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Crap, easy to use channel creator, Now with batch mode
WiiCrazy
post Apr 24 2009, 09:29 PM
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Latest release is 3.3b,

download : CrapV3.3b
for old versions and my other programs see my signature...

So in what ways does this app differ from similar applications?
1. First of all it's the first configurable channel creator...

2. Unlike similar programs Crap has all it's features natively implemented. It doesn't invokes command line programs.. So it's not a mere gui.
AlexDp's wbfs manager should be put aside since that program also does it's magic natively without support from command line programs.

3. Because of above difference, Crap is way a lot faster than it's counterparts.

4. It has a banner sanity check for banner bricks which other programs doesn't have. Though it's still recommended to have means of banner unbricking before use.

5. You can install created channels directly using network.

Here is the changelog :

   WARNING: SPOILER INSIDE
(show)


Screenshots of an old version
   WARNING: SPOILER INSIDE
(show)

Source code : http://code.google.com/p/crapwii/

Donations :
The application is free and will remain to be free. Donations will be used towards improving the application, like purchasing USB gecko for debugging.



This post has been edited by WiiCrazy: Apr 29 2010, 10:47 PM
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Ozz465
post Apr 24 2009, 09:34 PM
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Looks good , needed to learn to make wads , glad u made this app.thx
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TroyTheZombie
post Apr 24 2009, 09:46 PM
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I keep getting the error message when starting-
QUOTE
This application has failed to start because LIBEAY32.dll was not found. Re-installing the application may fix this problem.


and if i find LIBEAY32.dll and put it in the folder -

QUOTE
The ordinal 3106 could not be located in dynamic link library LIBEAY32.dll
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malsuk
post Apr 24 2009, 09:54 PM
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QUOTE(TroyTheZombie @ Apr 24 2009, 09:46 PM) *
I keep getting the error message when starting-
QUOTE
This application has failed to start because LIBEAY32.dll was not found. Re-installing the application may fix this problem.


and if i find LIBEAY32.dll and put it in the folder -

QUOTE
The ordinal 3106 could not be located in dynamic link library LIBEAY32.dll




same here unsure.gif
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WiiCrazy
post Apr 24 2009, 09:57 PM
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Ok, uploaded the libeay32.dll bundled version (link is the same, you may need to redownload), it should work on both 32bit and 64 bit systems with no problem...

This post has been edited by WiiCrazy: Apr 24 2009, 10:05 PM
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Linuks
post Apr 24 2009, 10:04 PM
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Thanks, I'm using it smile.gif
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BlindDude
post Apr 24 2009, 10:16 PM
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That is really cool.. Looks nice and easy... I dont see anything resemling sound.. Does this or are future releases going to include being able to put our own sounds in also?

Thanks Thanks
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Linuks
post Apr 24 2009, 10:19 PM
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I get a problem when I updated from v1.1 to v1.51 :

"Doesn't seem to be a folder with a disc id and a banner with disc id name in it?"

I don't understand because the folder is named RXXXXX and the file RXXXXX.bnr.
It worked with 1.1.
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WiiCrazy
post Apr 24 2009, 10:21 PM
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Well this is specifically for creating game channels. I don't think I'll be doing something similar to wadder. In short, no you won't be able to create channels with custom sound smile.gif

@Linuks : could you tell me the exact path of the banner, tested here and it works.

ps: hell I found the bug... it seems there are more than one dot in your path... argghhh... instead of reverse search I used forward search in filename...

ps2: crashed the bug,
here is the hotfix : http://www.tepetaklak.com/data/Crap1.51Fix.rar
also updated the original release archive with the fix.

This post has been edited by WiiCrazy: Apr 24 2009, 10:32 PM
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Zeek03
post Apr 25 2009, 12:58 AM
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I can't get Ocarina To work this. I click your version and then click Ocarina, but when I load It from Wii it can't find the codes. Any help? Please?
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Ribonizer
post Apr 25 2009, 07:17 AM
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Mmmm, I tried making one for Super Smash (Used RSBE01 for the id, no idea if that was right, USB loader said RSBE and crap didn't like that so I added 01)
Anyway, when I start it I just get a black screen sleep.gif
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WiiCrazy
post Apr 25 2009, 09:15 AM
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QUOTE(Zeek03 @ Apr 25 2009, 02:58 AM) *
I can't get Ocarina To work this. I click your version and then click Ocarina, but when I load It from Wii it can't find the codes. Any help? Please?


Do you have the codes in the \codes folder? files should be named disc id.gct... for ex , wii sports : RSPE01.gct .

QUOTE(Ribonizer @ Apr 25 2009, 09:17 AM) *
Mmmm, I tried making one for Super Smash (Used RSBE01 for the id, no idea if that was right, USB loader said RSBE and crap didn't like that so I added 01)
Anyway, when I start it I just get a black screen sleep.gif


Which loader do you use?
Yal needs IOS 222 and USB Loader 1.5 needs Cios 10, after packing a single channel for a game, you can test the configuration using the test button.... this way

1. open the homebrew channel on your wii, press home on wiimote, take not of the ip address at the upper left
2. pack the channel using Create button and click the Test button. Change the ip address to the one you noted.
3. click send...

This way you can test the loader configuration without installing the actual channel on the wii...
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obelix05
post Apr 25 2009, 11:05 AM
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Hello,

it's a very nice tool!!! Can you eventual add the USB Loader GUI of dimok an co.???

LINK

THX, nice work!
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WiiCrazy
post Apr 25 2009, 12:18 PM
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QUOTE(obelix05 @ Apr 25 2009, 01:05 PM) *
Hello,

it's a very nice tool!!! Can you eventual add the USB Loader GUI of dimok an co.???

LINK

THX, nice work!



Well, what's the point this having a gui loader? smile.gif
You already have a variety of options to choose,
YAL loader, supporting region override
1.1 loader with language selection, video mode forcing, region override
1.5 loader supporting sd/sdhc cards as well as ocarina
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Zeek03
post Apr 25 2009, 02:47 PM
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QUOTE(WiiCrazy @ Apr 25 2009, 02:15 AM) *
QUOTE(Zeek03 @ Apr 25 2009, 02:58 AM) *
I can't get Ocarina To work this. I click your version and then click Ocarina, but when I load It from Wii it can't find the codes. Any help? Please?


Do you have the codes in the \codes folder? files should be named disc id.gct... for ex , wii sports : RSPE01.gct .

QUOTE(Ribonizer @ Apr 25 2009, 09:17 AM) *
Mmmm, I tried making one for Super Smash (Used RSBE01 for the id, no idea if that was right, USB loader said RSBE and crap didn't like that so I added 01)
Anyway, when I start it I just get a black screen sleep.gif


Which loader do you use?
Yal needs IOS 222 and USB Loader 1.5 needs Cios 10, after packing a single channel for a game, you can test the configuration using the test button.... this way

1. open the homebrew channel on your wii, press home on wiimote, take not of the ip address at the upper left
2. pack the channel using Create button and click the Test button. Change the ip address to the one you noted.
3. click send...

This way you can test the loader configuration without installing the actual channel on the wii...



My codes work for everything except this... Have you made a successful Ocarina channel?
This sounds really awesome and I want it to work...
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