soo everytime i load a rom i get the grey press a screen. i have the correct bios in a psx folder with the roms. the correct format is cue?
Version?
soo everytime i load a rom i get the grey press a screen. i have the correct bios in a psx folder with the roms. the correct format is cue?
5.1.0
i did i even tried another bios. soo i have switch/roms/psx/scph5501.bin and rom.cueProbably bios files named wrong, read the readme
i did i even tried another bios. soo i have switch/roms/psx/scph5501.bin and rom.cue
what's your game version? EU? US? JP?i did i even tried another bios. soo i have switch/roms/psx/scph5501.bin and rom.cue
game and Bios must be from the same regionwhat's your game version? EU? US? JP?
using us roms and us bios still grey screen gonna try different romswhat's your game version? EU? US? JP?
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game and Bios must be from the same region
Pretty sure you do *something* wrongusing us roms and us bios still grey screen gonna try different roms
As much as I don't agree with the use of this core... eh, what the hell.
All I tried for now was Mega Man X4, and it feels like it's running at about 80% of its usual speed when compared screen-to-screen on my PC running the same game fullspeed.
Just fixed up some stuff. We have the code anyway.
It did not involve major changes from yesterday, else audio would be fixed
Do you agree tho that the framerate does not equal the game speed?
Is there any way to show fps ingame? I just found some settings but doesn't seems to be workingJust fixed up some stuff. We have the code anyway.
It did not involve major changes from yesterday, else audio would be fixed
Do you agree tho that the framerate does not equal the game speed?
Edit: I measured the whole first level of crash bandicoot and it reported 58 fps on avg, yet it did not feel like that, try vsync off too!
btw yeah, fps doesn't seem to match the actual framerateIs there any way to show fps ingame? I just found some settings but doesn't seems to be working
Pretty sure that it does. It's rendering all the frames -- it's just doing it slower than it actually should be.
Either way, it's rather slow as to be expected of an accuracy-focused core.
Speed aside, it's not that bad as a tech demo -- just to say "I'm running an accuracy-based PSX core on my Switch at half the framerate," at the very least.
Is there any way to show fps ingame? I just found some settings but doesn't seems to be working
Oh, okOptions don't work on the current cores; neither does the on-screen display, so no FPS counters.
I'm doing this all based on estimated guesswork and two instances of the same game in a similar scenario.
Maybe the avg gets skewed by a lot in the menus (only had like 3min play sessions)
It would make sense, since those are the moments where the core renders the least, and thus would be closer to fullspeed than, say, rendering a 3D environment.
Tried out Mr. Driller using the new PSX core. Runs pretty smooth, sometimes there's a minor slowdown. This is without VSync and with the BIOS set up, by the way. Also, I don't know why you haven't compiled a build without fullscreen yet.
Then again, it just proves how there's so much potential for emulation on the Switch.
[libretro INFO] [Mednafen PSX]: Estimated FPS: 59.81007
[Threading]: Waiting for Thread Exit
[INFO] Threaded video stats: Frames pushed: 2642, Frames dropped: 797.