.3.0 beta 3
Changed: Progress panels/bars hopefully for the better
Changed: Drive usage status/progress bars
Fixed: Multiboot disc to ISO/CISO didn't use the partition ID/title
Fixed: DVD to large WBFS drive didn't work. The buffer was too small, so now it's dynamically allocated.
Fixed: Various operations didn't use thread safe debug events.
Added: Stupid not having it before. Read/write errors now show the windows GetLastError() message in the log.
Fixed: Error when transferring multiple discs from WBFS to WBFS File. Caused by the workaround for writing WBFS files to same folder as the source, for resplitting.
Fixed: Drive to ISO/CISO didn't use temp files.
Added: Option to hide drives. This replaces "Show USB only"
Added: Option to change drive display names.
Added: If there's a bad Wii disc partition table entry, it's recognised instead of the many problems it could cause. eg. locking up the app, using tonnes of memory etc.

0.3.0 beta 2
Fixed: Duplicate drives in the drive menus and format dialog in some situations.
Fixed: Changes to "Show USB drives only" are reflected in the format dialog.
Fixed: .wbfs->.wbfs using the same folder as source and destination (for resplit etc.)
Added: Check if the destination file is going to be exactly the same as the source. eg. .wbfs->.wbfs with the same split size is pointless. The transfer list is also sorted by size to rule out smaller files as soon as possible because they don't need re-split.

0.3.0 beta
Total rewrite.

Old versions prior to 0.3.0 beta.
   WARNING: SPOILER INSIDE
(show)


This post has been edited by fig2k4: Feb 15 2010, 08:40 AM
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Szalkow
post Oct 30 2009, 05:30 PM
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Very nice, I've been playing with it for a few minutes and like what I see. The ability to import directly from ISO, CISO, or RAR is making my day (I keep most of my smaller games in RARs to conserve disc space, this makes that more practical). The ability to have two drives open is also quite nice, and in my eyes it replaces the need for a direct drive-to-drive (since you can just select everything and copy it all at once).

The install speeds are decent, about what I see with any other WBFS manager, with RAR files naturally taking a bit longer to unpack.

A log would be a nice feature but so far I haven't seen it do anything. Has it been implemented yet?

Renaming on double-click is a little awkward. Is there a possibility to add a right-click context menu? Also, the titleID only seems to allow editing the first three letters, is there any way to change it entirely? EDIT- never mind, that's what the Region box is for.

So far I've seen no stability problems, although I haven't tried shifting huge quantities of files around or tried importing/exporting ISO's/CISO's with other WBFS Managers.

I like the clean interface, but having no graphical interface at all is a little disorienting - at the least, would it be possible to add box art for games, and perhaps a graphical bar to represent free and used space on each drive?

All in all, this is looking like the perfect no-frills WBFS Manager for a control freak like me. Thanks for the solid release.

This post has been edited by Szalkow: Oct 30 2009, 05:31 PM
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fig2k4
post Oct 30 2009, 05:58 PM
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QUOTE
The install speeds are decent, about what I see with any other WBFS manager, with RAR files naturally taking a bit longer to unpack.

I should be able to speed things up by buffering a little more. ie. Not writing so frequently to the drive.

The log just now is mainly used for errors. If there's nothing in it, it's a good thing. smile.gif There are a few (info) entries, but I do plan to log a lot more, with the option to only show errors etc.

QUOTE
Also, the titleID only seems to allow editing the first three letters, is there any way to change it entirely? EDIT- never mind, that's what the Region box is for.

I was thinking about allowing that. I'll could add it to the context menu you suggested, something like "Edit Game ID (Advanced)"

QUOTE
So far I've seen no stability problems, although I haven't tried shifting huge quantities of files around or tried importing/exporting ISO's/CISO's with other WBFS Managers.

I like the clean interface, but having no graphical interface at all is a little disorienting - at the least, would it be possible to add box art for games, and perhaps a graphical bar to represent free and used space on each drive?

Nice to hear. smile.gif I've been testing it quite a bit for the past week without any problems. But I'm sure someone will find something. The app does totally freeze when you pull out the USB drive while copying a game to it, but who would do that anyway? I still need to recover from it though.

There's a progress bar at the bottom of the drive pages to show the free space (as well as the status bar text). I'll definitely add box art download/display as soon as possible and try to spice up the UI a little. I'm a bit of a minimalist though as you can tell.

I'm glad the first response was positive anyway. tongue.gif Thanks.

This post has been edited by fig2k4: Oct 30 2009, 06:01 PM
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fig2k4
post Nov 1 2009, 11:47 PM
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I've updated the main post with release info for version 0.1.2.

Any bug reports, feature requests, comments etc. would be appreciated. Cheers.

Edit: I forgot to mention that I borrowed the default "no image" covers from Configurable. I hope it's OK, otherwise I'll remove them straight away. My artwork sucks, so it would be great if i can use them.

This post has been edited by fig2k4: Nov 1 2009, 11:55 PM
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Dr. Clipper
post Nov 2 2009, 01:58 AM
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I'm surprised you haven't added .wbfs support for FAT partitions if you are familiar with Configurable.

