Yuzu Switch emulator adds new and improved resolution scaling feature

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Just because Nintendo hasn't released a Switch Pro that would allow you to play your games at higher resolutions, doesn't mean such a concept is impossible. Thanks to the efforts of the Yuzu team, the emulator's resolution scaler has been "massively" improved, as of the latest early access release. While Yuzu previously had a method of upscaling a game's graphics, this new version has been completely rewritten to use a more effective rendering system. Switch games emulated through Yuzu can now be upscaled to x6 the original resolution, with support for a variety of filters, including AMD's FidelityFX Super Resolution.

Benefits of Project ART

The feature-set of Project ART includes the following:

  • Native Resolution Scaling:
    • Upscaling (2x, 3x, 4x, 5x, 6x) and Downscaling (0.5x, 0.75x).
  • FXAA Pre-filtering Pass
  • Fixed various bugs introduced from the Texture Cache Rewrite (TCR).
  • Window Adaptation Filters

Not all games have been tested for compatibility, but a majority reportedly work with minimal issues. Only two games were noted for specifically not working with the new resolution scaler: Paper Mario: The Origami King and Crash Bandicoot 4 - It's About Time. Upscaling to x4 will take quite a bit of processing power--a recommended 10GB of VRAM. If you don't have a powerful enough system to emulate Switch games normally, however, you might be interested in another new Yuzu feature called downscaling.

As the name implies, this is the reverse of upscaling, and will instead lower the quality of the emulated game, gaining up to a 20% performance boost in the process. The Yuzu resolution scaler is currently only available in early access builds, but will make its way to the mainline emulator build once it's ready for a full release.

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fvig2001

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Wonder if steamdeck can use at least 2x for most games. My guess for project ART was like custom textures + camera angle control, I guess I was wrong
 
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MasterJ360

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Oh yeah they definitely improved. Im getting buttery smooth 60fps in 4k Vulkan GPU High with x16 Anti aliasing in SSBU. Played a whole match without a single stutter.
 
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yraverageamongoose

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I wonder if I'll be able to play anything in 4K... BOTW at 2160p on CEMU is playable but rather slow for me.
rip its fullscreen at 1080p and 15fps in normal gameplay without doing anything too crazy and frequent pauses but i hope that these sort of optimisations will help people with lower end pcs use higher end emulation
 

ElSasori69

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As simple as it sounds, downscaling a game for better performance was something I never thought off, and with that option I think It will gonna run on Steam Deck and the GPD Win
 
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Xzi

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As simple as it sounds, downscaling a game for better performance was something I never thought off, and with that option I think It will gonna run on Steam Deck and the GPD Win
I honestly think Steam Deck would've run it at/near full speed (720p) even before this update, but every little bit of optimization helps.
 

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