Really? I didn't know.This is a widescreen hack applied by PSX, I didn't do that
Should've known because the PlayStation symbol on the startup screen didn't appear to be stretched out lol
Really? I didn't know.This is a widescreen hack applied by PSX, I didn't do that
Really? I didn't know.
Should've known because the PlayStation symbol on the startup screen didn't appear to be stretched out lol
This is a widescreen hack applied by PSX, I didn't do that
@SeongGino Measured crash bandicoot 1
Code:[libretro INFO] [Mednafen PSX]: Estimated FPS: 59.81007 [Threading]: Waiting for Thread Exit [INFO] Threaded video stats: Frames pushed: 2642, Frames dropped: 797.
This was nearly purely in a 3D enviroment with vsync off
I am not sure what to believe anymore.
Edit: Gonna measure mgs1 brb
That's about 60%-70% of the frames rendered.
Eh, that counter seems a bit off, but the actual stats show more about what's being done.
@m4xw Weird, I've checked and the "widescreen mode hack" is turned off.
psx_skipbios = 0;
}
var.key = "beetle_psx_widescreen_hack";
widescreen_hack = true;
rsx_intf_refresh_variables();
Damn, it would be a really frustrating hassle just to get that toggled off and recompiled.Code:psx_skipbios = 0; } var.key = "beetle_psx_widescreen_hack"; widescreen_hack = true; rsx_intf_refresh_variables();
you have no choice in this
How about, no? Its 1:30am here.Damn, it would be a really frustrating hassle just to get that toggled off and recompiled.
Amazing man your awesome it's running really well ff7 and resident evil 2 barely notice the frame drops and I can hear the sound in my head when I play lol
Dude, what I said was (sort of) sarcasm, don't you know?How about, no? Its 1:30am here.
Was gonna go early to bed.
Welcome in my autistic worldDude, what I said was (sort of) sarcasm, don't you know?
Its good enough if you're in the bus with headphones or smth.
Don't feel like putting more work in this specific core tho.
I will add it to CI tomorrow tho, maybe that will get resolved at some point (audio)
Why waste time on Bettle-PSX when there is PCSX-ReARMed, which is a better core since it has already many upgrades/optimizations for ARM architecture.Aww thats a shame you don't want to continue it The games are so playable with just this first test release, and with sound / saves working this would be amazing!
Only mentioned it because this is already here now available to the public, and doesn't appear to be too far off.Why waste time on Bettle-PSX when there is PCSX-ReARMed, which is a better core since it has already many upgrades/optimizations for ARM architecture.
Yeah, but if this runs "ok", imagine ReARMed at this same phase.Only mentioned it because this is already here now available to the public, and doesn't appear to be too far off.
Yeah, but if this runs "ok", imagine ReARMed at this same phase.
Seong from a few hours earlier said:Assuming this was Beetle-PSX, then it makes sense. Switch atm is just not ready for something so cycle-accurate.
PCSX-ReARMed would have been a much better fit than Beetle.