This post has been edited by Dr. Clipper: Nov 2 2009, 01:58 AM
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TeenTin
post Nov 2 2009, 02:38 AM
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QUOTE(Dr. Clipper @ Nov 2 2009, 01:58 AM) *
I'm surprised you haven't added .wbfs support for FAT partitions if you are familiar with Configurable.


Agree. This is a must !
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fig2k4
post Nov 2 2009, 04:33 AM
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QUOTE(Dr. Clipper @ Nov 2 2009, 12:58 AM) *
I'm surprised you haven't added .wbfs support for FAT partitions if you are familiar with Configurable.


I'll need to read up on the .wbfs file structure etc. but using FAT instead of WBFS is definitely appealing. I'll see what I can do.

I've added another quick update (0.1.3) because i noticed that if you tried to download covers without an already created cover directory structure, it didn't work. This version fixes that and adds the batch downloading as well as a couple of other features.

Has anyone got a list of useful cover sites I could add? The two sites I'm using still have a good few covers missing.
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Szalkow
post Nov 2 2009, 06:10 AM
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QUOTE(fig2k4 @ Nov 1 2009, 10:33 PM) *
Has anyone got a list of useful cover sites I could add? The two sites I'm using still have a good few covers missing.

I'm guessing the only two you have are WiiBoxart.com and WiiTDB.com, no? Those are the two most definitive (most loaders use wiitdb exclusively). I've found that I can appease my OCD by using covers from alternate versions until the official one is available (e.g. using a French PAL cover of Dead Space: Extraction until the NTSC cover is released).
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Dr. Clipper
post Nov 2 2009, 06:24 AM
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QUOTE(fig2k4 @ Nov 2 2009, 01:33 PM) *
Has anyone got a list of useful cover sites I could add? The two sites I'm using still have a good few covers missing.

Configurable uses these five:
CODE
http://wiitdb.com
http://wiicover.gateflorida.com
http://boxart.rowdyruff.net
http://awiibit.com
http://www.muntrue.nl


It should be noted that the middle 3 are the GX size only (e.g., 176*248 for 3D) and wiicover.gateflorida and awiibit.com seem to be down currently.
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redia
post Nov 2 2009, 09:33 AM
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fig2k4,

I am testing your tool.
seems nice, and easy to handle.

one problem :
On my First HD I have one WBFS partiton of 10go that I use for temporary transfers/test/....
but your application is not seeing it. as if you are "only" testing removable drives.
do you think you can fix that ?

could be added :
- use of titles.txt and/or wiitdb.xml
- selectable download sites (let's imagine I do not like downloading from a specific site because I do not like the quality)
- missing download FULL HD (http://wiitdb.com/wiitdb/artwork/coverfullHQ/[lang]/[gameid6], this is not yet commonly used but this could change wink.gif
- selectable download display (i.e. display at the same time multiple cover type)
- if you apply the previous option. the download would get the all the types you want at once.
- if you implement WBFS fat file from CFG... conversion cISO <-> WBFS(CFG)
- "preferred cover order" should offer a "NONE" option (except for the first one) this way someone who REALLY want only localized title can do so. and make sure if one is selected it is impossible to select it again in another field

I will do some extensive testing on the application and revert if I find anything wrong.

great work,
Cheers,
R


ps : I noticed the "Language : English" in option.. if you plan to localize it let me know I will do the french for you.

This post has been edited by redia: Nov 2 2009, 09:43 AM
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redia
post Nov 2 2009, 09:39 AM
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I just noticed the opengl rendered.
it looks nice, it is totally useless ----> PRICELESS !!!

the "fake3d" reflection seems a little weird to me..
but that's only me.

maybe you could add a zoom option (in both rendering mode)

Thank for that.
R
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fig2k4
post Nov 3 2009, 03:41 PM
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Thanks for the suggestions guys. I've implemented some of them in 0.1.4 on the main post.

I think I'm done with covers for a while, apart from bug fixes and adding more cover sources. I'll go back to them later if there's any need.
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fig2k4
post Nov 3 2009, 10:35 PM
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If anyone is interested, could you try this test version to format to FAT32 and WBFS?

Format Test Version

It should work, even under Vista/Win7 when the drive is NTFS.

Click WBFS tab, select your drive, then select partition->format -FS-.

Quick signs that all went well..
WBFS should show correct free space after formatting from NTFS.
FAT32 should work correctly in explorer and show correct free space etc.

The FAT32 cluster size is automatically calculated, so it can format large drives >32GB. If someone can test that, I'd appreciate it.
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Wiiwu
post Nov 4 2009, 02:20 AM
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Format Test Version, recognized my FAT32 drive, show Free/Total/FS Type correct but did not list the games in \wbfs folders.

Log shows: (Error) (OpenFromHandle) Invalid partition header. Not a WBFS partition.

Of course there is no WBFS partition on my drive, just a single FAT32 32K cluster partition.

This post has been edited by Wiiwu: Nov 4 2009, 02:25 AM
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fig2k4
post Nov 4 2009, 02:27 AM
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Not yet. smile.gif I figured out the trick to raw sector writing in Vista/Win7 (because it's supposed to be blocked, especially on NTFS drives). I was hoping that someone could confirm that it formats successfully with these and other operating systems.

I've just started work on FAT32 and .wbfs file support. I'd imagine it would be at least a day(night) or 2 before I have it stable, time permitting.
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