Emulation [RELEASE] Cemu - Wii U emulator

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blazed1979

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Okay, so I have a question regarding the graphics packs and CEMU 1.8b. When I click on the graphics pack folder, it is pretty much empty, except for the example_pack rar file. I load up Cemu and under 'Options' and 'Graphics packs', it is also empty. At this point, CEMU looks like it is running in native 720p on Mario Kart 8. So, I closed CEMU, copied and pasted the graphics pack directories from Cemu 1.75 into Cemu 1.8 graphics pack directories, and reload CEMU 1.8b. When I go under options and graphics packs, it lists all of the games in red and it says in brackets '(outdated)'. I click on the 4k option for Mario Kart 8, and load it up. It seems to be running in 4k now without an issue. So is this what we should have done or is there something else I should do? Will I encounter any problems with the 'outdated' graphics packs? I can't really notice a difference.
 

JOHN30011887

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Okay, so I have a question regarding the graphics packs and CEMU 1.8b. When I click on the graphics pack folder, it is pretty much empty, except for the example_pack rar file. I load up Cemu and under 'Options' and 'Graphics packs', it is also empty. At this point, CEMU looks like it is running in native 720p on Mario Kart 8. So, I closed CEMU, copied and pasted the graphics pack directories from Cemu 1.75 into Cemu 1.8 graphics pack directories, and reload CEMU 1.8b. When I go under options and graphics packs, it lists all of the games in red and it says in brackets '(outdated)'. I click on the 4k option for Mario Kart 8, and load it up. It seems to be running in 4k now without an issue. So is this what we should have done or is there something else I should do? Will I encounter any problems with the 'outdated' graphics packs? I can't really notice a difference.

You can get updated ones from here - https://github.com/slashiee/cemu_graphic_packs
Or simply do it yourself and add version = 2
Put that under name thats inside rules
 

tropomien

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Hey im try run Fatal frame 5 on 1.8.0b, but got crash in loading game. How can i fix it ?
this log:
[15:53:03] Running on GenuineIntel[063A09] Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz

[15:53:03] Set process CPU affinity to CPU0 CPU2 CPU4 CPU6

[15:53:03] Using AES-NI for filesystem decryption

[15:53:14] Loading .rpx -> Map "F:/Game/DISC GAME/Fatal frame 5/New folder/Project Zero Maiden Of Black Water [AL5P01]/content/" to /vol/content/

[15:53:14] TitleId of launched game: 00050000101d0300

[15:53:14] Mounting local storage (updates): .\mlc01\usr\title\00050000\101D0300\

[15:53:14] Game profile "gameProfiles\00050000101d0300.ini" does not exist

[15:53:14] saveDir and shaderCache name: 459af5ed

[15:53:16] Using OpenGL version 4.5

[15:53:16] OpenGL extensions:

[15:53:16] ARB_clip_control: available

[15:53:16] ARB_get_program_binary: available

[15:53:16] ARB_clear_texture: available

[15:53:16] ARB_copy_image: available

[15:53:16] GL_VENDOR: NVIDIA Corporation

[15:53:16] Recompiler initialized. CPU extensions: AVX
 

ionelush2001

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I see that Tokyo Mirage Sessions #FE is still DEAD for good "Ashes to ashes, dust to dust" My God be with You AMEN :moogle:, and now Xenoblade is making is way to the other side :wacko:, all the work is going for The Legend of Zelda Breath of the Wild and few crappy games :cry:, they need more funds to make them work again, so people we must contribute with more BitCoins :evil:.
 

Gundark

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Is Xenoblade Chronicles X still freezing like crazy?
It is for me.
I see that Tokyo Mirage Sessions #FE is still DEAD for good "Ashes to ashes, dust to dust" My God be with You AMEN :moogle:, and now Xenoblade is making is way to the other side :wacko:, all the work is going for The Legend of Zelda Breath of the Wild and few crappy games :cry:, they need more funds to make them work again, so people we must contribute with more BitCoins :evil:.
Well, next version should be all about bugfixes, no new features planed. This one is generally faster for all games I've tried ( Yoshi, TTT2, Xeno-X...). This is a good foundation for future versions.
 

shideravan

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Well, next version should be all about bugfixes, no new features planed. This one is generally faster for all games I've tried ( Yoshi, TTT2, Xeno-X...). This is a good foundation for future versions.
Well, I think that Cemu really need some improvements in areas such audio and better syncing btw cpu and gpu modules
However, every cemu version up to now had some bugfixes, then, we just need to wait to them being fixed
 
Last edited by shideravan,
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JOHN30011887

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This bug is back with pixelated bloom effects in captain toad and super mario 3d world with cemu 1.8
used to use reduced bloom 40% from here as that fixed the issue - https://github.com/masterotaku/shader-mods/tree/master/WiiU
9hf9TtB.png


Hope some talented person can take a look into it please
 
Last edited by JOHN30011887,

stickman89

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I've witnessed some truly amusing happenings on 1.8.0b just now...

Playing ZBOTW. Climbed a tree, picked up an egg, then all of a sudden the textures on the tree model filled in with a transparent red colour. It then froze, and upon unfreezing my player model completely disappeared. I could still move the camera and manoeuvre as though I were still there! Yet, there was no player model in-game or within the inventory. Very peculiar. Anyhow, I re-loaded my save, and my player model returned.

The tale continues...

