ROM Hack [GUIDE] NSMB2 Custom Levels & Mods (The Easier Way)

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jimmyj

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Look at retail Nintendo levels and see how they do it.
That's what I did for the vine but it still looks weird (it looks like mario is entering a door) and I can't get the warps to warp me to the falling fast entrance
 
D

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It says you need a LEGIT COPY OF "New Super Mario Bros. 2" but can you use a pirated version - from freeshop/cia format?
 

Gimzie

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It says you need a LEGIT COPY OF "New Super Mario Bros. 2" but can you use a pirated version - from freeshop/cia format?

Like someone said, yeah, it works the same. Discussion about piracy is not allowed on this forum, however, which is why I say "legit copy".
 

Gimzie

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Small update bump here, added a complete mini-tutorial at the bottom on how to actually get custom tilesets imported and exported. Setting behaviors and creating objects isn't covered, but you should be able to figure it out if you look at the retail tileset files.
 

Bluoed

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Small update bump here, added a complete mini-tutorial at the bottom on how to actually get custom tilesets imported and exported. Setting behaviors and creating objects isn't covered, but you should be able to figure it out if you look at the retail tileset files.
I did the tileset tutorial and when I press import on CoinKiler it says I need ctr_texturepackager32.exe to be placed in ts_convert
 

Gimzie

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How do you edit the world map what program would you use?

Nobody's figured out how to edit the world map as of yet, but I'm sure one day we'll get there.

I did the tileset tutorial and when I press import on CoinKiler it says I need ctr_texturepackager32.exe to be placed in ts_convert

In the instructions it tells you that you need to find the exe. I just can't link it because it's copyrighted.
 

Bluoed

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Nobody's figured out how to edit the world map as of yet, but I'm sure one day we'll get there.



In the instructions it tells you that you need to find the exe. I just can't link it because it's copyrighted.

Ok thanks, I don't know if I missed that step or you just added it in
 

Xero3C

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Thank you for the tutorial :)

I want to ask how big the produced files (RomFS folder and .bin data) is? I have the default SD Card that came with the 2DS, on the label it's 4GB, but in fact it has 3.7GB and I don't really want to buy an extra SD Card. Currently I have 0.8GB of free space, but if required I can delete some things that it has like 2.5GB of free space.

I also want to know if this tutorial works for dumping Super Mario 3D Land and any other game?
 

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