Upon walking/running around I noticed I was hovering above the surface everywhere I walked, which was a new on me. I was entering water on terrain where there wasn't any. Lilies were floating in the air way above the water that I could see, and I found myself getting stuck and colliding with water that simply wasn't visible at all!! If I spammed jump whilst I was colliding with this invisible land water I could actually propel myself high up into the air, above hills and just above the trees, all whilst the swimming animation was still provoked.

Then, mid air, my monitors display went black, CEMU locked up and upon the screen initiating again I was displayed with a message that windows had run out of memory, and that I'd need to close CEMU.

Plenty of odd happenings in the Windows Event Viewer:

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
----------------------------------------

The above was spammed 8 times in a short period, and then came:

----------------------------------------
RestartManager: Starting session 1 - ‎2017‎-‎05‎-‎30T23:20:26.727117600Z.
----------------------------------------
RestartManager: Ending session 1 started ‎2017‎-‎05‎-‎30T23:20:26.727117600Z.
----------------------------------------

two more:

----------------------------------------
The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
----------------------------------------

then death to CEMU (rip):

----------------------------------------
NVIDIA OpenGL Driver:

Unable to recover from a kernel exception. The application must close.

Error code: 3 (subcode 2)
(pid=6620 tid=16020 cemu.exe 64bit)

Visit http://www.nvidia.com/page/support.html for more information.
----------------------------------------
Desktop Window Manager: A request to disable the Desktop Window Manager was made by process (4)
---------------------------------------
Desktop Window Manager: The Desktop Window Manager was unable to start because composition was disabled by a running application
---------------------------------------
Application Error:

Faulting application name: Cemu.exe, version: 1.8.0.0, time stamp: 0x592d2ae2
Faulting module name: nvoglv64.DLL, version: 22.21.13.8233, time stamp: 0x591d2aa7
Exception code: 0x40000015
Fault offset: 0x0000000000fb055e
Faulting process id: 0x19dc
Faulting application start time: 0x01d2d997aa4c78f6
Faulting application path: K:\Program Files (x86)\cemu_1.8.0b\Cemu.exe
Faulting module path: C:\Windows\system32\nvoglv64.DLL
Report Id: a6a96c27-458e-11e7-9743-d050990fc2df
-------------------------------------
RestartManager: Starting session 1 - ‎2017‎-‎05‎-‎30T23:21:55.357187000Z.
-------------------------------------
RestartManager: Application or service 'Unknown App' could not be shut down.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

So... No crash log was generated by CEMU which isn't any more helpful. No graphics pack was active, and no pre-existing old shadercache data - infact a fresh wipe for the new CEMU revision.

Specs:

Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Asrock Z77 Extreme 4 Mobo
12GB DDR3 G.Skill Ripjaw Ram
Nvidia Asus Strix GTX 970 Graphics Card
Nvidia Driver Version: 382.33 (latest to date)
Windows 7 Ultimate SP1 X64 Edition

Game: Zelda Breath of the Wild USA 00050000 101c9400
Patch: 1.20 DLC: 1.00

This is a report, not a cry for support *wah*, ha. Anyone else experience odd occurrences of such nature?
 
Last edited by stickman89,
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Slashㅤ

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Got 21:9 in Splatoon working..but it's pretty buggy. Need to find a much better method of getting 21:9 working with this game, as it goes to like 0.75:1 after leaving the current level. I did have to use Cheat Engine as well.

ab20eab4-4561-11e7-9d04-aefe76d58926.png


This bug is back with pixelated bloom effects in captain toad and super mario 3d world with cemu 1.8
used to use reduced bloom 40% from here as that fixed the issue - https://github.com/masterotaku/shader-mods/tree/master/WiiU
9hf9TtB.png


Hope some talented person can take a look into it please
Outdated shaders..I could take a look at this and see if I can get it onto main repo.
EDIT: I fixed the bloom issue. There's a few artifacts left but much better than before. It's on the repo now, under Workarounds.
upload_2017-5-30_19-41-14.png
 
Last edited by Slashㅤ,
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Devilswarchild

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Ok So I have tried just about everything to get past the part where ganon finally fully dies (Twilight Princess HD) and every time it fades to black cemu apparently crashes upon trying to load the next sequence of cinematics where supposedly the spirits come. Since I cant figure out what is happening I ask upon you to please look through my crash logs and help me figure out exactly what is going on with cemu to make it crash in the manner,

my specs:

*Intel i7- 4790

*MSI Radeon R7 370x2 4GB

*560GB SSD, 2TB HDD(cemu is installed on this one)

*24GB RAM

*Windows 10 Pro

Posted Below are the crash logs from both 1.7.5 and 1.8b of cemu:

https://pastebin.com/Ni0FUswu <--- Link to crash logs

Also someone on reddit mentioned it could potentially be a problem with amd but didnt give any reason why they thought that....so any information would be greatly appreciated
 
Last edited by Devilswarchild,

masterace303

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hello,

i am having this problem with xenobalde X where texture all disappear minutes after playing

like this:

4DlTh0B.jpg


using 1.8.0

specs:

core i5 4460 8gb ram gtx 1050ti

Note: had the exact same problem with all cemu versions and with different games like BoTW

pls help me
 

toto621

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hello,

i am having this problem with xenobalde X where texture all disappear minutes after playing

like this:

4DlTh0B.jpg


using 1.8.0

specs:

core i5 4460 8gb ram gtx 1050ti

Note: had the exact same problem with all cemu versions and with different games like BoTW

pls help me
Use Cemu 1.7.2 it's still the best version to play this game actually but as you stated, since you also have this bug with other games there is probably something else wrong to care about too.
 
Last edited by toto621,

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